DeletedUser3556
We'll that explains the forge point scaling at least.
http://forum.us.forgeofempires.com/showthread.php?5697-GB-rebalance-and-GvG-treasury
update and final decision on the GB rebalance issue.
http://forum.us.forgeofempires.com/showthread.php?5697-GB-rebalance-and-GvG-treasury
update and final decision on the GB rebalance issue.
To clarify, did the developers decide to remove the level cap because it was planned all along? Or because they saw the overwhelmingly negative feedback over the changes?
I'm enjoying watching all the rage here, as though people think that somehow these nerfs apply only to them and not their neighbors as well...... As though these nerfs are somehow putting them at a disadvantage while everyone else gets to keep +5% +5% per level zeuses. This is pretty hilarious.
My St. Basil is now not worth the space it is taking up. I would never have considered building it for a pitiful 3% boost per level, and I certainly will not be spending any forge points to level it up any further for a worthless 3%. Something of value was stolen from me, and knowing that it was also stolen from my friends and neighbors does not make me feel any better.
To clarify, did the developers decide to remove the level cap because it was planned all along? Or because they saw the overwhelmingly negative feedback over the changes?
A watch fire does not work with GvG and also does not provide attack boost to your defending units in PvP.
You are aware that nobody has to do GvG, and if you simply never click the button, you never enter GvG, and you lose absolutely nothing for not participating?
Yes, I am also a diamonds buyer, but I will not be buying any more any time soon. Or putting up any more GBs. This game attracted and kept a large number of players because it satisfied many playing options, not just war games. I think this will cost them a lot of players
Nobody has attacked mine yet, but rest assured the new bonus does apply. I can see this several times when fighting neighbors.
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Nobody has attacked mine yet, but rest assured the new bonus does apply. I can see this several times when fighting neighbors.
To clarify, did the developers decide to remove the level cap because it was planned all along? Or because they saw the overwhelmingly negative feedback over the changes?
I think you picked a bad example. St. Basil was barely nerfed at all.
I think the biggest problem here is that the developers simply won't admit they made a mistake. But instead of just complaining about it (which I admit that's all I've done so far) I'd like to offer a workable solution (which has been suggested before but bears repeating):
1: forget the caps; 3 percent level 11 is not good enough.
2: reset all attack/defense levels to their previous levels.
3: make GvG a FOE2 game all by itself.
If you did these things, there would be a lot more happy players and a lot less players leaving the game.
The developers have not "made a mistake", they have doen what they diod with careful forethought. They considered both present and future content.
We, as players, can only see the current features, the devs are looking a year ahead. The removal of the GB cap is something they have been discussing for quite awhile, The vouchers are your response to the complaints, not the removal of the level cap.
There are many more changes and additions to the game ahead, and yes many of them are a direct result of player feedback.
Now, let's all have a flashback moment......
Remember when every other thread or post seemed to be a request for guild wars....those were the good old days....:up: