DeletedUser24947
They should come out with a way to block(later you should be able to unblock) repeatable quests... Maybe under settings
Inno keeps saying its not going to go any further with ages and will instead use themes. What happens to our great buildings then? they will make contemperary goods forever now?
There are too many Recurring Quest. This was brought up during beta testing and ignored. My tortured mouse fingers predict that it will again be ignored here.
I will write up a suggestion
The AF goods being donated to the guild treasury aren't wasted. They're there, and will be utilized when Inno comes up with a method for guilds to utilize them. As I've previously stated, (no matter how inconceivable this situation is to Steve) the guild I'm AF in has many more FE goods than we need for both GE and GvG for the foreseeable future. Therefore, for us, there wasn't any point in not advancing to AF. Certainly it might make sense for guilds that are not in our position (#1 in our world for a little over a year and a half) to not advance to AF.
Having said that, and having managed to do so without any personal attacks, except perhaps a whiff of condescension, my feedback for AF part 2 is much the same as my feedback for AF part 1. It sucks. For one, the buildings and units introduced continue to be underwhelming in comparison to their FE counterparts. Prior age advancements have always brought a distinct advantage in upgrading these to the following age. Not so with AF. The increases (where there are increases at all) are so minimal that I am not at all encouraged to build any of them. The addition of more recurring quests is a SERIOUS PAIN. It was already a pain clicking through to the quest one wanted to do, and now - It's almost like Inno wants veteran players to find some other game to play.
I don't mind the rogue fix. Non-continent AI remains as stupid as ever, and I don't use rogues on the continent map.
Also, unlike some here, I'm not bent out of shape about the number of expansions we've gotten. I understand Inno wants to sell the diamond expansions and I'm okay with that. However, while this isn't strictly AF-related, I would appreciate knowing if any more medal expansions will be available or if that's the end of them. I have a fair bit of space in my AF city devoted to medal production, and if there will be no more medal expansions for sure, I could better utilize the room.
FYI: https://forum.us.forgeofempires.com/index.php?threads/make-skipping-recurring-quests-easier.13229/I vote yes to the Proposal: Eliminate Confirmation of Abort for Recurring Quests. One query, should no confirmation abort be only for Quests that have no progress?
Yes it ddIt's only part 2 of AF that the number of recurring quests increased in beta. I assume it went through as is on the live servers but I don't know anyone who spent the diamonds to get through the tech tree to know for sure.
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Hey Glarg,
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Steve - LordStevie
Not sure if this is the place for this or not, but what I would love to see added to the game is something that helps the Attack power of a Defending Army. So far we have the Deal Castle and the Saint Basil's and that is it. It is great that we have things like Watchfires and Tiger's den and of course the Monastery, but all three only improve Defense. When your attacker has over +200% to their attack it doesn't matter how much defense you have your going down in a few hits..
Speaking of confused. I'm a bit confused about the Arctic Future Goods being donated by my Observatory, and my Arc yet it costs me Future Goods to participate in the Guild Expedition. Seems like a bug to me. The negotiations use both Future and Artic Future Goods, and the military units are Arctic Future, so it only seems natural that the cost to level would be Arctic Future as well.
I just got my Harbor so don't have much to say about it yet, but it does seem to be costly in goods for very little gain. You even have to use your precious Promethium to repair your ship, so the game is designed to make you spend it to continue getting it.
Just to confirm, repairing your ship does not use promethium, just goods.My third comment is from a complaint one of my Guildies had about having to use 100 Promethium to repair his ship. As I said, I just got my Harbor my first ship hasn't even come back yet.
Where exactly did I mention the Speakers Corner? I know it adds Attack to Attacking Army, so does the Zeus, The Aarchen, and the Castel del Monte. But that is the attack of the ATTACKING army, they have zero that is ZERO effect on the attack of the DEFENDING army. Same goes for Barracks. The only buildings to effect this stat are the Deal and the Saint Basil's, period. I am tired of sitting in a bomb shelter fighting back with a slingshot. GIVE ME SOME TEETH!