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GbG improvement....or reason to argue?

jaymoney23456

Well-Known Member
The VP situation is also a huge problem in GbG. Should be a flat number of say 100 vp per hour for each sector a guild holds and give a guild that just camps on sectors a penalty so that in x number of hours (not sure the ideal amt of hours-8-10 perhaps) the vp starts to go down (should be down to 0 for sectors that are continuously held for 24 hours+). That way it removes the incentive for guilds to just camp on sectors. It also helps to even out the maps where 1 strong guild will be paired with 7 weak ones and on another map there are 4 strong guilds together. Then remove the elephant and statue of honor fragments and give some fragments of the new towers for fights to give all the diamond guilds a chance for a good prize, which would incentivize more to participate. Pair this with giving more fragments for 2nd and third place finish and give something for at least 4th place also.
 

Sharmon the Impaler

Well-Known Member
The VP situation is also a huge problem in GbG. Should be a flat number of say 100 vp per hour for each sector a guild holds and give a guild that just camps on sectors a penalty so that in x number of hours (not sure the ideal amt of hours-8-10 perhaps) the vp starts to go down (should be down to 0 for sectors that are continuously held for 24 hours+). That way it removes the incentive for guilds to just camp on sectors. It also helps to even out the maps where 1 strong guild will be paired with 7 weak ones and on another map there are 4 strong guilds together. Then remove the elephant and statue of honor fragments and give some fragments of the new towers for fights to give all the diamond guilds a chance for a good prize, which would incentivize more to participate. Pair this with giving more fragments for 2nd and third place finish and give something for at least 4th place also.
You really aren't very bright are you . Let's see Inno get all excited over your suggestion to get rid of the only reason about 10% of the clients are hanging on. Your major wasn't Business Administration I take it.
 

jaymoney23456

Well-Known Member
You really aren't very bright are you . Let's see Inno get all excited over your suggestion to get rid of the only reason about 10% of the clients are hanging on. Your major wasn't Business Administration I take it.
You must know a different 10% than I do. Also, I will take it as a compliment that my major was not business administration. Learning about how to screw others over to get ahead is not my cup of tea.
 

jaymoney23456

Well-Known Member
You really aren't very bright are you . Let's see Inno get all excited over your suggestion to get rid of the only reason about 10% of the clients are hanging on. Your major wasn't Business Administration I take it.
You also didn't even offer a different point of view. You just went on your usual rant lol
 

Savvy187

Active Member
You really aren't very bright are you . Let's see Inno get all excited over your suggestion to get rid of the only reason about 10% of the clients are hanging on. Your major wasn't Business Administration I take it.
If what you say is true, is it not possible that Inno may be looking for some way to improve on that 10%? If they are looking to improve, and they seem to be failing spectacularly, maybe they are more open to player input to help solve the issue. We make suggestions and Inno figures out if they can tweak our suggestions to generate more income.
 

WillyTwoShoes

Active Member
As well, if you're gonna quote financials, then get your facts straight: They are NOT a BILLION DOLLAR COMPANY.
<excerpted>
The German mobile games company InnoGames' Forge of Empires has officially surpassed €1 billion ($1.1 billion) in lifetime revenue with more than 130 million players registered around the world. - August 7, 2023
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If you read cynicism into my post I can't help you with that. But I can clarify my assertion that Inno is a Billion dollar company.
:)
 

Xenosaur

Well-Known Member
<excerpted>
The German mobile games company InnoGames' Forge of Empires has officially surpassed €1 billion ($1.1 billion) in lifetime revenue with more than 130 million players registered around the world. - August 7, 2023
-
If you read cynicism into my post I can't help you with that. But I can clarify my assertion that Inno is a Billion dollar company.
:)

Geesh... by NO fundamental business metric is cumulative revenue during LIFETIME ACHIEVEMENT anything other than MARKETING FLUFF spun up for the uninitiated.

Same for registered players. 130 million, eh? By that metric, 129,999,999 million could be registered but stone cold dormant and not only gone for years, but not paying them anything while gone either.

Look through the neighborhood contents of each 2 week changes. I have old friends who have left the game years ago being shoved into current hoods - they have a city disconnected from town hall with a dated goodbye message from 2021.

Yet they're being hustled as active players... yea right.

Look like you took the bait handsomely. ;)
 
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Sharmon the Impaler

Well-Known Member
Geesh... by NO fundamental business metric is cumulative revenue during LIFETIME ACHIEVEMENT anything other than MARKETING FLUFF spun up for the uninitiated.

Same for registered players. 130 million, eh? By that metric, 129,999,999 million could be registered but stone cold dormant and not only gone for years, but not paying them anything while gone either.

Look through the neighborhood contents of each 2 week changes. I have old friends being shoved into current hoods who have left the game years ago with a city disconnected from town hall with a dated goodbye message from 2021.

Yet they're being hustled as active players... yea right.

Look like you took the bait handsomely. ;)
I have to agree with Xeno on the part where lifetime cumulative is vastly different from net worth by magnitudes usually. A company selling 100 million dollars of product per year makes 1 billion every 10 years. The caveat is that this is gross worth over time not net worth at a point in time. Utilities , materials , leasing , day to day expenses like cleaning etc , licensing , salaries , insurance , taxes , market fluctuations ,etc. slaughter gross worth over time.
 
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Johnny B. Goode

Well-Known Member
<excerpted>
The German mobile games company InnoGames' Forge of Empires has officially surpassed €1 billion ($1.1 billion) in lifetime revenue with more than 130 million players registered around the world. - August 7, 2023
-
If you read cynicism into my post I can't help you with that. But I can clarify my assertion that Inno is a Billion dollar company.
:)
Cumulatively, my wife and I have lifetime earnings of a few million dollars. However, no one in their right minds would view us or describe us as multi-millionaires. See the flaw in your assertion now?
 

Dominator - X

Well-Known Member
How about X amount of frags for the main award building being awarded every _?_ number of battles performed by each individual in addition to the award for where the guild finishes at the end of the session? This would award frags to guilds members that don't place 1st, 2nd or 3rd. The goal is to encourage participation which isn't happening with the current platform.
No thanks.
 

Sharmon the Impaler

Well-Known Member
Inno should give the guild leaders a spot to enter the GbG minimum # of fights per session for their guild members. Then if a member or members don't meet the #, they don't receive the prizes the guild is awarded at the end....
I check the tallies at the end and if it's a repeat offense then they get the boot otherwise they get spoken to and we find out what they need to get their numbers up , Inno doesn't need to do anything.
 

NWWolverine

Active Member
I've never understood the top guilds that retain these no-show players. Is there any advantage to keeping a high number of members even if they don't participate in QI or GbG. They'll play GE, but that's it. Goods to the treasury?
 

MJ Artisan of War

Well-Known Member
I've never understood the top guilds that retain these no-show players. Is there any advantage to keeping a high number of members even if they don't participate in QI or GbG. They'll play GE, but that's it. Goods to the treasury?
Goods to the Treasury and makes the guild look full.... In most of those guilds they only kick low functioning players to let better players in.
 

WillyTwoShoes

Active Member
The OP was:
"Inno should give the guild leaders a spot to enter the GbG minimum # of fights per session for their guild members. Then if a member or members don't meet the #, they don't receive the prizes the guild is awarded at the end....
Other than the various likes I attached to a number of posts I essayed no opinion on the OP.

The remarks I commented on are:

"Inno has a LOT of really important things to focus on - and this isn't it. @Graviton said it best with a simple, and elegant solution, above.
Don't drown Inno with minutia - they have much bigger issues to work on - that we can't do ourselves."

To which I commented:
Really? Like what their next quarterly stockholders report? What's for lunch? I for one will never give any billion dollar a company a pass on product improvements or customer requests because they are focusing on so called important things. What can possibly be more important than listening to and evaluating your customers needs?
-
If it makes any of you feel better, please by all means, disregard my allusion to Inno's billion dollars plus in lifetime earnings and for the sake of the point I was addressing I'll even go so far as to imagine Inno as a cash poor struggling start-up.

My point was:
What can possibly be more important than listening to and evaluating your customers needs?
 

Ebeondi Asi

Well-Known Member
I've never understood the top guilds that retain these no-show players. Is there any advantage to keeping a high number of members even if they don't participate in QI or GbG. They'll play GE, but that's it. Goods to the treasury?
Sometime is is long standing members who did a great deal to build the Guild up.. When then suffered some real life setbacks. Instead of tossing those players to the curb, the Guild honors them.
Generally the best way to go after awhile is to gather a secondary vacation and upcoming type of Gui;d where the former top players can go and help. Such an arrangement benefits everyone on the Guild.
 

Disgruntled Veteran

Active Member
I’ve noticed a guild or two in my world that went from being quite competitive to dropping off simply for not enforcing their requirements. Once guild members see that they can get away with doing less they push those boundaries. One guild for example that I left had about half the guild not meeting requirements, most of which barely logged in at all. The only time I ever seen players removed from that guild is when they went inactive for month(s). This caused a wave of active players to leave and find better guilds as they all got sick of carrying a guild that couldn’t get out of its own way.
 
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