Sanscash
New Member
Thank you, I will play the old world until my new city (without the military) is established and then delete the original.Military Tactics on the Iron Age tech tree, but missing out on GBG is going to curbstomp your growth.
Thank you, I will play the old world until my new city (without the military) is established and then delete the original.Military Tactics on the Iron Age tech tree, but missing out on GBG is going to curbstomp your growth.
Understand that comes at the cost of never progressing beyond Iron Age. Why even play?Thank you, I will play the old world until my new city (without the military) is established and then delete the original.
Understand that comes at the cost of never progressing beyond Iron Age. Why even play?
*gets out the lawyer*OK, so I had to stretch here. Sue me.
It appears to me that the emphasis is less on "playing the game" than it is "feeding the egos of those who are willing to buy diamonds" If you want to make the game competitive and not monetary, restrict the conflicts to members of the same age.
Spreading your nonsense here, too? How about false prophets who somehow think experience and expertise are mutually exclusive? Or don't exhibit either? By the way, your use of the acronym "imho" is highly ironic.Well said. When seeking advice I recommend that you vet the responder as best you can. There are many false prophets on the Forum that confuse experience with expertise.
That answers something that has puzzled me for a good while in the game now. I am seeing a BIG increase of players who are in guilds where the Founders obviously have no in depth knowledge of the mechanics of the game. They have no idea how to teach their new member anything. other than get an Arc and use nothing but 1,9 to level your GBs. So these members are relying on much of the miss information fed to them by trolls in global chat for the world they play in. If guild has a founder and leaders that reject the basic concept of the game it is no wonder there are so many players sitting in all these dead or dying guilds not knowing what to do or where to go to find the help they need.Experience much beyond 2 years is, imho, mostly irrelevant.
The game changed in November 2019 when GBG was introduced. The "how to's", up to that point, regarding earning diamonds and fps pretty much went out the window. Before that, ARC had its impact on how to earn fps. Traz eliminated the need for most military buildings. Inno eliminated houses. CF/Arc eliminated goods buildings. The game is ever-changing and that makes it enjoyable. As far as I am concerned, knowledge is of little value unless it can be put to use and the best measure of utilization is demonstrated expertise in building a city - which is the goal of the game.
Except it didn’t go out the window. Not in the slightest. It was those how to’s that allowed players to succeed at GBG in the first place. GBG is a big earner yes. No one’s denying that. That didn’t remove diamond farms as a side earner. That didn’t remove questing for goods production. That didn’t remove the need to have the most efficient city layout possible in order to fit as much in as you possibly can. That didn’t remove plundering. That didn’t remove sniping. It certainly didn’t remove eventsThe "how to's", up to that point, regarding earning diamonds and fps pretty much went out the window.
“Best measure of utilization is demonstrated expertise in building a city.”knowledge is of little value unless it can be put to use and the best measure of utilization is demonstrated expertise in building a city
The game changed in 2014 when GvG was introduced (two years after the game's launch).The game changed in November 2019 when GBG was introduced. The "how to's", up to that point, regarding earning diamonds and fps pretty much went out the window. Before that, ARC had its impact on how to earn fps. Traz eliminated the need for most military buildings. Inno eliminated houses. CF/Arc eliminated goods buildings. The game is ever-changing and that makes it enjoyable. As far as I am concerned, knowledge is of little value unless it can be put to use and the best measure of utilization is demonstrated expertise in building a city - which is the goal of the game.
And in Oceanic Future incidents no longer spawn on two lane roads. Which is important as events now have incidents with event currency, means you can do away with two lane roads from Oceanic Age and above without losing event currencyThe game changed when two lane roads were introduced.
Can you cite any pre-Tavern knowledge that is no longer relevant to game play today? What functionality changed so dramatically, or was removed upon the introduction of the Tavern that knowledge of it is so arcane it no longer applies?One of the items is "The game changed when the Friend's Tavern was introduced". Allow me this question. Can you please explain to me how knowledge of game mechanics pre-Tavern can help be build my city in this post-Tavern world. I'm sorry but I have little use for a library of arcane knowledge. Instead, describing the tactics you use now and the results they generate would be helpful.
Except for event/DC quests, you can basically ignore the Friends Tavern if you wish. When it was introduced, the attack boost was a major help to some. Not so much now with event buildings giving tons of attack boost. That's one of the things we have adapted to over the years. Tavern Silver just piles up unneeded except to fulfill quests in most experienced players' cities. If your city is so weak that you need to negotiate in GE, then the extra turn boost can come in handy, but that's a minor convenience, not a game changer.Can you please explain to me how knowledge of game mechanics pre-Tavern can help be build my city in this post-Tavern world.
It changed nothing. Whatever players did pre-Tavern, they continued to do post-Tavern and continue to do today.I don't have a clue how the mechanics of the game changed with the advent of the Tavern nor do I care. It's "back in the day" and it's not remotely relevant to my game now.
you can see how us long-time players might find your "GBG changed the world" statements to be rather humorous and naive.
I am seeing a BIG increase of players who are in guilds where the Founders obviously have no in depth knowledge of the mechanics of the game.
Perhaps you should have read my entire post before reacting to its first sentence . I wrote "the game is ever-changing and that makes it enjoyable".
I was using that as an example of the modernist guild mentality. Not mine (see my signature) I love my level 80 Arc and 1.9 threads. But I do not believe they are the be all and end all in the game. I will still encourage low age members of a guild to form 5 person swap threads with fellow guildies to raise their GBs to a level where they make 1.9 viable. as low level GBs swallow up a lot of FPs which could be put to better use earning their owners a place on other GBs they are going to need BPs for. (OK I know that thinking is irrelevant )I agree with Lt.Stark, all a player needs to learn is join a Guild with 1.9, get lvl 80 Arc, do GBG.
No. My post spoke to the changes brought about by the introduction of GBG. The fact that there were prior changes, and subsequent ones, was not relevant to my point (although I did refer to them) and even described the game as "ever-changing". Look, this has become a huge waste of my time. The cartel of "Well Known Members" pounce on every new poster if that poster has a viewpoint that runs contrary to theirs. This strangles th opportunity to learn and simply drives people away. I'm checking out of the Forum. There are many other drama-free sources of information available. Y'all deserve each other.