1. Cultural Settlement - Feudal Japan

    Arising from the Sengoku period of Feudal Japan, the clan of Akechi Mitsuhide has requested your help.
    As the Daimyo of his village, it is your task to lead the Feudal Japan to prosperity! Detailed information here!
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  2. Changelog 1.156

    Hello Queens and Kings,
    The update to 1.156 will take place on Wed, July 10, 2019. There will be a short period of downtime during the update, we apologize for any inconvenience caused during this time.
    For the detailed description of the upcoming changes, please see the details here.
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  3. GvG Improvements

    Hello Queens and Kings,
    We'd like to keep you updated on what we're planning to do, as we're about to get started on implementing the following improvements, and would love to hear some community insight into if you feel these additions address some of the fundamental issues GvG faces.
    For the detailed description of the upcoming changes, please see the details here.
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  4. Changelog 1.157

    Hello Queens and Kings,
    The update to 1.157 will take place on Wed, July 24, 2019. There will be a short period of downtime during the update, we apologize for any inconvenience caused during this time.
    For the detailed description of the upcoming changes, please see the details here.
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[Graphic Errors Collection Thread]

Discussion in 'Confirmed' started by HaekelHansi, May 17, 2012.

  1. HaekelHansi

    HaekelHansi Guest

    Please use screenshots to document any graphical glitches you encounter.
     
  2. ouroborus

    ouroborus Guest

    Last edited by a moderator: May 29, 2012
  3. Dominotx711

    Dominotx711 Well-Known Member

    Joined:
    May 28, 2012
    Haekel, I agree with ouroborus's issue, as I am getting it as well.
     
  4. HaekelHansi

    HaekelHansi Guest

    There's a fix announced with the 0.10.0 update (not here, but on CJ's en forum).
     
  5. Good Feather

    Good Feather Guest

    The Dye works appears to have a graphic fragment. Looks like there is a flag pole that shouldnt be there. If it is intended to be there then that is a poor excuse for a flag pole. I've seen flag poles in the West game and that ain't no flag pole. :razz:

    proof:
    [​IMG]

    verified it in Google Chrome and happens in Firefox.
     
  6. Slygoxx

    Slygoxx Member

    Joined:
    Jun 10, 2012
    Multiple buildings have a 'flag pole', not just the dye works (the wineyard has one). It does, however, only seem to appear on goods buildings. I have yet to see a flag pole on any other building type.
     
    Last edited: Jul 20, 2012
  7. Good Feather

    Good Feather Guest

    My blacksmith got motivated and I went to see what I was building as I collected my other smiths... this one didn't end at the same time as the rest.

    see blacksmith has these options
    [​IMG]

    My other smiths show pics based on the above pic, but today when the smith was motivated its building something worth 984?? ok that is 12.3x what I thought I was building at 8 hours while I slept.

    and what are they building???
    [​IMG]
     
  8. Daniel

    Daniel Guest

    LOL....the picture just put it over the top
     
  9. Good Feather

    Good Feather Guest

    the worst thing about it... is that it wasnt a 4 hour job like I thought. It must have been a 1 hour job because I showed up late to pick it up.
     
  10. Hellstromm

    Hellstromm Active Member

    Joined:
    Mar 2, 2012
    Goodfeather, let me know if you're able to reproduce it
     
  11. HansWurst

    HansWurst Guest

    looks like motivated tannery + enthusiastic population so 8 hours = 410, motivated x2, enthisastic x1,2... 410 x 2 x 1,2 = 984
     
  12. Daniel

    Daniel Guest

    I'd post pics, but I'm too damn lazy and it's an easily reproducible glitch anyway.

    When going to the army management tab when viewing your town, if you have 3 or more pages of units, the following can occur. I had 4 pages of units when this occurred, and so that'll be my reference. This doesn't work when you view the first page of units. But if you scroll over to page 2, double click the 2/4 page indicator at the bottom to highlight it, and then flip over another page, the page counter doesn't show 1/4 or 3/4, but rather 1.0625/4, 2.0625/4, and so on. If you start the glitch on page 3, the number becomes 2.125/4, 1.125/4, etc. Just a minor thing.
     
  13. HaekelHansi

    HaekelHansi Guest

    I'll help you out here ;-)
    Also note that the selected units can jump out of their box a bit....
    [​IMG]
     
    Last edited by a moderator: Aug 10, 2012
  14. angelwerks

    angelwerks Guest

    ​some of the walkers are walking on my roofs

    [​IMG]I noticed this when i focused in to see the details on the houses.
    It repeats.... May be a bug, may be graphics, but I think they might want to be roofers....
     
    Last edited by a moderator: Aug 17, 2012
  15. angelwerks

    angelwerks Guest

    I have an image but i'm too tired to load it up... got to post it somewhere blah blah blah, first attempt didn't work...
     
  16. angelwerks

    angelwerks Guest

    I did... they still want to be roofers. It seems to happen only on the graveled roads, and on the paths, at some spots, their tops are cut off, like under the grass in the cottage[​IMG][/IMG]

    See him, hes even taking some of my stuff. Look at his back pack. His wife is in on it too!
     
    Last edited by a moderator: Aug 17, 2012
  17. Gnosoupforu

    Gnosoupforu Guest

    Random Drawing issue with Cottage in front of Rook Tile House

    When a Cottage sits adjacent to the front of a Roof Tile house, the Roof Tile House is sometimes drawn over the back part of the Cottage. After a short period of time, the drawing corrects itself to later be shown incorrectly.

    Reproduce Steps:
    1. Build a Roof Tile House
    2. Direct adjacent to the Roof Time house (to the right of the house but in front) build a Cottage
    3. Observe how the houses are drawn overtime

    Again, this is difficult since the drawing issue is not repeatable immediately as you have to wait, watch and note if/when it happens. Not sure if hovering over the house makes it happen faster. Have noticed that when people are walking up and down paths seems to coincide with it correcting.

    Also, I have my houses surrounded by paths running what looks to be North to South on each side. So what it would look like on the screen is Road->Roof Tile House->Cottage->Road when looking at the screen from left to right.

    Sorry, not much to go on.
     
  18. Dominotx711

    Dominotx711 Well-Known Member

    Joined:
    May 28, 2012
    I think this is a graphic error, might want to post it there. Haekel keeps tabs on all the graphic errors over yonder :D
    Might I suggest taking a screenshot next time so there is a visual.
     
  19. HaekelHansi

    HaekelHansi Guest

    - merged threads -

    Screenshot please.
     
  20. silverhammer

    silverhammer Guest

    I've been having an odd error. Sever cache-cleared refreshes have not fixed it.[​IMG]
     
    Last edited by a moderator: Aug 20, 2012

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