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Dividing goods by age in desktop game version

Discussion in 'Forge Hall' started by Imado, Sep 11, 2019 at 10:54 AM.

  1. Imado

    Imado New Member

    Joined:
    Wednesday
    Hi ;

    In the Mobile app, trade section - The goods are dividied by age , while that is not the same with the desktop game version !!

    That is much easier when deciding about fair trades and such issues.

    I suggest dividing the goods tab - when you create the offer - by age - on the desktop versions as well as the mobiles one.

    What do you think ?
     
  2. Emberguard

    Emberguard Well-Known Member

    Joined:
    Oct 27, 2018
    It already is (at least for the second half of your post)

    Click on the goods themselves and problem solved
    1F3EA211-A4E8-4096-8EA5-1A54043BC7A5.jpeg
     
  3. Emberguard

    Emberguard Well-Known Member

    Joined:
    Oct 27, 2018
    Great :D then you’ll totally love taking my 1 marble for 500 of your mars microbes ;D
     
  4. Agent327

    Agent327 Well-Known Member

    Joined:
    Jan 22, 2018
    I will if you can offer it :D
     
    barra370804 likes this.
  5. Stephen Longshanks

    Stephen Longshanks Forum Moderator

    Joined:
    May 8, 2015
    I think they are already divided by age. As you can see from this screenshot, each age is differentiated by the color of the box the good avatar is in. And if you hover your cursor over any individual good, you will be shown what specific age it is from. Although once you've been playing for very long at all you will know that anyway.
    upload_2019-9-11_8-34-37.png
    And since they're already divided by age (even though it may not be to your liking), this proposal as written is pointless. You may want to repropose it to specify how you would like to see the goods divided, but I am going to move this thread to Forge Hall for further discussion.
     
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  6. Imado

    Imado New Member

    Joined:
    Wednesday
    Appreciate all what is said, but give me 2 minutes to discuss the following points please :

    1st - I am talking about the look of the goods in the mobile version and the look in the desktop version - TOTALLY different, and on mobile, it is much easier to check what to trade for what , and review what to trade for - the rectangulars used in the mobile's app are organised really.

    Why wait till I play long enough, and wait long enough to learn them,

    2 - There is fair trade , in the mobile version it is "ticked" automatically. And in the desktop version, the system gives the right percentage upon chosing the targeted goods.

    3 - The point I wrote was clear, and there is no need , at all to , say it is pointless ; because :

    A - This is what a heavy game user is thinking to improve this game, and the moderators should listen to him as he does to others ..

    B - Frankly, digging in the forum, I found that the user SNOWBELLE , suggested something like that and it was on 21/10/2018 !! But asked to ADD AGES to the goods AND colour the goods in the trade screen , other users also supported that request .... It is submitted to InnoGames too

    ============================

    Why don't we have the same looks in the mobile & desktop versions? What prevents making things clearer ?

    Thank you .
     
    Last edited: Sep 11, 2019 at 11:31 PM
  7. vger

    vger Active Member

    Joined:
    May 28, 2019
    Actually, no I can't see that. At least not very well. I played for months before I realized the colors were supposed to maybe be different. I looked for the border lines around the boxes, those I can sort of see.
    To me, BA and LMA are the same color. HMA and LMA stands out as being slightly greener maybe? Colonial and progressive? Same color.
    Color blind? Yes, of course I am.

    Not really a big deal, since you learn which goods go with which age after a bit anyway. But the color differentiation does nothing for me, and I'm probably not the only one.
     
  8. vger

    vger Active Member

    Joined:
    May 28, 2019
    Probably only 1 thing: Time and Money.
     
  9. Emberguard

    Emberguard Well-Known Member

    Joined:
    Oct 27, 2018
    because they’re designed for two seperate purposes.

    Mobile games are designed knowing you have a smaller screen and need bigger details. Desktop games are designed knowing you have a mouse and bigger screen. You don’t need everything displayed on desktop because you can hover for extra info. You do for mobile because there is no hover.

    You get used to whatever you use the most. If you’re primarily a desktop player (not just FoE) then hovering is native language to you. If you’re primarily a mobile user the swiping is your native language. Neither is “natural” outside of their environment and the game is designed with that in mind


    1. I can’t find one proposed by snowbelle, only this which is dropdown menu not the main section: https://forum.us.forgeofempires.com/index.php?threads/add-ages-to-the-trade-screen-as-well-as-colorizing-goods-by-age.23909/#post-22063

    (It’s the mods that put ideas up for voting once it’s gained support)

    2. If that’s what you meant then the devs already have the idea so regardless of whether you get support you’ve already “won” - it’s already submitted.
     
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  10. Agent327

    Agent327 Well-Known Member

    Joined:
    Jan 22, 2018
    That isn't "fair trade". Fair is what is been decided between two players that trade.

    A - A heavy game user would not have any problem adapting to the current system. You needing a long time learning about it disqualifies you as a heavy user.

    B - That should tell you how important it is.

    Most likely the devs. They work to make both platforms as equal as possible and this obviously has no priority at all. Suffesting it most definately is pointless.
     
  11. Lauramiller

    Lauramiller Well-Known Member

    Joined:
    Jul 4, 2017
    The game’s designers are in fact constantly making small changes to the UI without announcing them, at least on mobile. For a while, a couple of years ago, someone there was in love with using a black outline around white characters against a dark background in the inventory window. The characters looked puffy, like inflated balloon letters, and were very hard to read, even on a tablet. The designers would switch to this font, then get rid of it and then it would pop up someplace else, none of this with any explanation. So the possibility of the UI being tweaked to convey more information, or to convey information better, seems pretty plausible. Yeah, you don’t *need* it, but one of the tenets of information science and UI design is that redundancy reduces friction. It’s good design when the user doesn’t have to think about how to get the information they need and feels almost as if they’re absorbing it unconsciously.
     
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  12. Emberguard

    Emberguard Well-Known Member

    Joined:
    Oct 27, 2018
    I think this is something the Desktop version did well initially back when Desktop games were more common then mobile games. Whatever you're used to will train your brain to think to those expectations. But with mobile being more and more prevalent that's going to effect perceptions when starting a new game.
     
    Stephen Longshanks likes this.
  13. Sheriff of Rottingham

    Sheriff of Rottingham Member

    Joined:
    Jan 10, 2013
    I thought the desktop version color coded each section slightly to differentiate each age. Is this no longer how it works?
     
  14. lannister the rich

    lannister the rich Active Member

    Joined:
    Jul 9, 2019
    Just because a player posts a trade and another player accepts the trade does not make the trade fair. Willfully accepting a trade does not make the goods traded equal to another. Your only argument is that the game mechanics do not allow a trade ratio outside the boundaries of 0.5<>2.0. This can still easily be worked around to dupe inexperienced players. That would not be fair.

    The point of the proposal section is to provide feedback on things the devs may have overlooked. Suggesting anything that is not on the DNSL is not pointless. Suggesting that the devs know about this already without being a dev yourself is pointless.
     
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  15. Emberguard

    Emberguard Well-Known Member

    Joined:
    Oct 27, 2018
    If it's already been passed on in some form the devs would know.

    It does work that way in the inventory view in the market. Keyword slightly. Being split between columns also helps differentiate for that section. It’s the dropdown menu that has no distinction
     
  16. Agent327

    Agent327 Well-Known Member

    Joined:
    Jan 22, 2018
    Then why would that player take the trade if he were to think the offer is not fair.

    Game mechanics allow you to trade 10 wine for 20 Mars Microbes. That is supposed to be fair?

    Inexperienced players have never heard of fair ttrade. It is a player invention.

    I think they have feedback threads for that.

    It is when it has already been submitted

    So you question the system?:eek:
     
  17. lannister the rich

    lannister the rich Active Member

    Joined:
    Jul 9, 2019
    Need or lack of knowledge. Doesn’t make the trade fair.

    That is literally what I am arguing. You should read more or get better glasses.

    Fair trade is literally part of the game. There is a check box to make a trade automatically be 2:1, 1:1, 1:2 depending on the ages of goods being traded. This is what the game considers fair. An inexperienced player would not know any better, therefore trading 1 rope for 2 lumber would seem fair to this person who does not know better. The average players use the player created fair trade calculators to make more equal ratios. However, fair trade is a game mechanic, that’s why there is a button for it.
     
  18. Amyality the Relentless

    Amyality the Relentless Active Member

    Joined:
    Jul 27, 2018
    I agree. Some accept a trade they know is unfair because they want or need the goods badly enough to do so, or because they are too impatient. This makes a trade acceptably unfair, not fair.
     
  19. Agent327

    Agent327 Well-Known Member

    Joined:
    Jan 22, 2018
    Neither does a game mechanic.

    I thought it was my argument :confused:

    You really are funny. Fair trade is no part of the game at all. That checkbox is on the app, not on the PC and this is after all a PC game. Even on the app it wasn't there at the start, but was introduced later. Fair trade is a player invention. Different language servers have different player rules about fair trade. Inno never made any statement on that. If 2:1, 1:1, 1:2 was depending on the ages of goods being traded you could not trade Iron to Mars. Only reason it is there is that Inno does not want easy 1:1000 trades.

    Why is it unfair if you need to pay more if you badly need something? You put yourself in that position as a result of bad good management. Even so, if you put up trades yourself with a small profit for the person taking those you could still get what you need.
     
  20. Stephen Longshanks

    Stephen Longshanks Forum Moderator

    Joined:
    May 8, 2015
    Objectively, you are correct. Subjectively, however, the fairness of any particular trade lies in the perspective of the traders. I have traded PE goods at 2:1 for Bronze/Iron/whatever goods and considered the trades completely fair. On the other hand, I will bypass trades of same age goods if the good I'm required to provide is one that I am low on. And this game is all about subjectivity, because every player enjoys it in a slightly different manner.
    That checkbox does not exist on PC, only on mobile. And while amounts will be automatically filled in on PC under certain circumstances, that does not equate to "fair". Mainly because it won't differentiate between goods one era apart and goods several eras apart. So both the mechanism (PC) and checkbox (mobile) are erroneously labeled or thought of as fair, when they really have nothing to do with fair.
     

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