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Feedback for the Anniversary Event 2025

Johnny B. Goode

Well-Known Member
Wow. This game now reminds me of a house I once looked at when house hunting. It had been added onto over the years until it was a patchwork collection of mismatched sections that made no sense as a whole. Inno has done the same with FoE over the last several years. When faced with adding something to the game or changing something in the game, Inno does not ask "Should we do it?", they only ask "Can we do it?" Mostly the answer to the first question would have been "No." No player in their right mind is looking forward to 24 Rivals in less than a month. That's even worse than the detestable new Historical Allies leveling mechanic. I would say they jumped the shark with this one, but they've been jumping the shark for several years now.
 

PianoFil

Active Member
Of the 11 yrs that I've played in all I have never liked the Anniversary event ever since I've seen it. Always a lot of work for garbage. And now with the 24 different Rivals in 24 hrs each, that is asinine. Inno can kiss the darkest part of my rear end and stick their crap where the sun does not shine on them. I am skipping this event. For those that wish to buy into this event, all I have to say is good luck and hope you have fun.
 

Dursland

Well-Known Member
I might be facing an angry mob for this but I'm excited about the event.

The anniversary event is something you have to play everyday to stay ahead so it makes sense to spread out the rivals across each day instead of wasting currency trying to complete 30+ quests in 2 days.

The chamber and orbs look great.

If people skip this event because of the rivals and whatnot then all the better, makes gold league easier to get.

I don't plan to go for it unless it's attainable with my planned spending.
 

PianoFil

Active Member
If people skip this event because of the rivals and whatnot then all the better, makes gold league easier to get.
The Rivals are only one of many reasons I'm skipping this event. I have never liked this event as what you get out of it compared to cost of playing it has never stacked up well against any of the other events and what you get out of them compared to the costs of playing them. So even without the Rivals I'd still be skipping this event.
 

The Lady Redneck

Well-Known Member
I remember saying when the game was taken over, that the new owners had no interest at all in the game Forge of Empires. All they saw was the huge loyal customer base. They saw it as a ready made platform to launch cheap cash focussed mini games. FoE the game is more of an inconveinience now. So let it run bugs and all and put the money into making more mini games run smoothly.
 

Pericles the Lion

Well-Known Member
I remember saying when the game was taken over, that the new owners had no interest at all in the game Forge of Empires. All they saw was the huge loyal customer base. They saw it as a ready made platform to launch cheap cash focussed mini games. FoE the game is more of an inconveinience now. So let it run bugs and all and put the money into making more mini games run smoothly.
Judging from their recent financial performance, MTG has been making the right decisions regarding FoE. From the most recent MTG President's Report: "InnoGames had an encouraging quarter in Q4 and reported higher sales both year over year and from Q3 2024, driven by strong events in Forge of Empires."
 

Sharmon the Impaler

Well-Known Member
Judging from their recent financial performance, MTG has been making the right decisions regarding FoE. From the most recent MTG President's Report: "InnoGames had an encouraging quarter in Q4 and reported higher sales both year over year and from Q3 2024, driven by strong events in Forge of Empires."
Exactly , MTG is a business , FoE is a game. They make money off the game then it stays live. Do the parts you like and skip the rest
 

honey55

Well-Known Member
Exactly , MTG is a business , FoE is a game. They make money off the game then it stays live. Do the parts you like and skip the rest
I wish it was that easy. As far as i can see you need to do settlements for the QI boosts, rivals for complete event buildings, events for EM and historical allies though I'm still not sure they are worth doing. Skip now and regret later like i did with the settlements. And if i want to be in atop QI guild i have to be in a diamond gbg guild and as far as i can see gbg is mainly pay to win in A world and boring to the extreme. I can go to 200 attrition and do for the benefit of the guild but i wouldn't mind if gbg ceased to exist but inno will never make gbg simply competitive as it brings in too much cash. Even VPs being tied to buildings causing guilds to dime them just makes gbg meaningless for me.
 

honey55

Well-Known Member
Judging from their recent financial performance, MTG has been making the right decisions regarding FoE. From the most recent MTG President's Report: "InnoGames had an encouraging quarter in Q4 and reported higher sales both year over year and from Q3 2024, driven by strong events in Forge of Empires."
I guess alot of players like to pay to win. They'll pay for high attrition. Guilds pay LOTS to dime in gbg. In real life I'd never play a game of cards if one could pay money for an advantage. Theres still strategy but in gbg, strategy and a decent treasury wont make you atop diamond league. You need big spenders.
 

xivarmy

Well-Known Member
I guess alot of players like to pay to win. They'll pay for high attrition. Guilds pay LOTS to dime in gbg. In real life I'd never play a game of cards if one could pay money for an advantage. Theres still strategy but in gbg, strategy and a decent treasury wont make you atop diamond league. You need big spenders.
GBG is mostly being the most active guild on the server in most cases. It's plausible if you have good parity the one that diamonds most might break the tie, but most worlds have a clear favorite and it has little to do with diamonds - and everything to do with having 20+ people show up whenever they're needed, which is its own kind of problem.

But to your actual point, it's not that a lot of players like to pay to win. It's that the few who do like to pay *a lot*. Microtransaction games are almost entirely funded by the whales. The responsible $20 now and then crowd isn't big enough to compete in revenue with the few who will pay thousands on a single event; and then do it again when you offer something even better. Hence games seldom make $20 enough to get anything terribly worthwhile on its own :p
 

xivarmy

Well-Known Member
I wish it was that easy. As far as i can see you need to do settlements for the QI boosts, rivals for complete event buildings, events for EM and historical allies though I'm still not sure they are worth doing. Skip now and regret later like i did with the settlements. And if i want to be in atop QI guild i have to be in a diamond gbg guild and as far as i can see gbg is mainly pay to win in A world and boring to the extreme. I can go to 200 attrition and do for the benefit of the guild but i wouldn't mind if gbg ceased to exist but inno will never make gbg simply competitive as it brings in too much cash. Even VPs being tied to buildings causing guilds to dime them just makes gbg meaningless for me.
I think it'd probably be possible to make a GBG-optional QI guild if you were so motivated. GBG's rewards are no longer so compelling as to dictate every strong player wanting to do it. You probably would wind up in diamond GBG anyways. But as long as your mantra going in was GBG was always going to be optional, what does it matter what league you're in :)

You might need to recruit cross-server, but if you're able to construct a boss-assassinating core (about 20-30 members for an 80 member guild) that is built up where you're at and focuses on maximizing post-reset activity, settlement-building-less players should be able to contribute via garrisons or donations to bulk up your total and compete in the rankings. This could be appealing to people who want to start a new world quickly in order to get your other 50-60 members.
 

honey55

Well-Known Member
GBG is mostly being the most active guild on the server in most cases. It's plausible if you have good parity the one that diamonds most might break the tie, but most worlds have a clear favorite and it has little to do with diamonds - and everything to do with having 20+ people show up whenever they're needed, which is its own kind of problem.

But to your actual point, it's not that a lot of players like to pay to win. It's that the few who do like to pay *a lot*. Microtransaction games are almost entirely funded by the whales. The responsible $20 now and then crowd isn't big enough to compete in revenue with the few who will pay thousands on a single event; and then do it again when you offer something even better. Hence games seldom make $20 enough to get anything terribly worthwhile on its own :p
I've had the experience twice now where the guild beat the guild i wasin because they spent lots of diamonds doing the build traps in every available slot, tear down 1 when we're close to taking and build a building that adds required fights, dime and repeat with each trap. So sorry if i don't agree. We had great turnout and better strategy even at least one of those times. Our guild spent plenty of dimes but not for this technique. Way to costly
 

honey55

Well-Known Member
I think it'd probably be possible to make a GBG-optional QI guild if you were so motivated. GBG's rewards are no longer so compelling as to dictate every strong player wanting to do it. You probably would wind up in diamond GBG anyways. But as long as your mantra going in was GBG was always going to be optional, what does it matter what league you're in :)

You might need to recruit cross-server, but if you're able to construct a boss-assassinating core (about 20-30 members for an 80 member guild) that is built up where you're at and focuses on maximizing post-reset activity, settlement-building-less players should be able to contribute via garrisons or donations to bulk up your total and compete in the rankings. This could be appealing to people who want to start a new world quickly in order to get your other 50-60 members.
Im afraid I'm simply not a leader. I wouldnt know how to go about it at all. I don't even know how to recruit let alone how to recruit cross server.
 

xivarmy

Well-Known Member
Im afraid I'm simply not a leader. I wouldnt know how to go about it at all. I don't even know how to recruit let alone how to recruit cross server.
The game certainly doesn't make it easy. The best recruiters are probably on a good portion of their server's ignore list because a lot of it comes down to random mails trying to sell your guild to people at random. Bearing in mind that a good portion of the people you recruit are also not going to last so you have to keep doing it until you reach a level of success where people start to reach out to you instead.

Perhaps the optimum start might be to find the weakest QI server, in terms of the current leading guild(s), where you're most likely to be able to take over the top of the rankings. Because that's when you'll be able to use your focus to sell yourself. Top QI guild on a server that only requires you to show up to that one feature.
 

jaymoney23456

Well-Known Member
Judging from their recent financial performance, MTG has been making the right decisions regarding FoE. From the most recent MTG President's Report: "InnoGames had an encouraging quarter in Q4 and reported higher sales both year over year and from Q3 2024, driven by strong events in Forge of Empires."
I am certain that most players are really more concerned about MTG earning as much profit as possible rather than having an enjoyable game to play. lol A so called right decision from a purely shortterm profit standpoint often isn't what is best for the consumer or even the business in the long term.
 
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Sharmon the Impaler

Well-Known Member
I agree about the diamonds to win 1st in GBG. I am in the top guild in Q and this GBG cost about 100,000 diamonds to win. Inno has ruined this aspect of the game but there are others left.
 
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