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GBG- when will it get balanced?

DeletedUser3485

I thought GBG was supposed to be balanced based on active members in a guild? This weeks match, which is roughly 6 hours opened, features a guild with 79 members already capturing 4 sectors and completing 520+ battles/negotiations. While I enjoy a good challenge, I doubt that a 7 member guild will stand much change against this type of imbalance, yet again. Maybe before rushing off to create Inno's next big thing, you should make sure what you've already have going is working? You may keep people interested in participating. Good example---GVG. Thanks
 

DeletedUser

Originally that was a factor, due to having no data on the new feature. Once it got going, however, it is strictly based on GBG performance.
 

DevaCat

Well-Known Member
What SL said. You are just resurrecting the big guild vs little guild argument which already is a poor dead horse beaten to a pulp. As far as Inno working further on GvG, that horse has been buried, but you know that.
 

Algona

Well-Known Member
Maybe before rushing off to create Inno's next big thing, you should make sure what you've already have going is working?

It's working exactly as intended. The better your Guild does in previous GBGs the better the competition in the next GBG.

Keep winning and eventually you wind up in upper Platinum and Diamond where the top Guilds in the world play.

That;s not a flaw, that's a strength of GBG.

You fought hard and earned the right to play at the top. Congratulations!
 

Taixun

Member
I'm in a small (5-10) person guild. we were in diamond league last week, dropped down to platinum this week.

We're not that high because we're particularly good. There was some luck... but most of it due to all guilds agreeing to co-operating for rewards. There is much more potential to win more fps/fragments when all guilds build are siege towers, and work together to farm instead of cutting each other off and locking off sectors with traps and such. Placement becomes secondary - and can even be negotiated (which is even easier now that league points are easly visible - can now see who can afford to loose some points, and who would be dropped down a league by loosing too many points).

Large guilds that have tons of people wanting the rewards are usually happy if you work with them to turn over sectors. They need more things to farm for more rewards ;)
 

DeletedUser21466

GbG is garbage. Whoever designed the algorithm for what guilds go against each other should be fired on the spot. Every freakin week our 13 member guild has to compete against multiple 50+ member guilds. We stand no chance. Ever.

By the time we take a sector, Bam! it's gone 4 hours later because we can't compete with the number of fights the other guilds have.

It's gotten to the point that we don't even try for rank anymore. Just fight daily for the rewards.

Total f'n BS. F GbG!!
 

Agent327

Well-Known Member
GbG is garbage. Whoever designed the algorithm for what guilds go against each other should be fired on the spot. Every freakin week our 13 member guild has to compete against multiple 50+ member guilds. We stand no chance. Ever.

By the time we take a sector, Bam! it's gone 4 hours later because we can't compete with the number of fights the other guilds have.

It's gotten to the point that we don't even try for rank anymore. Just fight daily for the rewards.

Total f'n BS. F GbG!!

Nothing wrong with the algorithm. Since it is based on previous results it actually is rather fair. Only guild activity part where size does not matter.
 

Mustapha00

Well-Known Member
The way it is set up makes it all the more important for Guilds to pick their spots when it comes to competing for top prizes- which I see as a Good Thing (TM).
It isn't every Guild that can compete every week, though, obviously, some are better positioned to do so than others.
 

Algona

Well-Known Member
GbG is garbage. Whoever designed the algorithm for what guilds go against each other should be fired on the spot. Every freakin week our 13 member guild has to compete against multiple 50+ member guilds. We stand no chance. Ever.

By the time we take a sector, Bam! it's gone 4 hours later because we can't compete with the number of fights the other guilds have.

It's gotten to the point that we don't even try for rank anymore. Just fight daily for the rewards.

Total f'n BS. F GbG!!

This is a common misconception of top notch players in small elite Guilds. GBG is working exactly as designed by INNO. The problem is players not understanding how GBG is designed or refusing to adapt Guilds to GBG.

You chose the size of your Guild, to have your elite but small band of kick ass players. Your choice, your problem, your consequences.

INNO designed GBG with attrition. One direct result of attrition is that competent players are almost as effective as elite players.

Your Guild is getting the crap kicked out of it by Guilds with as many (or maybe more) elite players backed up by a few dozen competent players.

Something to consider: Those Guilds who have those few dozen competent players are getting a lot of experience, winning a lot of treasure, and gaining a lot of capability and will keep improving. Those competent players have a clear pathway to becoming elite.

One more consideration: How long will elite players stay with a Guild not at the top of the game?

Your problem is clear, your solution is simple, the consequences of you not solving your problem are obvious.
 

DeletedUser21466

You guys are idiots. Today we took 2 sectors while a 60+ guild took 13 in a matter of hours. How the F is that fair?!?

I say it again. GbG is garbage and F the algorithm.
 

Algona

Well-Known Member
How the F is that fair?!?

I feel sorry for the word 'fair'. it;s misused so often. Far and away the most misused word on this forum.

It's not my fault your Guild can't do the job. .It's not INNO's fault, it's not the fault of GBG. or even the Guilds kicking the crap out of you.

It's your fault your Guild can't do the job.

Your Guild will have ever worse results as other Guilds add more players and those members get better. Eventually one of your team will get tired of being in a Guild that isn't top tier and misses out on Rewards because of it or is tired of your whining and go where they can win. All it takes is one, others will follow.I bet you already know which Guildie will be the first to bolt.

So you can waste your time calling folks idiots, bitching at INNO, blaming better Guilds for being better, whining to your Guildies (a sure fire morale booster!) about how UNFAIR! it all is...

Or fix your problem.

----------

Speaking of morale, what are the odds that at least some of your Guildies might not think you posting about getting whupped is a good idea?

Although it's prolly giving your enemies a good chuckle

----------

There's also the diplomatic solution, but based on your behaviour here, the other Guilds don't want to dance with you.. They'd rather treat you the way you treat others. You're pissed about that, too, huh? And of course it couldn't be your fault.

----------

Know why else 13 members Guilds suck at the top levels of GBG? The cost for Province buildings is fixed. Meaning a smaller Guild can't afford as many as all those bigger Guilds.

Always look on the bright side of life! You now have another thing to whine 'unfair' about to you Guildies and another excuse for sucking at GBG.
 

BruteForceAttack

Well-Known Member
GbG is garbage. Whoever designed the algorithm for what guilds go against each other should be fired on the spot. Every freakin week our 13 member guild has to compete against multiple 50+ member guilds. We stand no chance. Ever.

By the time we take a sector, Bam! it's gone 4 hours later because we can't compete with the number of fights the other guilds have.

It's gotten to the point that we don't even try for rank anymore. Just fight daily for the rewards.

Total f'n BS. F GbG!!

Ok ....It don't matter how....but here we are now in a battle ground in which you cant win... --- Let's first accept that fact.

Now that you have accepted that...move on...understand what will happen next...

Worst case...you will finish last. --- Accept it...

What happens next?

You will be demoted to fight against guilds who have less League Points (LP) then you ...you can see the LP now in guild description

So next BG season you will again put to same test...which is are you stronger than the others...if not....accept it...you will be demoted again....this will happen over and over again till you find your level of guild who you can dominate or at-least compete.

That's the balance that Inno has built in to GbG, sooner you understand how LP works....you may start thinking...hold on...I dont think we want to be first this season...we maybe better off getting 3rd of 4th..etc etc..


Study this guide: https://forum.us.forgeofempires.com/index.php?threads/guild-battlegrounds.27488/

Ask how stuff works...there are lot of folks will help you.
 

DeletedUser3485

It's working exactly as intended. The better your Guild does in previous GBGs the better the competition in the next GBG.

Keep winning and eventually you wind up in upper Platinum and Diamond where the top Guilds in the world play.

That;s not a flaw, that's a strength of GBG.

You fought hard and earned the right to play at the top. Congratulations!
LOL This week is a joke. A guild with 79 active members has already captured 10 sectors, 4 of them being the center of the map, in less than 18 hours of play. That isn't balanced. You do understand the word competition don't you? It means having a fair chance at being able to win vs your opponent. When a guild can put up an average of 35 battles per member, but one guild has 7 members and another guild have 79, well, lets do the math 35x7=245 and 35x79=2765. Seems like that isn't really competition, does it?
 

Nicholas002

Well-Known Member
Think about it...if it was an actual battle, one army of 7 against another army of 79, who do you think would win? (hint: it's the one starting with a 7;))
Either get more members, and win, or stay small, and you will eventually drop to a lower league where you are facing other small guilds.
 

Graviton

Well-Known Member
LOL This week is a joke. A guild with 79 active members has already captured 10 sectors, 4 of them being the center of the map, in less than 18 hours of play. That isn't balanced. You do understand the word competition don't you? It means having a fair chance at being able to win vs your opponent.

Guilds are matched based on their past performance. Seems generally fair, considering that each guild's past performance was achieved under different circumstances. If you were pitted every week against guilds of the exact same size, with no regard to past performance, then you'd probably win every week. That doesn't sound fair at all.

When a guild can put up an average of 35 battles per member, but one guild has 7 members and another guild have 79, well, lets do the math 35x7=245 and 35x79=2765. Seems like that isn't really competition, does it?

So next week the 7-member guild will be matched with other guilds that had lousy weeks and you'll be on top again. A fair chance to be able to win is not the same thing as a guaranteed win. Many contests that begin fair, in games and sports, end in routs. C'est la vie.
 

DeletedUser3485

It's working exactly as intended. The better your Guild does in previous GBGs the better the competition in the next GBG.

Keep winning and eventually you wind up in upper Platinum and Diamond where the top Guilds in the world play.

That;s not a flaw, that's a strength of GBG.

You fought hard and earned the right to play at the top. Congratulations!
 

DeletedUser3485

Shoot, even if all our members were so studly as to clear 100 battles each, it'd still only be 700. Nicholas002, I hate to burst your thought bubble, but even when we were competing at a lower level, the same issue was and still is there. That being match ups in GBG are supposed to be based on ACTIVE members. in no way, shape or form will 7 active members ever defeat 79 active members.
 
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