spnnr
Well-Known Member
I understand that the use of ingame resources (coins, fps, supplies, goods etc) is determined largely by the players playing style . However, I was pondering how to improve the efficiency in fps use meaning more bang for buck. I see a lot of players (quite rightly) use the metric of fps generation per square to determine whether to build a building or not. That seems to be very supply driven. What about the other end end - what do you do with the fps to ensure a decent return on investment?
Some players stockpile their fps to race through tech / buy future goods etc. Others tend to have a lot more fps floating about with sniping gbs etc. Still others even level their own gbs ! I was told early on both on the wise heads on here and the wizened ones ingame that this is a poor use of fps - and I believe this to be self evident.
So to maximize fps efficiency should I be converting more of my stockpile (hypothetically) into competing for reward positions in gbs or maybe donate to 1 high level gb instead of a scatter-gun approach to sniping? Or just save them for later ages?
Some players stockpile their fps to race through tech / buy future goods etc. Others tend to have a lot more fps floating about with sniping gbs etc. Still others even level their own gbs ! I was told early on both on the wise heads on here and the wizened ones ingame that this is a poor use of fps - and I believe this to be self evident.
So to maximize fps efficiency should I be converting more of my stockpile (hypothetically) into competing for reward positions in gbs or maybe donate to 1 high level gb instead of a scatter-gun approach to sniping? Or just save them for later ages?