DeletedUser31308
How does the interaction between the Siege Camp and Traps work? One gives a % that you take zero attrition, one gives a chance of doubling the attrition you receive. As a software developer myself, I see this as an ambiguous interaction that could go several ways.
1) If siege camp and traps trigger together, siege camp reduces attrition to 0 and traps doubles the amount, so you take 0 attrition.
2) If siege camp and traps trigger together, siege camp reduces attrition to 0 and traps adds +1, so you take 1 attrition.
This could be tested by sieging a sector with traps where you have 4 siege camps and a watchtower supporting you (leaving you with a 0% chance of receiving attrition). If in the siege, you never gain attrition, then we know the interaction works like option #1.
If so, it definitely weakens the power of traps in comparison to a fortress. At least against siege camps, a fortress still causes you to do extra battles/negotiations, which will cost extra goods and troops. Traps will do effectively nothing in the siege camp scenario.
1) If siege camp and traps trigger together, siege camp reduces attrition to 0 and traps doubles the amount, so you take 0 attrition.
2) If siege camp and traps trigger together, siege camp reduces attrition to 0 and traps adds +1, so you take 1 attrition.
This could be tested by sieging a sector with traps where you have 4 siege camps and a watchtower supporting you (leaving you with a 0% chance of receiving attrition). If in the siege, you never gain attrition, then we know the interaction works like option #1.
If so, it definitely weakens the power of traps in comparison to a fortress. At least against siege camps, a fortress still causes you to do extra battles/negotiations, which will cost extra goods and troops. Traps will do effectively nothing in the siege camp scenario.