DeletedUser23444
Curious why you recommend Atomium in your must have GBs when you already have Traz and HS for happy and Arc for guild goodies. Seems like an awful big footprint for something you're already getting.
I'm in FE and here are all of the happiness sources in my FE city:
- 12,884 Hap from a level 13 Alcatraz (+11 24-hour unattached units)
- 10,174 Hap from a level 11 Atomium (+95 24-hour guild goods from FE)
- 7,011 Hap from a level 12 Hagia Sophia (+7 24-hour FPs)
- 4,900 Hap from a level 10 Frauenkirche of Dresden (+34 24-hour Unrefined goods from PME)
- 23,440 Hap from 2 x polished Concert Halls (FE Premium Cultural building scored in GE)
- 2,696 Hap from 2 x polished Sphinx (special 2x1 decoration scored from Summer Event)
- 3,600 Hap from 35 x Levitation Outlets (regular FE supply production buildings)
- 1,200 Hap from 2 x Lichen Lamps (premium FE decoriations scored in GE)
- 1,400 Hap from 2 x TE Smart Material Factory and 1 x TE Papercrete Factory (conventional goods production)
- 1,240 Hap from 31 sections of 2-lane Solar Roadway
- 12,060 Hap from 134 sections of 1-lane Solar Walkway
- 625 Hap from one Luau locked to CE (multi-production building used to produce discounted CE goods or FPs)
Total 100% Polished Happiness: 81,439
Surplus Happiness 100% Polished: 3,732
A later era city is going to need truckloads upon truckloads of happiness. And we want as much happiness-per-tile as we can produce. And if we can produce a significant pile of that happiness from structures that do not require polish, all the better. However, we should limit which happiness GBs we construct to only those that provide us very high value 24-hour productions. And I noted in my list above the various other benefits that each of my happiness GB provides my city.
If we are in a GvG guild, then our guild is never going to have enough goods going into its treasury for any time period from FE on down to the lowest GvG age our guild actively participates in, since GvG costs more and more goods the more sectors a GvG guild holds in each period.
The Atomium is an excellent GB for both the purpose of providing a large pile-o-happiness as well as a large pile-o-guild goods daily. And remember that these are discounted goods, which means we never need to pay most of the production costs. This is why I coach players to construct it and level it up Atomium in the Colonial Age, which is when we can generate the most extra FPs-per-day of any HQS age. This means they have an Atomium leveled up, before they actually need the happiness it provides. By the time we enter about PE or ME, we are going to need that happiness and we might still require cultural buildings on top of GBs.
Our objective before leaving the Colonial Age behind is to construct as many highly useful GBs that we will need in later eras and level them all up to level 10. With the exception that population GBs should only be leveled up as far as we require the population.
HQS is about more than looping quests, it's about thinking moves ahead, planning ahead, not living hand-to-mouth with resources, and not racing across the C Map, not racing mindlessly through the tech tree, and ensuring that we always have an efficiently planned city, where that efficiency isn't just about production-per-tile, but also takes into account if we can achieve all of our gaming objectives, and that our city has enough Aid clicks coming in such that 100% of all productions are motivated each day.
So the GB construction and leveling priorities are set in such a way not just for the time periods that we are in now, but also looking ahead to where we are going and what we our city is going to require when we get there.
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