Not hard at all to avoid Diamond. Choosing to be in a smaller guild is a great way. It's a much more enjoyable game in a small to medium sized guild than it is in a large one. And this won't happen in all leagues, because it is easy for an active guild to defeat this strategy and difficult to keep a stray guild member from finishing off a sector. (I know that because of all the guild leaders coming here whining about being unable to control their members.) Not to mention that it takes a large guild to even do this. Guilds in Gold league and below just don't have the resources/manpower to employ this strategy. Just start forcing them to actually take the sectors. When they do, there is a 50% chance that any buildings will disappear, so rebuilding them will drain their Treasury over the long haul.It is hard to not achieve Diamond if your playing. Inno needs to fix this. As more teams learn it this will happen in all leagues and then no one will play. No one playing means no siege towers, palaces, and the like built with diamonds. Troops healed with diamonds etc. Screw the logs at this point you cant even play?
How is this at all fair..
Inno needs to fix this
Not saying this doesn't happen because I know it does, but I have yet to see it happen in platinum or diamond leagues. I am in the #2 guild in Mt. K, and things move so rapidly that there is no way anyone could ever hope to sit on a sector like that.A few Diamond guilds are definitely scamming the system big time, with overall deleterious effects.
You know, on second thought I would love to be in a guild like that for a while. I would finish off every sector for them. LOLI recently left a guild that was employing this strategy. They allied with one other guild and proceeded to lock up the entire map. Each guild would fill all the building spots in each province with siege camps, then coordinate between guilds about when and how to swap provinces, virtually 100% attrition free, for the entire round. The leaders of both guilds coordinated on how to keep the map locked up between the two of them so the leaders of guilds could spam the map for rewards.
Over and over again, a core group of about 8 members, all with leadership rights, would hit the sectors over and over, auto-battling the entire day at zero attrition. Some easily made over 1,000 FPs per day just spamming the map for rewards. I'd join as I can, but with their A/D boosts, they could, "auto-battle 5 times before ever having to swap out units." I'd get in 6-8 fights in the few minutes it would take 5-6 of the 'leaders' to take the province to within 20 advances of flipping.
All day long swapping provinces and spamming rewards 100% attrition free. The 'leaders' would just swap shifts to keep the scam 24/10. This 'leadership' team wouldn't touch a province with less than 5 siege camps touching it. Provinces less than 100% attrition free, they'd put on the threads calling on the junior members to hit them announcing "48% attrition free," or "96% attrition free." Then they'd badger the junior members to throw themselves at the wall of attrition so they didn't have to. "No one gets a free ride. We expect everyone in the guild to participate in GBG."
The leaders would take the attrition free provinces in minutes, junior members only getting to join if they happened to catch the 5 minute window of opportunity. Other than that, it was all scraps for the junior members. Forced to take all the attrition the leaders didn't want, so they could continue spamming and scamming and earning rewards 100% attrition free. It was pretty distasteful.
Those with the most sucking up all the easy advances for 80% of the rewards, leaving those who need rewards the most, to take on 80% of the attrition for the 20% of the rewards they wouldn't touch, so they could remain attrition free. Once that started, attitudes got increasingly warped from there. A few Diamond guilds are definitely scamming the system big time, with overall deleterious effects.
Not saying things need changing, but fully understanding the extent of what's really occurring, I do kind of want to vomit a bit.
no matter what i said you would say opposite i read the forums. lol
I am in the #2 guild in Mt. K, and things move so rapidly that there is no way anyone could ever hope to sit on a sector like that.
Lol, it is. I only got 7 autobattles in earlier against one of the other guilds before the sector was locked. Well under a minute. I would imagine that this is the way it is going in almost every world's diamond league match right now.That is some scrum we've got going on, eh? Fun times ahead for the next 9 days. Congrats on your Guild making Diamond! I'm in Dogstar Demons, we were the top rated Platinum Guild heading into this mess.
I fore see a LOT of back and forth. Again! This will be four Battlegrounds in a row of mad dashing across the map repeatedly in a 10 day long Diamond fueled frenzy of chaotic aggression by all the Guilds.
Good times, good luck, and have fun!
Well under a minute.
but definitely a shift in focus.
You;re wrong. I PMed SL my answer to the right question as soon as I posted here. I knew you wouldn't ask, but I wanted proof that I had an answer.
All day long swapping provinces and spamming rewards 100% attrition free. The 'leaders' would just swap shifts to keep the scam 24/10. This 'leadership' team wouldn't touch a province with less than 5 siege camps touching it. Provinces less than 100% attrition free, they'd put on the threads calling on the junior members to hit them announcing "48% attrition free," or "96% attrition free."
Not saying things need changing, but fully understanding the extent of what's really occurring, I do kind of want to vomit a bit.
If this ever becomes really common, I think Inno will nerf siege camps.... I really hope GBG doesn't end up as a no attrition swapfest...
Why? I enjoy putting the smack down on other guilds as much as the next guy, but what's important to me is the league I'm in and my ability to fight/negotiate for rewards. Personal rewards. As many as I can get.Maybe it does need changing?
The more common it becomes, the more diamonds Inno makes. In order to make it work, folks are online, constantly interacting with the game. How does that hurt Inno? They've baked a hard limit to the number of rewards that can be earned on a map each day. What's it to them if 80% of those daily rewards go to the 20 members of the 2 guilds choreographing the dance? It will always remain a very few guilds who'll consistently employ this. While the novelty, interest, and participation is high now, will it still be there a year from now after these pigs have spent a year feeding at the trough? Maybe so, but so what anyway?If this ever becomes really common, I think Inno will nerf siege camps.