DeletedUser32232
Thank you UBERhelp1. What an impressive piece of work you have created.
Aww, thank you! That means a lot to me.Thank you UBERhelp1. What an impressive piece of work you have created.
Sorry for bumping this, but I wanted to follow up on this and ask if people have thought about an efficient way to spend diamonds on the Viking settlement. I've never purchased diamonds but also rarely spend them, and I'm sitting on over 6,000 of them. I really dislike the Viking settlements and have only finished 8 of them (on the other hand, I enjoyed Feudal Japan and was the first in my guild to finish the 13 FJ settlements). I've come around to the view that I'm okay with spending diamonds to speed my way through the remaining Viking settlements (I view it as buying a maxed out Yggdrasil and maybe another Greater Runestone). Since I rarely spend diamonds, I was hoping for feedback about how to be efficient about doing this, since I assume that my 6,000 diamonds won't be enough to let me just blast my way through the remaining 7 settlements one after the other.Maybe. Besides expansions, what are you going to spend all your GE diamonds on? I'd like to spend them to do less settlements!
Sorry for bumping this, but I wanted to follow up on this and ask if people have thought about an efficient way to spend diamonds on the Viking settlement. I've never purchased diamonds but also rarely spend them, and I'm sitting on over 6,000 of them. I really dislike the Viking settlements and have only finished 8 of them (on the other hand, I enjoyed Feudal Japan and was the first in my guild to finish the 13 FJ settlements). I've come around to the view that I'm okay with spending diamonds to speed my way through the remaining Viking settlements (I view it as buying a maxed out Yggdrasil and maybe another Greater Runestone). Since I rarely spend diamonds, I was hoping for feedback about how to be efficient about doing this, since I assume that my 6,000 diamonds won't be enough to let me just blast my way through the remaining 7 settlements one after the other.
My sense is that it's most efficient to use diamonds to unlock the first several technologies right away (maybe leaving time to produce the goods needed for expansions), probably until Markets are unlocked. I've found that Markets generally produce enough copper coins to allow you to collect less frequently while still producing enough copper coins to produce goods, so maybe after that point it makes sense to stop spending diamonds and just finish the settlement "straight." My hope is that this would shave maybe 3-4 days off the settlement without costing more than a couple of thousand diamonds each. Does anyone have any insight on whether or not that's the case?
Thanks in advance for any thoughts.
@BruteForceAttack is right; you are better off just taking it slow. Since you have all the time in the world (technically) to complete a settlement and get the rewards, there is no need to speed it up unless you really really want to get the prizes faster.Sorry for bumping this, but I wanted to follow up on this and ask if people have thought about an efficient way to spend diamonds on the Viking settlement. I've never purchased diamonds but also rarely spend them, and I'm sitting on over 6,000 of them. I really dislike the Viking settlements and have only finished 8 of them (on the other hand, I enjoyed Feudal Japan and was the first in my guild to finish the 13 FJ settlements). I've come around to the view that I'm okay with spending diamonds to speed my way through the remaining Viking settlements (I view it as buying a maxed out Yggdrasil and maybe another Greater Runestone). Since I rarely spend diamonds, I was hoping for feedback about how to be efficient about doing this, since I assume that my 6,000 diamonds won't be enough to let me just blast my way through the remaining 7 settlements one after the other.
My sense is that it's most efficient to use diamonds to unlock the first several technologies right away (maybe leaving time to produce the goods needed for expansions), probably until Markets are unlocked. I've found that Markets generally produce enough copper coins to allow you to collect less frequently while still producing enough copper coins to produce goods, so maybe after that point it makes sense to stop spending diamonds and just finish the settlement "straight." My hope is that this would shave maybe 3-4 days off the settlement without costing more than a couple of thousand diamonds each. Does anyone have any insight on whether or not that's the case?
Thanks in advance for any thoughts.
I agree. Hoping that it is changed in some form before it is released on live.And the update to Vikings and Japanese Settlement roads (currently on beta) will likely cause enough changes to the settlements that whole strategies in this guide may need to be reviewed and updated once those changes make it to live.
At least Japanese ones. Doesn't really matter on Vikings if you are just duffing those.Get as many settlements in as you can before that happens
There will only be 4 free and 4 purchasable impediment Removal Items(pickaxes) for the new settlement which is good news because a lot of people were worried about it being to easy to destroy impediments though .
There is none, it is basically just an example of a town that might happen after the steps described. Since impediments and goods costs will differ for people in so many different ways, there is no "do this layout" picture for that step. Therefore, it didn't really seem like an FJ picture had to be added because it still utilized most of the same strategies shown in that picture already.
I kind of disagree with this because if ,when you first start the settlement, you make sure the 2 expansion North West and 1 expansion South East have no impediments then you could do that in the Viking Culture Settlement though I do not understand what you meant by 'good costs will differ for people in so many different ways ' when all the technologies always cost the same ,all the expansions cost the same ( I mean every time anyone does their first Viking expansion with axes it will always cost the same {to my knowledge it will always be the same ,I may be wrong}) , all the building cost the same and all the quests are the same for every player .There is none, it is basically just an example of a town that might happen after the steps described. Since impediments and goods costs will differ for people in so many different ways, there is no "do this layout" picture for that step. Therefore, it didn't really seem like an FJ picture had to be added because it still utilized most of the same strategies shown in that picture already.
Then you haven't read the whole Guide. In Part 3, under the Merchant spoiler, under the Merchant Expansion Strategy, what you said is already mentioned, but what you're saying is a lot more vague and hard to understand. There (I wrote it and @UBERhelp1 approved it, so we both know very well what we're talking about), I wrote that you can choose to expand either to the North or West (further review has put South as a last resort option) depending on Impediments. It is the player's choice to expand where they want, because they have no influence on Impediment placement.I kind of disagree with this because if ,when you first start the settlement, you make sure the 2 expansion North West and 1 expansion South East have no impediments then you could do that
The number of Goods is fixed, but the mix is always random. A Gallery takes up more Japanese but is smaller than a Soy Bean Field. Depending on each player's needs, they might need to place down two Galleries, two Soy Bean Fields, or one and one. This mix makes it impossible for a concrete strategy; each player will have to modify it significantly for their unique situation.though I do not understand what you meant by 'good costs will differ for people in so many different ways ' when all the technologies always cost the same ,all the expansions cost the same
There you go.So elliten me on the ' goods costs will differ for people in so many different ways '
While the total sum of all goods needed will always be the same, the amount of each good needed is random and will vary from player to player, and from play through to play through.I kind of disagree with this because if ,when you first start the settlement, you make sure the 2 expansion North West and 1 expansion South East have no impediments then you could do that in the Viking Culture Settlement though I do not understand what you meant by 'good costs will differ for people in so many different ways ' when all the technologies always cost the same ,all the expansions cost the same ( I mean every time anyone does their first Viking expansion with axes it will always cost the same {to my knowledge it will always be the same ,I may be wrong}) , all the building cost the same and all the quests are the same for every player .
So elliten me on the ' goods costs will differ for people in so many different ways '
While the total sum of all goods needed will always be the same, the amount of each good needed is random and will vary from player to player, and from play through to play through.
UnderstoodFirst of all, use proper punctuation, dude.
Then you haven't read the whole Guide. In Part 3, under the Merchant spoiler, under the Merchant Expansion Strategy, what you said is already mentioned, but what you're saying is a lot more vague and hard to understand. There (I wrote it and @UBERhelp1 approved it, so we both know very well what we're talking about), I wrote that you can choose to expand either to the North or West (further review has put South as a last resort option) depending on Impediments. It is the player's choice to expand where they want, because they have no influence on Impediment placement.
EDIT: In the Vikings, you can expand in the four cardinal directions, but in Feudal Japan, mostly only in the North or West. Half of your options are not there.
The number of Goods is fixed, but the mix is always random. A Gallery takes up more Japanese but is smaller than a Soy Bean Field. Depending on each player's needs, they might need to place down two Galleries, two Soy Bean Fields, or one and one. This mix makes it impossible for a concrete strategy; each player will have to modify it significantly for their unique situation.
There is also the Merchant in Feudal Japan. The Goods it provides is random, and depending on your luck, you'll be able to get between 2 and 5 Expansions. Too big of a difference for us to write a concrete strategy.
There you go.