This is why Colonial Champion is the best horse-unit of all era against the same age units, no event buildings are there to boost the defense of the attacking armies, but I can have tons of Contestants' Estates to bring up the attacks of my outgoing Colonial Champions to even higher than their defense values.Maybe we could get a ritual flame upgrade or WF level 3 that gives that? Worth a proposal at the very least.
Just like like having a DA, Collect On Time is not 100% effective.If you are being Plundered, there's only two solutions of which I am aware:
I should have been more clear in what I said. I did not intend to advise never setting a defensive army, though I can well see why what I wrote would give one that impression. What I should have said was something along the lines of, "Don't count on a defensive army to stop very many attackers from defeating you and having the option to plunder."That was wrong four years ago the first time you said it, and it's still wrong.
PLEASE QUIT GIVING BAD ADVICE.
Yeah, the difference is subtle, but the effect profound.Your "collect on time" argument is rather a matter of semantics. "Collect on Time", to me, means to set your productions so as to give you the best chance of being there to collect them rather than someone else getting them. Your definition might be somewhat different, but the general point is, I'd venture, the same. The player collects rather than the enemy collects.
Yeah, the difference is subtle, but the effect profound.
One is "I set my time for 4 hours, hope I'll be back on then."
The other is I'll be back on for 3 hours in 7 hours. I should set production for 8 hours."
One the game drives you, the other you drive the game.
And sorry for yelling,I deleted that part of the post, thanks for your clarification.
If someone loses with the 1+7 'strategy', you should be lecturing them to "get better at the game", not me.Just because you lack imagination doesn't mean you're right. I have used 7 Rogues + 1 Unit in the past and lost, and so have other players. It's all about your defense... your unit choices, varying them once in a while, and building up your defensive bonus stats. Sure... if you neglect those things, you're basically a sitting duck... but I have watched replays of 7+1 lose against me. It may be very effective, but it's not perfect and without any weakness whatsoever. Suggestion: get better at the game -- maybe even to the point where you don't care if you're defeated or not.
Why would I do that? They lost!!! I don't owe them any lecture about how to get better at attacking me, nor would I find it appealing to do so! Also, why do you assume I'm lecturing you? I was talking to the original poster.If someone loses with the 1+7 'strategy', you should be lecturing them to "get better at the game", not me.
There is no defense that I have found that can be made to defend a home city against these armies.
As Emberguard mentioned:Thanks. So, if I don't leave any buildings producing there will be no plundering?