Just enough apples for 3 more spins, hit 2 WW, winding up at exactly 0 Apples left. Total 2 WW, 1 Reno Kit, 6 SoK (5 on an unlock.), 4 Storage, 2 Medal Pack, 1 One Up. I averaged a good prize every day. Much better # of good prizes per day than any other Event I've played, and I've been really lucky in some. I stayed right around 20% on both planting and getting trees planted. My tree harvest rate fell from 11+ to 8+ with the changes. Early on, I thought this was going to be the best Event ever. My feelings are now that it was a good experience, the 0 apples left helped.
My Observations:
The whole Event concept in toto was quite good. Good flavor, nice Aid and neighborhood interaction. I really liked the neighborhood prize. The unlock thing was sweet. The Daily Prizes were a very good selection. I liked the length, 16 days kept me immersed. The two chest thing was fine.
The change in prizes was good, the change in apple harvest was awful.
The prize change and apple harvest change shouldn't have been done.
Taking Coins and leaving Supplies was downright weird. Oddly enough, INNO did listen, everybody was kvetching about Coins. We all forgot to say 'and Supplies.' Prolly somebody at INNO is laughing about that.
Changing the trees to be over 70% the lowest value changed hunting trees from endurable tedium to frustration. Having to refresh to spawn more trees was not pleasant especially with the extra load on Event History.
There was no chance for my 75 player Neighborhood to hit the 200K group prize. Did anyone make it?
My hood (Prog and Modern) wound up just short of 300K total apples. That's an average of 250 Apples per day per hoodie.
The Quests... I stopped at Scout. I was happy that the Quests were not critical to having a good chance for players to be successful in this Event. I'd enjoy seeing how folk who went far or completed the Quests felt about them.
My Suggestions:
Keep this Event. A few changes and it will be great.
Fix the tree visibility. Color blind and poor eyesight customers will be pleased.
Rebalance the prize / tree harvest rate so that the super majority of trees are not the lowest value.
Make the 4th level of the neighborhood prize reasonably attainable.
Figure out a way to give players options on the booby prizes. Have 10 available, Let each player decide for themselves. Let us drop 2, then split the 8 left into two groups, one group to go into each chest. Nice game within the game?