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Unformatted Foe Dungeons! (Check this out!)

cjm191

New Member
Idea:

An alternative option to settlements. With this idea, you could choose to complete a dungeon in place of the settlement for the same rewards.

Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?

Noone else has posted this idea or anything like it.

Reason:

I hate cultural settlements, and many others players do as well. However, a lot of cultural settlement rewards are essential, and forcing players to do these settlements will discorage them from playing. This idea will be much more fun and enjoyable, and will be a choice instead of settlements, not a replacement.


Details:

When choosing a settlement, you will choose the settlement type. (Viking, Aztec, Japan, etc) Then, you will be able to choose to do the settlement or the dungeon.

Whichever you choose would have the same rewards and time rewards. Which means some dungeons would take longer than others, depending on which settlement you choose to play the dungeon for.

When playing the dungeon, you get 3 attempts. You generate one attempt every 8 hours, up to a maximum of 3 attempts. To complete the dungeon, you have to make a certain number of advancements. The number of advancements required is equal to 14x the number of days required for the best time reward.

In the dungeon, you must input an army, then click "accept." Upon doing so, you use an attempt, and are put up against a randomly generated army with troops the same age as the highest aged troop you selected in your army. You must then battle the army, manually or automatically, and the army faced hits rogues first. Upon victory, you receive an advancement, and are left with wounded troops. These troops are left in the dungeon and do not heal. If you choose to change your army, you will get your troops back. However, changing your army costs an attempt. By not changing your army and using wounded troops, you can continue fighting more armies to earn more advancements per attempt, up to a maximum of 5 advancements per attempt.

Once you reach the required number of advancements for the dungeon, you complete the dungeon and earn the same settlement and time rewards.

Players may buy attempts, heal troops, and force reset enemy bonuses within the dungeon by using diamonds. (Hint hint, make money on this innovation games.)

Visual Aids:

None

Balance:

The number of advancements required is equal to 14x the best time reward in days. You may only make up to 15 advancements per day without diamonds, which means the dungeon will take about the same amount of time to complete as the settlement.

Abuse Prevention:

Only a maximum of 5 advancements may be made per attempt, this will prevent top players from completing the dungeon in just a few days. With each victory, the enemy bonuses will scale, increasing their bonuses by +30%/+30% per advancement made. This stacks infinitely, and resets at midnight server time.

Summary:

This is an alternative for players who hate settlements but love the rewards, while those who enjoy settlements may continue to play them. This is in my opinion a very fun feature and I would love to see inno consider it.
 

Vger

Well-Known Member
Does your atk/def boost from your city apply here? Or is everyone on a level playing field, the way Egypt was done?