- We have added Rupees as extra rewards for some of the Mughal Empire quests.
- We have added a custom input field for spending Forge Points in the Tech Tree, similar to the existing one when donating to Great Buildings.
- The icons for attacking and defending armies have been updated to be more consistent and intuitive now:
Defending bonus for attacking armies
Attacking bonus for attacking armies
Defending bonus for defending armies
Attacking bonus for defending armies
Attacking bonus (all)
Defending bonus (all)
Attacking and defending bonus (all)
Is it just me, or is the update schedule breaking down? It seems that updates are being available on live servers well before the announcement says it will be. For example, I've had guildies mentioning how some of the things in this update are being released already?
It's probably having something to do with the app store update timeframe, but it still seems kind of weird.
This is the nearest place I could find to reply to an announcement that is NOT there. A new event icon has appeared on my game screen for something that looks like trader coins and starting in 3 days. No Official announcement, no chat by guildies about it, nothing in Beta. What's coming??????????
But in this case, what happened is that the changes to the attack and defense icons announced for 1.211 got rolled into at least some 1.210 releases for mobile so mobile players got them first instead.No, actually we don't realease it before the dates we announce (unless something unexpected happens, but then we'd let you know if there are any changes).
And yes, the App versions depend on the app stores (they must approve the versions before making it available), so it might take a little longer than the browser version.
No, actually we don't realease it before the dates we announce (unless something unexpected happens, but then we'd let you know if there are any changes).
Got those mobile changes on 1.210.14 for meBut in this case, what happened is that the changes to the attack and defense icons announced for 1.211 got rolled into at least some 1.210 releases for mobile so mobile players got them first instead.
Shout out to the devs and Inno for some of the things I'm seeing in this update (for mobile), which I just downloaded. I am a huge proponent of consistency. Visual consistency has been missing in townhall's boost overview section.
I wrote to support when it became clear there was a change in the game to offer 4 types of war boost: my suggestion has finally been addressed.
War boosting %'s and types are much more visually consistent and homogenized. What a difference it makes, too. It's finally done.
If you haven't done so, look at your BOOST OVERVIEW now, especially for Attacking units, and City Defenders.
This is exactly what FoE needs, and this is very welcome.
Try this too: Use a Tavern Attack boost sometime!. It also shows RED swords in the countdown timer for use.
Bravo folks. Keep it up.
Love the update to changing the swords and shields to Red and Blue, one minor change I'd like to suggest though.
The Observatory, it has no effect whatsoever on defending units outside of GvG. That building has always been a cause of confusion due to it looking the same as a defending building while effectively being a entirely different ability.
(a) keep the Observatory Support Pool bonus as a White Shield to make it clear that this building is doing something different from all the other defending buildings
(b) if it's staying blue change the symbol. Add a GvG logo on top to show it's GvG exclusive
View attachment 19013
For those that haven't yet seen the new symbols on mobile, here's what the Support Pool looks like on mobile for Observatory and Guild Lvls:
Totally concur, Ember. Nice catch. Something to differentiate that the OBS does NOT help on a player's city defense, but DOES help on the GvG support pool. This will avoid gamer confusion, and keep queries to support down.
While I applaud Inno’s step in the right direction for harmonizing the colors of attack and defense stat, and make them consistent, there are still a few more steps to take to make the whole scheme more coherent and less confusing. See attached screen shots. As someone said up thread, the support pool for the Observatory is using the exact same symbol as the blue shield for city defense, given by the Athlon’s Abbey for example. It shouldn’t be. They are 2 completely different things. Perhaps a new symbol for support pool, similar to other GVG symbols, to correlate them all. Another inconsistency I noticed is in the number of units produced by Alcatraz symbol. Right now, I am seeing the red sword and shield to describe units produced, which is the same symbol as the attack stat from Zeus, COA, CDM, etc. Again, they are 2 completely different stats that shouldn’t share the exact same symbol. To make matter more confusing, buildings such as Royal Bathhouse, Governor’s Villa that produce units are still using the old symbol of white sword without shield. Oversight? Perhaps another symbol to describe units? Maybe I’m being OCD and asking for too much.
Feedback: Please add that functionality on the Social Bar to the Guild tab as well.We have introduced an "activity" indicator for your friends' list. This functionality was already available for Guilds, but now it's also displayed at the bottom in the friend list tab of your social bar.
But in this case, what happened is that the changes to the attack and defense icons announced for 1.211 got rolled into at least some 1.210 releases for mobile so mobile players got them first instead.