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Finish All Special Production/QI Gold Chest Thread

I noticed that FoE decided to eliminate the FASP (finish all special production) from the QI gold chest thread in all its spots except the first one, replacing them with finish all supply production kits instead..... In order to reach these FASPs, or at least where they used to be, one had to spend real $$ to unlock the gold thread, and then spend cumulative hours in QI in order to reach each spot in the chest.... reaching these FASPs felt like a personal accomplishment and encouraged my desire to be good in QI, not to mention the money and time I spent to get gold league event buildings to get QI att/def stats, so I do not understand why such a reward would be removed?

Is there an eventual push to remove FASP from the game entirely, like Ubernerd suggested in a video a couple months ago? I vastly disagree with that position, but obviously have no influence on it other than to choose to spend money in this game or not. Or is FoE planning on giving us a different opportunity to get FASPs, but simply felt the QI gold chest thread was too lucrative? I wouldn't agree with that last question's conclusion, that QI was too "lucrative", because of how much effort and real $$ goes into reaching the FASPs in the chests, but this thread is more to ask the questions about where the role of the FASP is going in the game rather than to simply share my opinions on the FASP.
 
I haven't heard anything specific, but FASP is usually a reward given during almost all Special Events, so I don't expect it will be removed from the game. As to why it's not in QI anymore, most likely because it's not a QI reward, so they're trying to main stream it to more just QI rewards?
 
Finish all supply productions is a pretty lame award to offer in place of FASP. It fits in with other changes though, unfortunately. For example, there are many buildings that don't even offer frags of a good building that you cannot even use a FSP or FSAP on for some reason that only Inno could understand.
 
I haven't heard anything specific, but FASP is usually a reward given during almost all Special Events, so I don't expect it will be removed from the game. As to why it's not in QI anymore, most likely because it's not a QI reward, so they're trying to main stream it to more just QI rewards?
I think its more like they removed them because they don't want players to have many FASP for whatever reason. FASP doesn't fit in with events any better than it does with QI either I think and offering a finish all supply production item in place of the FASP isn't offering more QI rewards.
 
Finish all supply productions is a pretty lame award to offer in place of FASP. It fits in with other changes though, unfortunately. For example, there are many buildings that don't even offer frags of a good building that you cannot even use a FSP or FSAP on for some reason that only Inno could understand.
The first time they made the rule was for gbg-producing buildings like the tower of champions that gives the tourney grounds. All the gbg castles are limited which sucks because to get the level 2 frags literally takes years.
 
As to why it's not in QI anymore

Finish All Special Productions being so readily available in a Paid Pass creates a much bigger gap between paid and free-to-play styles than most other things in the game.

There's not much difference between having a bunch of Finish All Special Production and if you were offered to duplicate your city for a duration of time - minus any army boosts.

Yeah it's attractive to Pay-to-play. It's a massive deal if you're in the stage of city development that wants the fragments buildings produce for rapid development. But if you want to balance the game in a way that remains attractive to play against any opponents taking up Inno on that, you need to either limit it enough on Paid passes that everyone else doesn't give up, or make it enough of the same item available Free-to-Play that it doesn't feel like an impossible fight.
 
You can always rush them by buying them in the store.
:p I mean yeah, it's totally useless to collect the frags from the building. I actively plan on buying frags by the end of each championship. But yeah every one of those buildings forbid the FSP, there's some QI buildings and the yuki as well but I'm not sure if there's any rhyme or reason.
 
I don't mind the idea of trying to even the playing field between pay to play and free players, but I would say that QI loses its one unique aspect when the FASP is removed.
In GbG you can buy diamonds. In GE you get a very small amount of diamonds, but you get the Fountain of Youth, which is a unique building. So what was in QI? QI had the FASP, but you can NOT buy diamonds.
As someone who loves QI and wishes that INNO would make it more attractive for players to play, I am just wondering if this is the right move, as even I am tempted to reduce my focus on QI now that the FASP is gone.
If it is seen as too big of an advantage, perhaps a pivot to add an option for buying diamonds would suffice? Or make the FASP nodes be 75 frags (out of 150), so that you reduce the amount of FASPs available by half? Essentially add something to QI that is a unique option, the "premium" rewards for being good. The better you are in GbG, the premium reward is more diamonds than everyone else. The better you are in QI, the more (what?) do you get, if not FASPs
 
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