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Goods requirements of the Research Tree

Discussion in 'Pending' started by HaekelHansi, May 21, 2012.

  1. Daniel

    Daniel Guest

    Psychology 101: Anyone who plays a PvP game (with key words like "Empires" in its title) and fights other players is really lacking in self-esteem and respect, whereas those who play the same PvP game for non-PvP aspects are in fact the mature, sound, and quite pleasant players.
  2. Lex

    Lex New Member

    Aug 6, 2012
    Yeah - I'm a fan of Civilization V (really, the whole series) and the early ages of man in general, so the technology advancements are really what drew me to the game.

    It's also very well rendered for a free browser game, so kudos to the Developers. ^_^
  3. fflam

    fflam Member

    Jun 6, 2012
    if you join a guild you can trade goods freely with guild members. it really open up your trading options.
  4. Ziggie

    Ziggie Guest

    Not to diminish all the hard work you put into this (which I am sure was many hours) and I am grateful for the effort on your part, but I can follow the arrows just as well on the tech tree in game. What I am looking for is more of a list of supplies needed. Something along the lines of Bronze Age: 2 marble and 2 lumber, Iron Age: 48 stone, 68 wine, 39 dye, 3 limestone, 57 marble, 60 lumber, 4 ebony, 16 jewelry, 13 iron, and 11 cloth .... and a grand total at the end so I can plan ahead. Knowing that I will need 300 stone to open everything that needs stone would be helpful in that after I get to that point I can get rid of the building and put in an extra limestone building instead because I still need to make another 150 of those, or I know I can put any extras in trade. Am I in the wrong spot? Did someone post that already and I missed it? Could it be added onto that reserved page?
    Cheers ~Z~
  5. Daniel

    Daniel Guest

    [jumpfrom]Goods by Age[/jumpfrom]

    Last edited by a moderator: Aug 28, 2012
    gimccla likes this.
  6. Dominotx711

    Dominotx711 Well-Known Member

    May 28, 2012
    Can you add at the top of that post {jumpfrom}Goods by Age{/jumpfrom} brackets replacing {}
    If you can do that I can add it to my newbie guide.
  7. Daniel

    Daniel Guest

    Done and done.
  8. Slygoxx

    Slygoxx Member

    Jun 10, 2012
  9. Dominotx711

    Dominotx711 Well-Known Member

    May 28, 2012
    I haven't played with it yet. I was out of the house.
    Eventually I will get the time to go in and jack with it.
    Thanks for letting me know though. I am thinking the jumpto only anchors per thread.
  10. HaekelHansi

    HaekelHansi Guest

    This is not correct anymore as the graph does not consider the 3 new goods implemented some time ago as well as the consequences for 3 old goods:

    Stone: -34 HMA and -80 LMA
    Limestone: -120 LMA
    Gold: -50 LMA
    Dried Herbs: +34 HMA and +80 LMA
    Talc Powder: +70 LMA
    Gunpowder: +50 LMA
  11. Daniel

    Daniel Guest

    Oh true that....I'll maybe post an updated version sometime, when I have some time.
  12. HaekelHansi

    HaekelHansi Guest

    For a sneak preview of the upcoming Colonial Age, you may want to check out my updated tables HERE.
  13. gimccla

    gimccla Guest

    Warning! One item of interest that I have not seen anywhere is the "Physics" located at the end of the "Early Middle Age" is a bottleneck! If you can not complete this research, you will not be able to progress! All of the first research areas in the "High Middle Age" proceed from "Physics".
  14. HaekelHansi

    HaekelHansi Guest

    Added the CA tree as well as a new list of all goods required for the tree in 6 ages.
  15. HaekelHansi

    HaekelHansi Guest

    Please take note that limestone requirements have been adjusted in 3 ages with one of the recent game updates.
  16. Dadnking

    Dadnking Member

    Nov 21, 2012
    Can we get the Industrial age requirements added to this, ASAP? Give us folks who have been waiting patiently a chance to plan?
  17. Lanthano of Kruptos

    Lanthano of Kruptos Active Member

    Nov 13, 2012
    Brick - 220
    Rope - 190
    Salt - 210
    Herb - 190
    Glass - 160

    Basalt - 170
    Brass - 260
    Silk - 210
    Talc - 130
    Gun Powder - 210

    Paper - 120
    Coffee - 170
    Wire - 160
    Porcelain - 60
    Tar - 150

    Rubber - 160
    Coke - 105
    Textiles - 100
    Whale Oil - 110
    Fertilizer - 95

    I believe.
  18. HaekelHansi

    HaekelHansi Guest

    The industrial age requirements and much more can be found on the .zz forum, I will update all my tables here on .us once the new age hits the servers.

    You need to register there to view the forum.
  19. HaekelHansi

    HaekelHansi Guest

    Updated with the Industrial Age part of the tech tree.
  20. HaekelHansi

    HaekelHansi Guest

    Added the Progressive Era Tech tables.