Goods Buildings & Tech Tree Requirements

Discussion in 'Best Guides' started by Rikus78, Oct 31, 2013.

  1. Rikus78

    Rikus78 Member

    Joined:
    Dec 9, 2012
    [​IMG]

    Content
    • Goods Buildings
    • Trade Ratios
    • Tech Tree Requirements

    Goods Building Information
    BRONZE AGE
    Goods Building

    Stone Mason
    Lumbermill
    Marble Mason
    Dye Works
    Vineyard
    Size

    4x4
    3x3
    3x3
    3x3
    3x3
    Produces

    Stone
    Lumber
    Marble
    Dye
    Wine
    -Boosted with

    Rock
    Tree
    Marble Rock
    Flower
    Grapes
    -
    Cost to build:
    Available Population needed:
    Construction Time:
    4-hour Production Cost:
    340 coins and 490 supplies
    108
    30 min
    100 coins and supplies

    IRON AGE
    Goods Building

    Limestone Mason
    Ebony Woodworks
    Iron Foundry
    Weaving Mill
    Jewelry Manufacturer
    Size

    4x4
    4x4
    3x3
    4x3
    3x4
    Produces

    Limestone
    Ebony
    Iron
    Cloth
    Jewelry
    -Boosted with

    Limestone Rock
    Ebony Tree
    Iron Ore
    Wool
    Gemstone
    -

    Cost to build:
    Available Population needed:
    Construction Time:
    4-hour Production Cost:
    1500 coins and 2400 supplies
    230
    1:30 hr
    200 coins and supplies

    EARLY MIDDLE AGES

    Goods Building

    Copper Foundry
    Granite Mason
    Alabaster Mason
    Goldsmith
    Beekeeper
    Size

    4x3
    4x4
    4x3
    4x3
    3x3
    Produces

    Copper
    Granite
    Alabaster
    Gold
    Honey
    - Boosted with

    Copper Ore
    Granite Rock
    Raw Alabaster
    Gold Nugget
    Honeycomb
    -
    Cost to build:
    Available Population needed:
    Construction Time:
    4-hour Production Cost:
    6000 coins and 10300 supplies
    340
    3:50 hr
    400 coins and supplies

    HIGH MIDDLE AGES
    Goods Building

    Brickworks
    Ropery
    Saltworks
    Herbs Merchant
    Glassblower
    Size

    4x3
    3x2
    3x4
    4x3
    4x3
    Produces

    Brick
    Rope
    Salt
    Dried Herbs
    Glass
    -Boosted with

    Clay
    Hemp
    Unrefined Salt
    Herbs
    Quartz
    -
    Cost to build:
    Available Population needed:
    Construction Time:
    4-hour Production Cost:
    14000 coins and 27000 supplies
    460
    7:30 hr
    800 coins and supplies
    LATE MIDDLE AGES
    Goods Building

    Basalt Mason
    Brass Foundry
    Silk Manufactory
    Talc Cutter
    Gunpowder Manufactory
    Size

    4x4
    4x4
    3x3
    3x3
    3x3
    Produces

    Basalt
    Brass
    Silk
    Talc Powder
    Gunpowder
    -Boosted with

    Basalt Rock
    Zinc Ore
    Cocoons
    Soapstone
    Sulphur Blocks
    -
    Cost to build:
    Available Population needed:
    Construction Time:
    4-hour Production Cost:
    27000 coins and 54000 supplies
    580
    11:20 hr
    1600 coins and supplies

    COLONIAL AGE
    Goods Building

    Paper Mill
    Coffee Roaster
    Wiremill
    Porcelain Manufactory
    Tar Kiln
    Size

    2x3
    3x3
    3x3
    4x4
    3x5
    Produces

    Paper
    Coffee
    Wire
    Porcelain
    Tar
    -Boosted with

    Spruce Wood
    Coffee Beans
    Nickel Ore
    Kaolin Clay
    Pine Wood
    -
    Cost to build:
    Available Population needed:
    Construction Time:
    4-hour Production Cost:
    37000 coins and 79000 supplies
    720
    13:30 hr
    2400 coins and supplies

    INDUSTRIAL AGE
    Goods Building

    Rubber Plant
    Coke Oven
    Textile Mill
    Whaling Station
    Fertilizer Plant
    Size

    5x3
    4x5
    3x4
    4x3
    4x5
    Produces

    Rubber
    Coke
    Textiles
    Whale Oil
    Fertilizer
    -Boosted with

    Latex
    Coal
    Cotton
    Whales
    Guano
    -
    Cost to build:
    Available Population needed:
    Construction Time:
    4-hour Production Cost:
    45000 coins and 102000 supplies
    1020
    14:30 hr
    3200 coins and supplies

    PROGRESSIVE ERA
    (requires two-lane roads from here on out)

    Goods Building

    Asbestos Factory
    Oil Refinery
    Machine Workshop
    Tinning Plant
    Explosives Factory
    Size

    5x5
    7x4
    6x4
    3x6
    4x5
    Produces

    Asbestos
    Gasoline
    Machine Parts
    Tinplate
    Explosives
    -Boosted with

    Asbestos Ore
    Crude Oil
    Machine Parts
    Tin Ore
    Diatomite
    -
    Cost to build:
    Available Population needed:
    Construction Time:
    4-hour Production Cost:
    54000 coins and 129000 supplies
    1200
    14:50 hr
    4000 coins and supplies

    MODERN ERA
    Goods Building

    Concrete Plant
    Food Processing Plant
    Flavor Laboratory
    Packaging Factory
    Construction Warehouse
    Size

    5x6
    4x6
    6x4
    7x4
    5x5
    Produces

    Ferroconcrete
    Convenience Food
    Flavorants
    Packaging
    Luxury Materials
    -Boosted with

    Rock
    Grapes
    Flower
    Tree
    Marble Rock
    -Unrefined Needs

    Wire
    Coffee
    Tar
    Paper
    Porcelain
    Cost to build:
    Available Population needed:
    Construction Time:
    4-hour Production Cost:
    66000 coins and 155000 supplies
    1360
    15 hr
    5 CA goods and 2400 coins and supplies

    POSTMODERN ERA
    Goods Building

    Tree Nursery
    Steel Plant
    Semiconductor Factory
    Industrial Filter Factory
    Genetics Research Lab
    Size

    6x4
    6x5
    4x6
    4x7
    7x4
    Produces

    Renewable Resources
    Steel
    Semiconductors
    Industrial Filters
    Genome Data
    -Boosted with

    Ebony Tree
    Iron Ore
    Gemstone
    Limestone Rock
    Wool
    -Unrefined Needs

    Fertilizer
    Coke
    Rubber
    Textiles
    Whale Oil
    Cost to build:
    Available Population needed:
    Construction Time:
    4-hour Production Cost:
    79000 coins and 185000 supplies
    1530
    15 hr
    5 InA goods and 2800 coins and supplies
    CONTEMPORARY ERA
    Goods Building

    Magnet Factory
    LNG Plant
    Plastics Plant
    Robotics Factory
    Bionics Research Lab
    Size

    5x5
    6x5
    4x6
    4x7
    6x4
    Produces

    Electromagnets
    Gas
    Plastics
    Robots
    Bionics Data
    -Boosted with

    Copper Ore
    Granite Rock
    Raw Alabaster
    Gold Nugget
    Honeycomb
    -Unrefined Needs

    Tinplate
    Explosives
    Gasoline
    Machine Parts
    Asbestos
    Goods Building

    Magnet Factory
    LNG Plant
    Plastics Plant
    Robotics Factory
    Bionics Research Lab
    Population

    2180
    1480
    1980
    2480
    2790
    Breaking Happiness

    (None)
    - 350
    - 100
    + 150
    + 300
    Cost to build:
    Construction Time:
    4-hour Production Cost:
    120000 coins and 278000 supplies
    15 hr
    5 PE goods and 3200 coins and supplies
    TOMORROW*
    Goods Building

    Translucent Concrete Plant
    Smart Materials Factory
    Papercrete Factory
    Preservatives Factory
    Nutrition Research Lab
    Size

    5x4
    5x5
    4x4
    4x5
    5x3
    Produces

    Translucent Concrete
    Smart Materials
    Papercrete
    Preservatives
    Nutrition Research
    -Boosted with

    Quartz
    Clay
    Hemp
    Unrefined Salt
    Herbs
    -Unrefined Needs*

    Ferroconcrete
    Luxury Materials
    Packaging
    Flavorants
    Convenience Food
    Goods Building

    Translucent Concrete Plant
    Smart Materials Factory
    Papercrete Factory
    Preservatives Factory
    Nutrition Research Lab
    Population

    2180
    3180
    2980
    2180
    1780
    Breaking Happiness

    (None)
    +500
    +400
    (None)
    -200
    Cost to build:
    Construction Time:
    4-hour Production Cost:
    153000 coins and 353000 supplies
    15 hr
    5 ME goods and 3600 coins and supplies
    *GBs produce the unrefined needs, hence they produce Modern Era goods in the Tomorrow Era.
    THE FUTURE
    Goods Building

    Earth Science Center
    Water Purifier
    Algae Farm
    Superconductor Factory
    Nanoparticle Laboratory
    Size

    5x5
    7x4
    6x5
    4x6
    5x5
    Produces

    Biogeochemical Data
    Purified Water
    Algae
    Superconductors
    Nanoparticles
    -Boosted with

    Sulphur Blocks
    Basalt Rock
    Cocoons
    Soapstone
    Zinc Ore
    -Unrefined Needs

    Renewable Resources
    Industrial Filters
    Genome Data
    Semiconductors
    Steel
    Goods Building

    Earth Science Center
    Water Purifier
    Algae Farm
    Superconductor Factory
    Nanoparticle Laboratory
    Population

    3620
    4920
    5020
    3220
    3620
    Breaking Happiness

    (None)
    +650
    +700
    -200
    (None)
    Cost to build:
    Construction Time:
    4-hour Production Cost:
    220000 coins and 481000 supplies
    15 hr
    5 PME goods and 4000 coins and supplies
    ARCTIC FUTURE
    Goods Building

    Nanowire Laboratory
    Transester Gas Catalyzer
    A.I. Research Center
    Paper Battery Factory
    Bioplastics Factory
    Size

    4x7
    5x5
    5x6
    6x4
    5x5
    Produces

    Nanowire
    Transester Gas
    A.I. Data
    Paper Batteries
    Bioplastics
    -Boosted with

    Nickel Ore
    Coffee Beans
    Kaolin Clay
    Spruce Wood
    Pine Wood
    -Unrefined Needs

    Bionics Data
    Gas
    Robots
    Electromagnets
    Plastics
    Goods Building

    Nanowire Laboratory
    Transester Gas Catalyzer
    A.I. Research Center
    Paper Battery Factory
    Bioplastics Factory
    Population

    4610
    4330
    5110
    4610
    5600
    Breaking Happiness

    (None)



    Cost to build:
    Construction Time:
    4-hour Production Cost:
    293000 coins and 638000 supplies
    15 hr
    5 CE goods and 4500 coins and supplies
    >1<----->2<----->3<----->4G<----->4MUE<
     
    Last edited by a moderator: Jun 22, 2016
  2. PhantomForger

    PhantomForger Well-Known Member

    Joined:
    Sep 27, 2012
    Goods required across the Tech Tree

    -BAIAEMAHMALMACAInATOTALS
    Stone0256166---175
    Lumber2603479---175
    Marble2372294---175
    Dye0274690---175
    Wine0583571---174
    Limestone-37028150--251
    Ebony-46342140--249
    Iron-138247100--242
    Cloth-117730130--248
    Jewelry-169010140--256
    ---EMAHMALMACAInA-
    Copper--2320150160-353
    Granite--460140150-354
    Alabaster--1420200120-354
    Gold--3041110170-351
    Honey--2030140160-350
    Brick---4060100220420
    Rope---4120110190424
    Salt---11100100210421
    Dried Herbs-- -3480110190414
    Glass---5080130160420
    ---------
    -LMACAInAPEMEPMECETOTALS
    Basalt80160170180---590
    Brass5060260210---580
    Silk40150210130---530
    Talc Powder70140130320---660
    Gunpowder50150210160---570
    Paper-8012022040--460
    Coffee-4017032090--620
    Wire-8016025090--580
    Porcelain-6016038090--690
    Tar-40150320130--640
    ---InAPEMEPMECE-
    Rubber--160260130450-1000
    Coke--105180320395-1000
    Textiles-
    100230300370-1000
    Whale Oil--110220430240-1000
    Fertilizer--95275160470-1000
    Asbestos---3302503404801400
    Gasoline---3003802304901400
    Machine Parts---3304502303901400
    Tinplate---3503402903801360
    Explosives---3003303903801400
    -MEPMECETEFEAF-TOTALS
    Ferroconcrete360250550440---1600
    Convenience Food350440400410---1600
    Flavorants190320400690---1600
    Packaging280300600420---1600
    Luxury Materials330380400490---1600
    Renewable Resources-300500550450--1800
    Steel-380400720300--1800
    Semiconductors-340550470440--1800
    Industrial Filters-290400750360--1800
    Genome Data-200400750450--1800
    ---CETEFEAF--
    Electromagnets--3705458400-1755
    Gas--510435915390-2250
    Plastics--3605507900-1700
    Robots--380500910420-2210
    Bionic Data--4005651035420-2420
    Translucent Concrete---5107200-1230
    Smart Materials---5708800-1450
    Papercrete---530775330-1635
    Preservatives---3109400-1250
    Nutrition Research---480520320-1320
    -----FEAF--
    Biogeochemical Data----450460-910
    Purified Water----380440-820
    Algae----460390-850
    Superconductors----425460-885
    Nanoparticles----465430-895
    Nanowire-----0-0
    Transester Gas-----0-0
    A.I. Data-----180-180
    Paper Batteries-----140-140
    Bioplastics-----200-200





    Goods Cost Ratios
    Lots of players like to use the cost of producing goods as their currency for trading. By using this ratio, the value of goods in each era are as shown:
    Age:BAIAEMAHMALMACAINAPE
    Cost1002004008001600240032004000
    BA value124816243240









    Age:ME
    (2400+CA)
    PME
    (2800+INA)
    CE
    (3200+PE)
    TE
    (3600+ME)
    FE
    (4000+PME)
    AF
    (4500+CE)
    --
    Cost48006000720084001000011700--
    BA value48607284100117--

    So offers on the trading board should look something like this:
    -BAIAEMAHMALMACAINAPEMEPMECETEFEAF
    BA12/1------------
    IA1/212/1-----------
    EMA-1/212/1----------
    HMA--1/212/1---------
    LMA---1/213/22/1-------
    CA----2/314/35/32/1-----
    INA----1/23/415/43/215/8----
    PE-----3/54/516/53/29/5---
    ME-----1/22/35/615/43/27/4--
    PME------8/152/34/516/57/55/339/20
    CE-------5/92/35/617/625/1813/8
    TE--------4/75/76/7125/2139/28
    FE---------3/518/2521/251117/100
    AF---------20/398/1328/39100/1171
    (Where [Row of Good's Age] * [Ratio] = [Column of Good's Age], so for example if you got to the PE's row, you will find (for the 3/5 you find under CA) you only need to offer 3 PE goods if you need 5 CA goods)

    There is a nice, easy, and quick converter here (in an external site): http://foe.dppro.nl/index.php?l=tools&s=fairtrade
     
    Last edited by a moderator: Jun 22, 2016
  3. ddbraz

    ddbraz New Member

    Joined:
    Jan 24, 2016
    This is a great tool. Can it be updated to show in HTML like it did before? Thanks.
     
  4. bomber9530

    bomber9530 Active Member

    Joined:
    Oct 20, 2015
    Created an Excel Spreadsheet based on the above information. This is not all broken up and gives totals of all the goods needed for the tech tree.

    [​IMG]
     
    abhijeet2200 likes this.
  5. ddbraz

    ddbraz New Member

    Joined:
    Jan 24, 2016
    Very nice, thanks. And thanks to the Moderator that reset the HTML above as well!
     
    bomber9530 likes this.
  6. ByeOrDie

    ByeOrDie Well-Known Member

    Joined:
    Feb 5, 2014
    Sorry for not getting to this one sooner; just replaced everything I saw in the best guides section about a week ago, and forgot about this one.
     
  7. Peltast

    Peltast New Member

    Joined:
    Dec 23, 2016
    Regarding the "Goods required across the Tech Tree" information, the number for the amount of SILK required during INDUSTRIAL AGE is wrong. It is not 210 as stated but 230 instead (100 for RIFLES, 30 for RECONNAISSANCE, 100 for LAW AND ORDER).
     
  8. peeweesrevenge

    peeweesrevenge Active Member

    Joined:
    Apr 10, 2017
    Love this info! A must have!
     
  9. DawnLight the Just

    DawnLight the Just Active Member

    Joined:
    Jan 30, 2015
    Since the upper ages require earlier age goods in order to make the upper age goods, I wonder if an updated version of this could be produced. But I agree, an awesome resource!
     

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