Seems like it was meant to be something you build more for the guild. The troops and goods would be help with GbG and whoever still plays GvG. How useful it is will probably be subjective. It's still a nice add to your city if your the type of player that builds 10 HoF's. I am wondering if the troop's it offers affects what the Alcatraz will produce...I'm continuing to go at it because it;s a learning experience but...
I'm not seeing the point.
What kind of player is INNO targeting with the Egyptian buildings?
Yggdrasil is a great addition to a fighter's city, the Runestones are ok, real good for new cities.. Shinto Temple is darned good. The Dojos are sweet as well. A good player can get both complete Ygg and Temple in 8-12 months.
I'm looking at that long to get the Bathhouse and 2 AOs.
Non fighters are gonna have to learn a lot in order to get Rewards that help with fighting. I think either INNO or I are missing something here.
Fighters? Seems like they already gotta be decent at fighting to make the time Rewards. Do they need more troops from the Bathhouse?
I don't need more troops, I got Traz. In my newest city I had Traz up long before completing Vikings.* The troops from the Bathhouse would be a nice addition, but I get all I want from GE 64. Emmisaries, and Dojos. And that's in a new city. Established cities? Bathouse is ok for troops, good FP amount but most established cities belonging to folk who could do Egypt already have Traz and handfuls of FP producing SBs.
The Ancient Obelisks are the bomb. 3+ months of multiple time per day effort to get one?
Not for me, I do congratulate any of you what gots the sticktoitness to do so.
Anyway, not saying I'm not saying I'm not having fun, I am. (I'll post a bit more on this later, I got the feeling that the lead designer for Egypt was more interested in getting revenge on the players for being able to do Japan and Vikings in timely manners then making Egypt a long term fun expereince.) Just can't see this being fun after one or two iterations and that the Rewards don;t seem to be worth trying to complete.
Pure opinion though on my part.
*A mistake in hindsight. If I were starting a new city I'd do Japan first. Easier, faster, better Rewards, but do have to make the Time Rewards. Then do Vikings at which point you won't care about the time Rewards because by then you'll realize that Runestone ain't that good. I can't even begin to imagine wanting to do Egypt as the first Settlement in a new city.
I'd actually prefer the Vikings first. The combat and fp in that floor space is very good at beginner levels. It's rough to get through, but that's exactly why I would do it first. Get it over with and it was because of the slow slog that Vikings was that Japan was so nice. I'd rather go bad to good than good to bad.
I don't really hate this one. I find the new style of it interesting and since I know I'm not going to be taking it seriously and stressing myself out with a deadline, it's like a nice little plant I can come by and water every now and then. Eventually I'll get the main prize and I'm sure I can find 12 tiles that wasn't giving me better than 12fp and 30 g-goods/day to drop it on.