Hey we really tried in beta to get Inno to fix a bunch of things inherently wrong with this event, before it hit live. They made a few adjustments, but it kinda feels so far by your comments here they didn't hit the mark much better.
As for Rival, it hit us first as a 6 quest daily and we all shouted no, too much - and as well, there were synchronization problems with resets times on both Rival and the event, making it hard to align them for maximum productivity unless you were in the same timezone. Then they went to Rival every 2 days with 8 quests, and now for live, it's back to 1 day with 4 quests.
The event just drags on and on and on... yeah, we get it. A lot of people really just tuned off for a nearly 4 week event. As well the rewards were rather anemic to many.
But hey! Have fun with it
