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Feedback: Cultural Settlements Ideas

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CommanderCool1234

Active Member
I think it would be cool to have a ancient Greek settlement. The game mechanic could be chariot racing, you get three chariot races per day and you could buy more for diamonds. The chariot would look like the chariot in a hippodrome, and there would be a track that the chariots raced around. The chariot would race two other chariots and the speed would depend on the horses that you put on the chariot. You would train the horses with horse barracks and the horses would have stats just like normal troops. The races would be different lengths so that not just the fastest horse could win, some horses would start the race supper fast then slow down and some horses would have a slower consistent speed. If you win you would get goods needed for that settlement.
This would be a great settlement idea and many people would like it because they love the Greek culture and it could make inno money because people would buy extra races with diamonds.
 
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CaptainKirk1234

Active Member
I think it would be cool to have a ancient Greek settlement. The game mechanic could be chariot racing, you get three chariot races per day and you could buy more for diamonds. The chariot would look like the chariot in a hippodrome, and there would be a track that the chariots raced around. The chariot would race two other chariots and the speed would depend on the horses that you put on the chariot. You would train the horses with horse barracks and the horses would have stats just like normal troops. The races would be different lengths so that not just the fastest horse could win, some horses would start the race supper fast then slow down and some horses would have a slower consistent speed. If you win you would get goods needed for that settlement.
This would be a great settlement idea and many people would like it because they love the Greek culture and it could make inno money because people would but extra races with diamonds.
This is an amazing Idea, I would definetly play it, as well as spend money on it, if it had a good reward building.
 

Ebeondi Asi

Well-Known Member
Being in Ancient Greece A player would also have to answer philosophical queries in the Greek Forum, from either Plato, Aristotle, Socrates Pythagoras, Zeno. etc the question would be related to the ideas most closely associated with each philosopher. Perhaps a few as a chose a b c d and the philosopher connected to each one.
If you want something different. This would qualify fer' sure. ....... (I can hear the howl from the peanut gallery already...)
 

CaptainKirk1234

Active Member
Being in Ancient Greece A player would also have to answer philosophical queries in the Greek Forum, from either Plato, Aristotle, Socrates Pythagoras, Zeno. etc the question would be related to the ideas most closely associated with each philosopher. Perhaps a few as a chose a b c d and the philosopher connected to each one.
If you want something different. This would qualify fer' sure. ....... (I can hear the howl from the peanut gallery already...)
I am greek and I would love the philosopher part of the Idea though I think that it wouldnt be popular if that was added.
 

Just An Observer

Well-Known Member
The Wild West, Middle Ages. World War II, the Renaissance Era, possible settings are easy enough to find by just looking at what is popular. As for the mechanics and rewards, this would be the difficult part of the deal. Over the course of time one could see settlements tied into each age with the alternative being having them all available from the start so each player can pick the path they wish to take on acquiring the main building and secondary buildings that suits their city. I did Feudal Japan first, am now halfway through Vikings with the rest of 2021 set aside for Egypt. Since I am parked in EMA, it is a shame that Aztecs is not available for a while as I do like doing settlements on a continuous basis.
 

Johnny B. Goode

Well-Known Member
Although it might not be in Inno's best interests, I would like to see a Cultural Settlement where shortcuts are not available. Such as Diamond spending, or buildings that are disconnected still providing benefits such as population. Maybe a Pacific islands culture where the "mini-game" would involve sea travel. No coins, just production and bartering. I picked this culture simply because it's one that probably won't pop into many people's minds. And it's one that many of us know little about.

Another thought is an African culture. Maybe a mini-game somehow related to surviving primitive habitat dangers with little to no technology (as we would consider technology). Something like a maze with clues that would enable someone to avoid dangers, or at least choose the lesser of two dangers, and escape back to main settlement. Dangers could be things like perilous terrain or predatory animals. Some of which could be overcome, but others always fatal. Same reason as the Pacific Islands culture.
 

Super Catanian

Well-Known Member
While the culture itself can be anything, it would be interesting to see a Cultural Settlement use the mechanics of something in the late game, noticeably, the Arctic Harbor. Every prosperous town needs a way to be connected to others nearby, so I envision it as a coastal village with a small harbor used to obtain Cultural Goods. Kinda like the Merchant of Feudal Japan, except that this harbor uses the mechanics of the mentioned Arctic Harbor. This could even be useful to newer players, so that by the time they reach that age...

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Now, I'm no expert, so who knows how this could be executed, but it would be pretty cool to see this in action.
 

Joeyjojojo

Active Member
I like the Greeks idea above. There are a couple disappeared cultures I think could be fun. Great Zimbabwe (Gokomere culture?) and Easter Island jump to mind. For the former I would think some defensive aspect (there was a big wall there) e.g. you are "raided" by animals/small tribes which take a portion of your productions, and as you build the wall (level up the main building) the effects are reduced, or the wall exists at the beginning and as you expand outside you need to create/post defenders.

For Easter Island, I like the idea of a depletable resource on the land (trees) which are used to create buildings including Moai. The Moai would be the only culture building, and would go on a hill near the settlement but not in it...maybe it could also serve as some form a boost to create a balance between more Moai and more buildings--maybe creating a Moai would eliminate an obstacle. Tearing down and rebuilding here would also be non-sustainable, so more care would be required.

The settlements would be stone age, but I suspect not encountered until CA or InA.

Edit: Now I'm seeing that these could both be considered specific versions of @Stephen Longshanks post above.
 

UBERhelp1

Well-Known Member
Personally, I'd like to see lots of settlement ideas, but I don't have many specific ideas (like this group of people, or this area). My suggestions are a lot broader.

Inter-connectivity
First, settlements of the same type need to be more linked together. What do I mean by that? Well, let's say you complete one Viking settlement. Then you do another. They are two distinct entities that aren't connected. It's just doing the same thing again.

I would like to see that when you complete one settlement, you have some impact on future settlements (more than just an increased % boost on goods). For example, it would be nice if something changed in future settlements. Maybe you get a daily goods bonus? A free expansion?

I think that something similar to emissaries could be cool. They are completely separate from the normal settlement emissaries, so let's call these new ones delegates. Every so often, you get a delegate that can boost your Embassy's collections as a settlement reward (maybe you get them at the same reward times as the normal emissaries). Then, before starting a settlement, you choose one of the delegates you have unlocked to use during your entire settlement. These could make your town hall produce more currency, give you a free impediment removal item, increase the % boost on goods for that run, or maybe even reduce tech requirements by some percent. The more you use them, the more powerful they get. Each time you complete a settlement using a delegate, they level up and get better. And maybe even if you pay diamonds, you can use two of these delegates at the same time.

[EDIT] These delegates would have a cooldown of 1-2 settlements, so that they couldn't be levelled too quickly. Also, maybe once you got a few, you'd have a selection between only 3 or so, kind of like the crew for the harbors.

Campaign
I would absolutely love to see a campaign focused settlement, where you have to do a mini-continent map to finish the settlement and scout territories using your currency. There's so many directions that could go - to win, you have to beat the continent map. Maybe you don't even have to research all the techs, and you'd have to balance pushing the mini campaign with producing goods, getting new techs unlocked that could maybe boost your units on the map... I think it could be a really cool style of settlement.

Also, all the campaign-style settlements could be based around a map similar to the GE one, where each encounter is a settlement. As you do each settlement, you get further towards your goal of, I don't know, maybe freeing the settlements' population from invaders or something? An overarching story line for all the settlements would be a nice touch. It would remove monotony and be something more fun than doing the same thing over and over.
 
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CommanderCool1234

Active Member
Each time you complete a settlement using a delegate, they level up and get better. And maybe even if you pay diamonds, you can use two of these delegates at the same time.
Let me start with saying I liked almost everything you said, the only thing is I think the delegates should only get to be used once otherwise it would be overpowered if you used the same delegate over and over. Other than that delegates sound like a good idea and I would definitly like to see them in a settlement.
 

UBERhelp1

Well-Known Member
Let me start with saying I liked almost everything you said, the only thing is I think the delegates should only get to be used once otherwise it would be overpowered if you used the same delegate over and over. Other than that delegates sound like a good idea and I would definitly like to see them in a settlement.
Maybe a cooldown? Of 1 or 2 settlements? So you have to use others or use none? (added to original idea)
 

Zatrikon

Well-Known Member
Another idea for the Greeks: The Olympics! Instead of the chariot races (which I think most people associate more with Romans),, have them do all the classical Olympic games: discus, javelin, etc. I'm not sure how these things would work, but they might not even be about your guy winning, but simply about organizing and hosting these events.

I like the philosophy idea as well, but I'm not sure how it could be done in a way that would work. Would it just be like a trivia quiz about Greek philosophers/philosophy? Oh! I know! How about some logic puzzles! Maybe.

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Maybe for a completely different kind of experience, Polynesia - which could be focused more on exploration of all the islands than on development of individual villages. Maybe you start on one small island, and you have a boat and sail out to discover more islands. Over time, you develop bigger, faster boats, maybe have more than one boat. Gather the resources available at each island, and settle some people on each one.

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Another possible culture: Cahokia (Mississippians) - at its height, it was a larger city than London at the time.

The possibilities are unlimitless.
 

Just An Observer

Well-Known Member
Fifties Los Angeles. Googie style. Expanding freeway networks. New suburban development overtaking orange groves. Major amusement parks. Objective: Build a well functioning city. Reward; The main settlement building would be called the Warehouse and able to store X amount of other buildings in one's city with X depending on the level. The secondary settlement building would not be a building. Instead it will be a new road type called Freeway. Each segment of Freeway added gives a boost to coins and supplies of 1%. When 2 Freeways intersect. an Interchange is created. Interchanges add 2% to coins/supplies. Later on a seasonal event can add buildings from the area like the Rose Bowl, Coliseum, City Hall, the main terminal at LAX, the Hollywood sign, Pacific Palisades. orange groves, drive-ins and such to allow a player to give their main city some of the Southland look.
 

Expletive Deleted

Active Member
Cold war settlement-

A dual option at the start to make a US or Soviet union settlement on a map. Each with their own special function and rewards:

US settlements will run like a combination of the Vikings and Japan settlements with the primary focus being on negotiation and researching technology rapidly to take over a map and win territory through negotiations.

The primary reward could be a Deep Underground Military Base ( legally distinct from an area 51 or cheyanne mountain. ) with a leveling reward of goods / FP / and a major defensive army boost.

Secondary reward can be a spy satellite uplink center that will primarily upgrade with goods and happiness, at max level can have the distinct advantage capability of *Disinformation* A % chance to add the infiltration ability effect at the start of GE battles. ( effectively this will have the random chance to take 1 health point off all opposing troops in GE battle)

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The Soviet union settlement will see the same map to be conquered, but instead of negotiating you will have barracks and troops built like the Egyptian settlement, though instead of battling an army these troops will instead have to pair off in a rock paper scissors type order to spy on / extort / poison or turn the opposition troops thus compromising their military.

The Soviet primary reward could be a military boost building built like a nuclear missile silo with the final upgrade bringing the special effect *The Dead Hand* Based on the mutually assured destruction & automated nuclear response programs. When your city is attacked, and you lose. There is a % chance that the final blow will set off the dead hand and also kill all of the attacking army. You will still lose and be open to plunder, but you will destroy both sides.

The secondary Soviet reward can be a uranium deposit mine and can have a large goods reward and supply boost plus some FP but a negative impact on happiness.

Both of these settlements should have an expected timeline of roughly 21 days to completion for the rewards to start, 15-20 cycles to max completion scaling down time expectations like the rest have. Impediments and impediment removals should be in play for both sides. The goods can be classical espionage tools, microfilm, classified documents, hidden microphones etc.

Upon completion of both sides of all runs for the selltements there could be a special one off reward building, The War Room, a 2x2 decoration that looks like a casino's card table and will increase the % odds of both effects for Disinformation* and The Dead Hand* that will make the odds next to, if not 100%
 

Just An Observer

Well-Known Member
"Fallout Shelter" comes to mind as a good Cold War building. My imagination side is not shining right now so the function is unknown but the name is a good one!
 
I would like to see these cultures added:
  • Scottish Burgh, High Middle Ages (Don't forget the kilts! *wink*), with negotiations (and trade if possible); establishment of loyalty between laird and vassal ("fealty"); collection of cain or ferme (money) by the laird from his vassal and peasantry, respectively; battle (between the Loyalists and the Jacobites); and production of mead, rustic beers, and sweet fruit wine; as well as cereals and herd animals. I am 1/8 Scottish on my father's father's mother's side and am fascinated by my family's genealogy. Economy of Scotland in the High Middle Ages (Wikipedia)
  • Also, considering it's Black History Month in the USA, it might be nice to add a pre-colonial African civilization (Middle Stone Age for Africa) next, with a bartering system, hunting, water and edible plant gathering, and healers. History of Africa (Wikipedia)
 
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-ATS-

New Member
There are a lot of good ideas above. Two ideas that came to mind: 1) Modern Sub-Saharan Africa, Kenya or Ethiopia, 2) Trade-era Great Lakes or North American Arctic. The mechanics would include production and gathering of resources and identification of beneficial trade partners for periods of time and possibly gaining resources from partners over time to facilitate some settlement goal. City-building games can to be city-focused as opposed how that city interacts with others, but this might be refreshing.
 
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