DeletedUser35195
Introduction to Cosmic Raven's Heavy Questing - Condensed Version
Who is Cosmic Raven?
Cosmic Raven (CR) is player on Norasil who posted a guide about his Forge of Empires strategy he called the “Heavy Questing Strategy” (HQS). At the time of posting his guide, CR said he had played for 2 years, and has coached 50+ others through the HQS, refining and perfecting it before beginning to share it on the forums.
What is Heavy Questing?
Heavy Questing is a strategy built around using the recurring quests (RQs) that come after completing or aborting each of the side quests of an age/era as the primary means to produce goods and medals, as well as gaining additional forge points and diamonds. This is distinct from the conventional way of getting goods and medals, which is by building goods buildings and fighting in GVG/GE/PVP/on the Continent Map (C Map).
What am I trying to accomplish?
CR never completed his guide before he made his last post on the forums, and he disappeared from the forum and apparently the game for unknown reasons. This is my attempt to faithfully summarize what CR wrote about the HQS to make it easier to understand how to implement it in your city. My goal is to summarize what CR wrote about his strategy--not to modify what he wrote in any way, nor to promote the HQS over conventional gameplay, nor to debate the merits or shortcomings of the HQS strategy and the finer points within it. In addition to what I am writing here, I suggest that anyone interested in the HQS also read his original guide which contains a great wealth of information as well as examples about how to design an HQS city or convert an existing city to the HQS model.
Heavy Questing Vs. Conventional Gaming in CR’s words:
In CR’s words, quoted at length for those not familiar with the distinction:
“Regular FoE player — Races through tech and across C Map, usually in pursuit of all land expansions. Doesn't score many medals or diamonds per week, or per time period. Expands city quickly mainly with tech and C map expansions and takes forever to expand with medals and diamond expansions. Doesn't swap as many FPs to GBs, so most GBs are under-leveled.
“HQS FoE player — Sprints to strategic technology vital to HQS, then slow crawls or completely halts techs to focus most or all FPs on FP Swaps to level up GBs faster. Completes more quests per day, thus scores more: FPs + Medals + Goods per day (a lot more once CF is about level 5-6) ; also, scores a few more diamonds per period. Expands city quicker via diamonds and medals than others players do, but delays city expansion through tech expansions or C Map expansions than other players do.”
Addition: 3 Month Update
See my post in this thread for an update of how I've built upon this strategy and implemented it into my city.
Who is Cosmic Raven?
Cosmic Raven (CR) is player on Norasil who posted a guide about his Forge of Empires strategy he called the “Heavy Questing Strategy” (HQS). At the time of posting his guide, CR said he had played for 2 years, and has coached 50+ others through the HQS, refining and perfecting it before beginning to share it on the forums.
What is Heavy Questing?
Heavy Questing is a strategy built around using the recurring quests (RQs) that come after completing or aborting each of the side quests of an age/era as the primary means to produce goods and medals, as well as gaining additional forge points and diamonds. This is distinct from the conventional way of getting goods and medals, which is by building goods buildings and fighting in GVG/GE/PVP/on the Continent Map (C Map).
What am I trying to accomplish?
CR never completed his guide before he made his last post on the forums, and he disappeared from the forum and apparently the game for unknown reasons. This is my attempt to faithfully summarize what CR wrote about the HQS to make it easier to understand how to implement it in your city. My goal is to summarize what CR wrote about his strategy--not to modify what he wrote in any way, nor to promote the HQS over conventional gameplay, nor to debate the merits or shortcomings of the HQS strategy and the finer points within it. In addition to what I am writing here, I suggest that anyone interested in the HQS also read his original guide which contains a great wealth of information as well as examples about how to design an HQS city or convert an existing city to the HQS model.
Heavy Questing Vs. Conventional Gaming in CR’s words:
In CR’s words, quoted at length for those not familiar with the distinction:
“Regular FoE player — Races through tech and across C Map, usually in pursuit of all land expansions. Doesn't score many medals or diamonds per week, or per time period. Expands city quickly mainly with tech and C map expansions and takes forever to expand with medals and diamond expansions. Doesn't swap as many FPs to GBs, so most GBs are under-leveled.
“HQS FoE player — Sprints to strategic technology vital to HQS, then slow crawls or completely halts techs to focus most or all FPs on FP Swaps to level up GBs faster. Completes more quests per day, thus scores more: FPs + Medals + Goods per day (a lot more once CF is about level 5-6) ; also, scores a few more diamonds per period. Expands city quicker via diamonds and medals than others players do, but delays city expansion through tech expansions or C Map expansions than other players do.”
Addition: 3 Month Update
See my post in this thread for an update of how I've built upon this strategy and implemented it into my city.
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