Not A Bug Deletion Is Not Collection

lemur

Well-Known Member
When a an uncollected production building is selected for possible deletion, the program collects from it. That should not happen. Deletion and collection are entirely different actions. A player should be able to investigate possible deletion without being forced to collect.


EDIT:
Why is this "not a bug"? Dismissing this issue without any explanation is disrespectful on the part of InnoGames. Is there a place where InnoGames has defined what it considers a "bug" to be?
 
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Konrad the mediocre

Well-Known Member
When a an uncollected production building is selected for possible deletion, the program collects from it. That should not happen. Deletion and collection are entirely different actions. A player should be able to investigate possible deletion without being forced to collect.
Can you collect if you disconnect it?
 

lemur

Well-Known Member
Get real.
Certain expressions are hallmarks of the left side of the bell curve.

Have you ever heard of fulfilling repeatable quests? Timing collections? From your remarks, it would seem that such concepts are "bizarre" to your simplistic perspective on playing the game, which is unfortunate.
 

Stephen Longshanks

Well-Known Member
Certain expressions are hallmarks of the left side of the bell curve.

Have you ever heard of fulfilling repeatable quests? Timing collections? From your remarks, it would seem that such concepts are "bizarre" to your simplistic perspective on playing the game, which is unfortunate.
They're called recurring quests, not repeatable. And if you're so wise in the game, why would you need to click on a production building to "investigate possible deletion"? (Which, by the way, is actually selling, not deleting.) Either sell it or don't, what's to investigate?