Okay, the players on this thread do not know the reason for this change. No argument there. So, @LeCron, how about bringing us up to speed? The vast majority of players on this thread object to the change and are asking for the "heal all" button to be moved to a less conflicting position. @LeCron, please let us know the reason for the change and it the button will be moved. You requested feedback and we have responded. How ab out an acknowledgement that our voices are being heard somewhere. @LeCron only need respond.You do not know if there is no reason for the change. YOU do not like the change, but that does not automatically mean there is no reason for it. It might make the game less fun and more frustrating for you, but you are not "the majority"
That's not what I said. Most players are not negatively affected by the addition of this button. I have personally already found benefits to it being there. It makes my fighting quicker, not slower. Instead of having to look at all the units, I can just glance at the Heal All button to see if the amount of damage warrants action or if I can simply go on to the next battle. Saves me a lot of time. I would bet that the number of people it benefits vastly outnumbers the few that are negatively affected. You know as well as I that it's almost exclusively those who don't like a change that post here. The ones that like it just enjoy it in-game.By your own accord if 90% of the ppl are not impacted
I'm not missing any point, I just disagree with your assessment. I've already adapted. Took less than two minutes. And as I've stated in other posts, I see the benefits of having the button. And I like where it is because it is easily seen without moving my eyes all over the screen.your totally missing the point here, its not about the Diamond option its the position of where it is!! there is no reasonable reason for it to be put there, its been like that for a decade. Why should players have to adapt to something they have been for this amount of time?? battle is not battle , you clearly dont GVG
LOL. You've never played sports, have you? Practice is by definition at a slower pace than actual game play. That's how you get new muscle memory (since someone brought that up) and get rid of bad/old habits. Learn by doing slow so you can do it when fast is required. Basic learning principle.A good thought but there are no second waves in PvP and no need for speed.
That is simply hogwash. The same trite "we're the backbone of this game" crap that you all pull out every time there's a change you don't like. No facts behind it, just an arrogant assertion that doesn't stand up to the light of day.Totally agree - it wont effect them, just the minority players - the minority that helped this game build to to the game it is today
As I have already stated, that was my mistake, I meant PVP Arena. Next time read the whole thread before accusing someone of lying.Really? You just fought in GBG? Lying much to try and make a point, since this is Wednesday and the next GBG season doesn't start until TOMORROW!!!
Maybe Inno has data that shows the majority of players who heal units tend to heal them all. Maybe there's thousands of players this will benefit that we'll never hear from. Just a faster way for them to fight and spend.But still, the very basic question stays: WHO would want to heal ALL their units THAT OFTEN that a 'heal all' button would be a great idea?
OK Coach. Let us know how you make out in GBG tomorrow, That is if you actually participate in GBG which, judging from your battle stats you don't. Either that or you are still practicing after nearly two years working on getting up to speed. Only 22K battles in your 5 year old main world? I've got 79K in my main that is only 10 months old. I don't need practice clicking a mouse.LOL. You've never played sports, have you? Practice is by definition at a slower pace than actual game play. That's how you get new muscle memory (since someone brought that up) and get rid of bad/old habits. Learn by doing slow so you can do it when fast is required. Basic learning principle.
Doubtful... But you did highlight a more likely explanation. A faster way to spend! (Even if it is accidental.)Maybe Inno has data that shows the majority of players who heal units tend to heal them all. Maybe there's thousands of players this will benefit that we'll never hear from. Just a faster way for them to fight and spend.