Mustapha00
Well-Known Member
At the risk of being repetitive....
While I would never say neglect your active military defense (don't rely on the default two Spearfighter defense, don't ignore GBs, Event buildings and other structures that boost your defensive army's defense rating, etc.), I would be doing you a disservice if I gave you any hope that having a strong, even very strong, defense will defeat the top most aggressive players.
Inno, for whatever reason, has consistently refused to make a single change that would alter the paradigm for Plunderers almost completely: swap out the City Defense AI, which targets Rogues to the virtual exclusion of "real" units, for the Continent Defense AI, which targets the "real" units far more often.
What almost every top aggressive player does is attack you with one "real" unit plus seven Rogues. The player will park their "real" unit in the top left corner of the map, out of range of your defensive units, and attack you only with the Rogues. Being that top players often have incredibly high ATT boosts (I see 500% plus on a semi-regular basis), whatever military units you put up in defense are going to lose 99% (if not more) of the time.
Algona has the right of it: the only sure-fire defense is to set your productions to finish at a time where you have the greatest chance of being there to collect them. I find it rather sad that Inno went to all the trouble to create a facet of the game (city defense by military means) but then make it almost completely irrelevant.
While I would never say neglect your active military defense (don't rely on the default two Spearfighter defense, don't ignore GBs, Event buildings and other structures that boost your defensive army's defense rating, etc.), I would be doing you a disservice if I gave you any hope that having a strong, even very strong, defense will defeat the top most aggressive players.
Inno, for whatever reason, has consistently refused to make a single change that would alter the paradigm for Plunderers almost completely: swap out the City Defense AI, which targets Rogues to the virtual exclusion of "real" units, for the Continent Defense AI, which targets the "real" units far more often.
What almost every top aggressive player does is attack you with one "real" unit plus seven Rogues. The player will park their "real" unit in the top left corner of the map, out of range of your defensive units, and attack you only with the Rogues. Being that top players often have incredibly high ATT boosts (I see 500% plus on a semi-regular basis), whatever military units you put up in defense are going to lose 99% (if not more) of the time.
Algona has the right of it: the only sure-fire defense is to set your productions to finish at a time where you have the greatest chance of being there to collect them. I find it rather sad that Inno went to all the trouble to create a facet of the game (city defense by military means) but then make it almost completely irrelevant.