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FFS - recruiting

Dr WHU

New Member
Welcome to ‘For Forge Sake’

“We came. We saw. We built a tavern and forgot why.”

Guild Description:
We acknowledge the mighty Odium, whose guild lands served as the sacred springboard for FFS (For Forge Sake).

FFS, where empires rise, logic takes a nap, and our battle cry is “Oops.”
We’re a guild of semi-functioning geniuses, caffeine-fuelled strategists, and one guy who swears the Bronze Age was peak civilization.

What We Offer:
• Llamas. Not in-game, but spiritually.
• Motivations, trades, and unsolicited dad jokes. Also 1.9, 1.92, and 1.95 Circle Trades, swaps etc
• GE, GBG, and advice—sometimes intentional.
• Alien-level coordination (we’re still decoding Earth time zones).

Our Vibe:
• Like a Renaissance fair run by raccoons.
• Equal parts strategy and interpretive dance.
• We once tried to build a Great Building upside down. It didn’t work, but it looked majestic.

Requirements:
• Must be alive (barely).
• Must know the difference between a forge and a fridge (optional).
• Must be willing to yell “FOR SCIENCE!” before clicking random buttons.

Our Motto:
"We don’t always win, but when we do, it’s by accident, and we celebrate with interpretive llama dances"

Come join us
 

Johnny B. Goode

Well-Known Member
Sounds like my type of guild...except my spirit animal is a sloth.

Quick question: Do you have to take your clothes off for the Circle Trades? Asking for a friend. (That's a lie, I don't have any friends. Even my dog gives me looks of annoyance.)
 

Dominator - X

Well-Known Member
Welcome to ‘For Forge Sake’

“We came. We saw. We built a tavern and forgot why.”

Guild Description:
We acknowledge the mighty Odium, whose guild lands served as the sacred springboard for FFS (For Forge Sake).

FFS, where empires rise, logic takes a nap, and our battle cry is “Oops.”
We’re a guild of semi-functioning geniuses, caffeine-fuelled strategists, and one guy who swears the Bronze Age was peak civilization.

What We Offer:
• Llamas. Not in-game, but spiritually.
• Motivations, trades, and unsolicited dad jokes. Also 1.9, 1.92, and 1.95 Circle Trades, swaps etc
• GE, GBG, and advice—sometimes intentional.
• Alien-level coordination (we’re still decoding Earth time zones).

Our Vibe:
• Like a Renaissance fair run by raccoons.
• Equal parts strategy and interpretive dance.
• We once tried to build a Great Building upside down. It didn’t work, but it looked majestic.

Requirements:
• Must be alive (barely).
• Must know the difference between a forge and a fridge (optional).
• Must be willing to yell “FOR SCIENCE!” before clicking random buttons.

Our Motto:
"We don’t always win, but when we do, it’s by accident, and we celebrate with interpretive llama dances"

Come join us
I suppose if I were like 12 and into dopey role playing, this would be THE guild, and the description would send thrills up my leg.
 
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