I'm not trying to be snarky here, but that is a bit much for me to follow let alone explain to fellow guilders. My head is still exploding from the suggestion that (in terms of treasury goods) GE costs are comparable to GBG costs.
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GE and GBG costs are only going to be comparable in a very large guild with high trial players. GBG will mostly cost more still.
I don't know what was hard to follow in that. The details of precisely how much each cost? The essence is each person's portion of the cost is only from their own progress.
Some examples:
Trial is the highest trial the individual has ever completed. I included numbers for:
trial 1 (recommended for just doing GE for rivals or because the guild demands it; also the default cost for someone who's never completed all 80 in any difficulty)
trial 5 (recommended for just doing GE for forgotten temple)
trial 26 (high trial representative of the point where you're maxed out on building fragments and only gain goods thereafter)
You'll note the goods required continues to be highly dependent on age:
That higher age units player in indy who wants to do high trials just because? Only costs about as much as a trial 5 SASH player.
The "as much as GBG" cost being spouted relies on all of the following:
- Large Guild (small diamond guilds will cost way more in GBG because it doesn't scale the costs on size)
- In High Eras (an indy trial 26 player only costs about the same amount of goods as a SASH trial 5 player)
- All doing High Trials (One high trial individual might cost almost as much as 3 trial 5 individuals, but if they can handle 9000%+ boost they *should* have treasury contributions that cover the added cost too)
And if that's all true, i'm sorry but you should be able to afford it
