I guess the one positive thing is that its a real easy decision to ignore the stupid baron. Definitely not doing one rival per day for over 3 weeks. I guess some might do so but not gonna be me. lol24 Rival challenges each lasting 24 hours, That's Crazy! The rewards better be worthwhile!
The Rivals are only one of many reasons I'm skipping this event. I have never liked this event as what you get out of it compared to cost of playing it has never stacked up well against any of the other events and what you get out of them compared to the costs of playing them. So even without the Rivals I'd still be skipping this event.If people skip this event because of the rivals and whatnot then all the better, makes gold league easier to get.
Judging from their recent financial performance, MTG has been making the right decisions regarding FoE. From the most recent MTG President's Report: "InnoGames had an encouraging quarter in Q4 and reported higher sales both year over year and from Q3 2024, driven by strong events in Forge of Empires."I remember saying when the game was taken over, that the new owners had no interest at all in the game Forge of Empires. All they saw was the huge loyal customer base. They saw it as a ready made platform to launch cheap cash focussed mini games. FoE the game is more of an inconveinience now. So let it run bugs and all and put the money into making more mini games run smoothly.
Exactly , MTG is a business , FoE is a game. They make money off the game then it stays live. Do the parts you like and skip the restJudging from their recent financial performance, MTG has been making the right decisions regarding FoE. From the most recent MTG President's Report: "InnoGames had an encouraging quarter in Q4 and reported higher sales both year over year and from Q3 2024, driven by strong events in Forge of Empires."
I wish it was that easy. As far as i can see you need to do settlements for the QI boosts, rivals for complete event buildings, events for EM and historical allies though I'm still not sure they are worth doing. Skip now and regret later like i did with the settlements. And if i want to be in atop QI guild i have to be in a diamond gbg guild and as far as i can see gbg is mainly pay to win in A world and boring to the extreme. I can go to 200 attrition and do for the benefit of the guild but i wouldn't mind if gbg ceased to exist but inno will never make gbg simply competitive as it brings in too much cash. Even VPs being tied to buildings causing guilds to dime them just makes gbg meaningless for me.Exactly , MTG is a business , FoE is a game. They make money off the game then it stays live. Do the parts you like and skip the rest
I guess alot of players like to pay to win. They'll pay for high attrition. Guilds pay LOTS to dime in gbg. In real life I'd never play a game of cards if one could pay money for an advantage. Theres still strategy but in gbg, strategy and a decent treasury wont make you atop diamond league. You need big spenders.Judging from their recent financial performance, MTG has been making the right decisions regarding FoE. From the most recent MTG President's Report: "InnoGames had an encouraging quarter in Q4 and reported higher sales both year over year and from Q3 2024, driven by strong events in Forge of Empires."
GBG is mostly being the most active guild on the server in most cases. It's plausible if you have good parity the one that diamonds most might break the tie, but most worlds have a clear favorite and it has little to do with diamonds - and everything to do with having 20+ people show up whenever they're needed, which is its own kind of problem.I guess alot of players like to pay to win. They'll pay for high attrition. Guilds pay LOTS to dime in gbg. In real life I'd never play a game of cards if one could pay money for an advantage. Theres still strategy but in gbg, strategy and a decent treasury wont make you atop diamond league. You need big spenders.
I think it'd probably be possible to make a GBG-optional QI guild if you were so motivated. GBG's rewards are no longer so compelling as to dictate every strong player wanting to do it. You probably would wind up in diamond GBG anyways. But as long as your mantra going in was GBG was always going to be optional, what does it matter what league you're inI wish it was that easy. As far as i can see you need to do settlements for the QI boosts, rivals for complete event buildings, events for EM and historical allies though I'm still not sure they are worth doing. Skip now and regret later like i did with the settlements. And if i want to be in atop QI guild i have to be in a diamond gbg guild and as far as i can see gbg is mainly pay to win in A world and boring to the extreme. I can go to 200 attrition and do for the benefit of the guild but i wouldn't mind if gbg ceased to exist but inno will never make gbg simply competitive as it brings in too much cash. Even VPs being tied to buildings causing guilds to dime them just makes gbg meaningless for me.
I've had the experience twice now where the guild beat the guild i wasin because they spent lots of diamonds doing the build traps in every available slot, tear down 1 when we're close to taking and build a building that adds required fights, dime and repeat with each trap. So sorry if i don't agree. We had great turnout and better strategy even at least one of those times. Our guild spent plenty of dimes but not for this technique. Way to costlyGBG is mostly being the most active guild on the server in most cases. It's plausible if you have good parity the one that diamonds most might break the tie, but most worlds have a clear favorite and it has little to do with diamonds - and everything to do with having 20+ people show up whenever they're needed, which is its own kind of problem.
But to your actual point, it's not that a lot of players like to pay to win. It's that the few who do like to pay *a lot*. Microtransaction games are almost entirely funded by the whales. The responsible $20 now and then crowd isn't big enough to compete in revenue with the few who will pay thousands on a single event; and then do it again when you offer something even better. Hence games seldom make $20 enough to get anything terribly worthwhile on its own![]()
Im afraid I'm simply not a leader. I wouldnt know how to go about it at all. I don't even know how to recruit let alone how to recruit cross server.I think it'd probably be possible to make a GBG-optional QI guild if you were so motivated. GBG's rewards are no longer so compelling as to dictate every strong player wanting to do it. You probably would wind up in diamond GBG anyways. But as long as your mantra going in was GBG was always going to be optional, what does it matter what league you're in
You might need to recruit cross-server, but if you're able to construct a boss-assassinating core (about 20-30 members for an 80 member guild) that is built up where you're at and focuses on maximizing post-reset activity, settlement-building-less players should be able to contribute via garrisons or donations to bulk up your total and compete in the rankings. This could be appealing to people who want to start a new world quickly in order to get your other 50-60 members.
The game certainly doesn't make it easy. The best recruiters are probably on a good portion of their server's ignore list because a lot of it comes down to random mails trying to sell your guild to people at random. Bearing in mind that a good portion of the people you recruit are also not going to last so you have to keep doing it until you reach a level of success where people start to reach out to you instead.Im afraid I'm simply not a leader. I wouldnt know how to go about it at all. I don't even know how to recruit let alone how to recruit cross server.
I am certain that most players are really more concerned about MTG earning as much profit as possible rather than having an enjoyable game to play. lol A so called right decision from a purely shortterm profit standpoint often isn't what is best for the consumer or even the business in the long term.Judging from their recent financial performance, MTG has been making the right decisions regarding FoE. From the most recent MTG President's Report: "InnoGames had an encouraging quarter in Q4 and reported higher sales both year over year and from Q3 2024, driven by strong events in Forge of Empires."