DeletedUser30441
Hello there.
I've been here a couple months. Not long enough to know everything, long enough to have had a taste of the game and to decide if I want to order the buffet or get some take-out.
My question is this: the plunder side of PVP seems to boil down to attacking with 7 rogues and 1 __________ (champion, ranged or fast unit), and relying on the horribad AI tactical defense to bull through whatever defensive troops and bonuses exist.
Is my brief summary essentially correct? The game is a massive timesink. That's a good thing, that's what we signed up for, i.e. entertainment hours, if there is deep and rich strategy. What I described is not deep and rich strategy. Get rogue encampments, get an alcatraz, pump out rogues, win. I'm skipping some ancillary marginalia, but still. It comes down to this:
1) All of your city preparations and grinding up better defense is insignificant to the pathetic way that the AI treats incoming rogues, so you will always be plundered by a player willing to invest in 3 pieces of infrastructure.
2) the already simplistic rock-paper-scissors interaction between the 'standard' military unit types is more or less wasted development space, because you always want more rogues for offense.
If those are generally true, then they obviate most of the building game and therefore the grind and timesink are ineffectual, and the game is an exercise in frustration.
In what ways am I wrong? Thank you for your time in crafting any replies.
I've been here a couple months. Not long enough to know everything, long enough to have had a taste of the game and to decide if I want to order the buffet or get some take-out.
My question is this: the plunder side of PVP seems to boil down to attacking with 7 rogues and 1 __________ (champion, ranged or fast unit), and relying on the horribad AI tactical defense to bull through whatever defensive troops and bonuses exist.
Is my brief summary essentially correct? The game is a massive timesink. That's a good thing, that's what we signed up for, i.e. entertainment hours, if there is deep and rich strategy. What I described is not deep and rich strategy. Get rogue encampments, get an alcatraz, pump out rogues, win. I'm skipping some ancillary marginalia, but still. It comes down to this:
1) All of your city preparations and grinding up better defense is insignificant to the pathetic way that the AI treats incoming rogues, so you will always be plundered by a player willing to invest in 3 pieces of infrastructure.
2) the already simplistic rock-paper-scissors interaction between the 'standard' military unit types is more or less wasted development space, because you always want more rogues for offense.
If those are generally true, then they obviate most of the building game and therefore the grind and timesink are ineffectual, and the game is an exercise in frustration.
In what ways am I wrong? Thank you for your time in crafting any replies.