Actually it is. Not for you alone, but for the 1.5 million other players they'd need to check. You also have nothing to gripe about, I am currently on my 14th run through earning maximum runestone fragments each time.I guess it would just be too difficult to figure out that I completed the village 4 times and I have 36 fragments so I must have earned the maximum reward every time.
No, that's not what I'm saying. Given the monumental task of writing code to do that level of analysis, then more code to determine exactly what's missing, then more code to restore exactly that number, is not worth it to Inno.Really, so you're telling me they know how many times each player completed a viking village but they don't know how many runestone fragments each player has. That makes a lot of sense.
No he's telling you INNO doesnt want to take the time, expense, and risk involved in developing, testing, and using something to give players something they do not deserve at all.Really, so you're telling me they know how many times each player completed a viking village but they don't know how many runestone fragments each player has. That makes a lot of sense.
Right on both counts.OK, so let me get this straight...
I've completed the settlement 4 times within the alloted time limit to get the maximum runestone reward each time. My reward for doing this is going to be 3 additional fragments for each time I completed the village. On the other hand, someone who completed the village but not in time to earn any fragments is going to get 3 additional fragments for each time they completed the village. Very good job Inno, that's just a wonderful solution. I guess it would just be too difficult to figure out that I completed the village 4 times and I have 36 fragments so I must have earned the maximum reward every time. Keep up the good work Inno.
One other thing, this change goes active tomorrow. I assume this means the village I'm currently working on will need to be completed following the new requirements for earning runestones. I can just see it now... The new requirements will prevent me from earning the maximum reward.
It would actually.yes, it would just be so much more difficult to look at how many runestones the player has and come up with an appropriate number of runestones based on that... sheesh, give me a break.
Oh, you;re one of those people who are entitled to what you want because you want it despite not havng earned no matter what it costs others.yes, it would just be so much more difficult to look at how many runestones the player has and come up with an appropriate number of runestones based on that... sheesh, give me a break.
Ah so they did do that here! I was wondering as they did that in EN but I never checked if they did on USWhen Space Age Mars was announced in-game (in the message center), it was stated quite clearly that the Virgo Project would lose its ability to be used for PvP.
Not sure the logic on penalizing people that didn't want to complete the settlement time suck by swapping around the rewards (I've been using it as a 32 hour cycled quest for 25 points, as I'm sure many others were doing) , but now all you've done is completely killed my interest in it.
Just because you WANT players to stay sucked into the game doesn't mean we're going to. Until Inno comes up with a way to put 36 hours in a day or wants to send someone to work and family engagements, I only have limited time to play the game - there are plenty of other "tasks" that are more rewarding than the month worth of game play it would take me to get the top prize in the settlements. You rewarded me fairly for the time I invested in cycling the settlement quests, but no longer....so I guess thanks for cutting down on my play time going forward?
I can not tell you how upset I am right now about the VP. It is junk now and it cost an arm and leg to get it. It took all the fun out of the game.Thank you for playing Forge of Empires! If you wish to leave any feedback about this version, please place it in this thread!
Your Forge of Empires Team