DeletedUser32973
After playing a few days I think I like the core concept of this idea. It lets us get back to some of the roots of FoE, especially if we're among those players that obsess over "optimal" progression in the main game.
That being said there are a few problems with the way it has been implemented (imho):
1. Diplomacy needs to be scrapped or reworked. In it's current form all you do is build a bunch of temporary decorations, unlock the tech, then destroy them. Either require the same diplomacy needed to unlock the building for it to function, or get rid of it. For example, a beast hunter requires 280 diplomacy to unlock. All beast hunters would then require 280 diplomacy in the city to function, or they'd get a similar pop up to "no road attached." Of the two options I presented here I'd of course choose to remove the concept altogether. Does anyone have any better ideas on how to improve diplomacy?
2. Requiring us to rebuild the settlements 15 times seems like lazy development to me. Randomizing impediments and goods requirements is not going to make each experience fresh...it's just not. I'd rather just keep the settlement and have additional development phases released over several months. It's like restarting in the iron age every 2 weeks. Why do this? This rebuild cycle is actually quite confusing to me, and I'm not sure why any player would enjoy it.
3. The rewards, while in a vacuum are amazing, are garbage for 7-8 months of work.
I think these are pretty significant issues (mainly 2 and 3), and I'm really not seeing players continuing to invest time into settlements much beyond build #1 in its current state. I'd really like to see this feature succeed.
That being said there are a few problems with the way it has been implemented (imho):
1. Diplomacy needs to be scrapped or reworked. In it's current form all you do is build a bunch of temporary decorations, unlock the tech, then destroy them. Either require the same diplomacy needed to unlock the building for it to function, or get rid of it. For example, a beast hunter requires 280 diplomacy to unlock. All beast hunters would then require 280 diplomacy in the city to function, or they'd get a similar pop up to "no road attached." Of the two options I presented here I'd of course choose to remove the concept altogether. Does anyone have any better ideas on how to improve diplomacy?
2. Requiring us to rebuild the settlements 15 times seems like lazy development to me. Randomizing impediments and goods requirements is not going to make each experience fresh...it's just not. I'd rather just keep the settlement and have additional development phases released over several months. It's like restarting in the iron age every 2 weeks. Why do this? This rebuild cycle is actually quite confusing to me, and I'm not sure why any player would enjoy it.
3. The rewards, while in a vacuum are amazing, are garbage for 7-8 months of work.
I think these are pretty significant issues (mainly 2 and 3), and I'm really not seeing players continuing to invest time into settlements much beyond build #1 in its current state. I'd really like to see this feature succeed.