DeletedUser6172
Non-Resourced Bait
You can also louse up the timing of the plunderer by simply waiting for a while AFTER you harvest, before you start the next cycle. When your plunderer shows up again, at the same time the next day, there won't be anything to plunder yet because the cycles will have have been delayed a bit.
You can't protect Houses using this method, because they cycle immediately, but simply introducing a bit of a delay works fine for Supply Buildings and Manufacturing buildings, with a minimal loss of capacity.
But there's a second dirty trick that's a LOT more fun.
If you have some unemployed workers, and a bit of space, set up an UN-resourced manufacturing building.
* Run it for a SINGLE 4 hour cycle
* Don't harvest it - just let it sit there as bandit bait
* When a plunderer DOES take your bait, they'll get ONE item
* If they notice at all, they'll understand that you're jerking them around.
* And then you reset the trap.
It's the best investment you'll ever make, if you enjoy malicious snickers.
You can also louse up the timing of the plunderer by simply waiting for a while AFTER you harvest, before you start the next cycle. When your plunderer shows up again, at the same time the next day, there won't be anything to plunder yet because the cycles will have have been delayed a bit.
You can't protect Houses using this method, because they cycle immediately, but simply introducing a bit of a delay works fine for Supply Buildings and Manufacturing buildings, with a minimal loss of capacity.
But there's a second dirty trick that's a LOT more fun.
If you have some unemployed workers, and a bit of space, set up an UN-resourced manufacturing building.
* Run it for a SINGLE 4 hour cycle
* Don't harvest it - just let it sit there as bandit bait
* When a plunderer DOES take your bait, they'll get ONE item
* If they notice at all, they'll understand that you're jerking them around.
* And then you reset the trap.
It's the best investment you'll ever make, if you enjoy malicious snickers.
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