DeletedUser10517
I used 8......and needed 8.
I have perfectly placed impediments in my settlement that basically leave me with almost an entire expansion and a half of unusable space. It's been quite annoying!I sure hope that no one is relying on the # of expansions different people used to see how many they should place. It will most likely differ with the amount and placement of impediments.
The amount of Impediments are always the same, they take up exactly 13 tiles across the available expansions. You will always have 2 ea. 2x1 and 1x2 (8 tiles), and 5 ea. 1x1 (5 tiles). While there will be variance by 1 or 2, the number of expansions needed should be fairly consistent across settlements.I sure hope that no one is relying on the # of expansions different people used to see how many they should place. It will most likely differ with the amount and placement of impediments.
Fairly consistent, yes. I'd say you should be able to get by with 9 expansions, give or take 2. With the ability to expand without impediments, 7 expansions might be sufficient. With impediments blocking construction in all directions, you might struggle with 11 expansions.The amount of Impediments are always the same, they take up exactly 13 tiles across the available expansions. You will always have 2 ea. 2x1 and 1x2 (8 tiles), and 5 ea. 1x1 (5 tiles). While there will be variance by 1 or 2, the number of expansions needed should be fairly consistent across settlements.
Interesting... a person in my guild said he had no impediments. That's what made me not sure of the amount. I'll ask him about it though.The amount of Impediments are always the same, they take up exactly 13 tiles across the available expansions. You will always have 2 ea. 2x1 and 1x2 (8 tiles), and 5 ea. 1x1 (5 tiles). While there will be variance by 1 or 2, the number of expansions needed should be fairly consistent across settlements.
Fairly consistent, yes. I'd say you should be able to get by with 9 expansions, give or take 2. With the ability to expand without impediments, 7 expansions might be sufficient. With impediments blocking construction in all directions, you might struggle with 11 expansions.
Not that a guild member would lie. No, never seen that happen.Interesting... a person in my guild said he had no impediments. That's what made me not sure of the amount. I'll ask him about it though.
I’m curious how many expansions people find it necessary to buy to finish on time.
Wonder if he meant no impediments at all, or just no starting area impedimentsInteresting... a person in my guild said he had no impediments. That's what made me not sure of the amount. I'll ask him about it though.
It can't be the first, so it has to be the second, or it's 'false news'.Wonder if he meant no impediments at all, or just no starting area impediments
Just goes to show that everyone uses different strategies.Quite the opposite honestly. With impediments in all directions you tend to want to take *less* expansions. A well used expansion is worth about 10 goods a day (population from huts, copper production, and building included). If the only expansions available to you to take cannot be well used, you want less of them not more since it costs the same to unlock, but takes longer to pay off.
I would never take less than 8 expansions (they're cheap). After that it usually does not make a big difference whether you take up to 12 as long as they're used well and bought at the right time.
Just goes to show that everyone uses different strategies.