mamboking053
Well-Known Member
There's always a bit of noise raised up when a new event building offers City Defense. It would seem that City Defense has become out-dated. I know that with regards to plunderers, unless you have dedicated significant resources to building a massive defense, conventional wisdom was to collect on time. Virgo Project was nerfed because those who did bother to build that defense would find it useless. And then Olympic Treasury came out, and I imagine those once impressive, but rare defenses are less practical.
But I'm not sure if it is an outdated element of the game, so I wanted to ask.
If so, is there a way to make city defense more useful or meaningful to game play than what it is now? Perhaps not simply stat increases, but what it does for the defender- or does to the attacker? I would say we let it fade and die a quiet death and resolve ourselves to considering this an attackers game, but if this stat remains something that can be placed on future event buildings and...gulp...GB's...than it seems like we should know why or what use is it giving to the player.
Edit: I suppose there is a situational window I did not consider. For new players it could provide some defense against constant plunderers. It would ultimately be a "beginners-stat" that you would ultimately evolve away from, so it does still have practical use in that it can at least reduce attacks on ones city. The worth, as always, is subjective.
But I'm not sure if it is an outdated element of the game, so I wanted to ask.
If so, is there a way to make city defense more useful or meaningful to game play than what it is now? Perhaps not simply stat increases, but what it does for the defender- or does to the attacker? I would say we let it fade and die a quiet death and resolve ourselves to considering this an attackers game, but if this stat remains something that can be placed on future event buildings and...gulp...GB's...than it seems like we should know why or what use is it giving to the player.
Edit: I suppose there is a situational window I did not consider. For new players it could provide some defense against constant plunderers. It would ultimately be a "beginners-stat" that you would ultimately evolve away from, so it does still have practical use in that it can at least reduce attacks on ones city. The worth, as always, is subjective.
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