Tall Order
New Member
I am seeing the total amount of Prestige in Angkor going up by a very large amount daily. I am talking total amount in all guilds. How is this happening? How exactly is GBG prestige calculated?
Prestige isn't going up by large amounts daily. It went up after Battlegrounds ended, but the amount of prestige from Battlegrounds was not (yet) the correct amount. There was an issue with one of the servers (EN) needing to revert from 3 recalcs a day to 1 recalc a day. Once that happened and was verified to be correct, then today all servers were updated to the correct amount of prestige from GBG (which was 3 times what it had been).I am seeing the total amount of Prestige in Angkor going up by a very large amount daily. I am talking total amount in all guilds. How is this happening? How exactly is GBG prestige calculated?
The prestige ranges for GBG are:Okay, well that explains why I saw it go up the last two times I checked. So now that the correct prestige is being applied from GBG could someone reveal how this number is arrived at? Is it a set amount for the league you are in? Does the victory points from your previous gbg go into a calculation?
Along with allowing tavern boost for extra turn, would you also like to see 8, 9 and 10 choices instead of 4, 5 and 6?I’d like to suggest that you allow the tavern silver boosts such as ‘extra turn’ to work for negotiations in Battlegrounds, and attack strength boost for fighting. At least the extra turn. It will make it feel like less of a pay-to-win diamond grab. Battlegrounds is a fun new guild cooperation feature, and it would be nice to see it more about resource strategy rather than who can afford more diamonds.
Just decide to never use diamonds. Then it's entirely about a good resource production / management strategy and negotiating skill. It's your choice to use diamonds or not, just like when your presented with the option to use them in DC, GE, or Settlement negotiations.I’d like to suggest that you allow the tavern silver boosts such as ‘extra turn’ to work for negotiations in Battlegrounds, and attack strength boost for fighting. At least the extra turn. It will make it feel like less of a pay-to-win diamond grab. Battlegrounds is a fun new guild cooperation feature, and it would be nice to see it more about resource strategy rather than who can afford more diamonds.
Not exactly. Guilds are located on the map in MMR order, with the lowest MMR guild at the 12:00 position (A4A) and the rest being placed on the map clockwise in increasing MMR order.Location of your home province? Random.
Not exactly. Guilds are located on the map in MMR order, with the lowest MMR guild at the 12:00 position (A4A) and the rest being placed on the map clockwise in increasing MMR order.
In most battlefields there isn't going to be much difference between the guilds with the highest and lowest MMRs. And up at the top of the standings, the top guilds are going to dominate no matter where they are placed.So the highest and lowest are always next to each other? That doesn't seem sensible to me...
While that may be true, there's nothing a guild can do to ensure a specific spot, so where they end up on the map, from the perspective of the guild is random.Not exactly. Guilds are located on the map in MMR order, with the lowest MMR guild at the 12:00 position (A4A) and the rest being placed on the map clockwise in increasing MMR order.
I want detailed log, or else it's so scattered. Some ppl never see the messages while on a battle spree. We can identify and tell them to read the threadsTeamwork. I already said how my guild learned to coordinate attacks against the most important provinces so our attacks aren't wasted on multiple provinces at the same time. I suppose guilds will appoint people to direct action in GBG if they haven't already, and good guild members will learn to follow their lead. I've seen guilds who achieve results in GE and GvG without resorting to strict controls because the players want to work as a team. Or in simpler terms:
I don't have a problem with logs showing who initiated an attack on a province. I'm against giving only guild leaders the ability to initiate attacks or delete flags they don't want. If the guild leaders can see who's attacking where and they don't like it, let them take action by either telling the player to stop or booting from the guild if it's a problem.
There's also this: Restricting guild leaders to opening new levels in GE is a problem in guilds where the leaders aren't playing actively. It blocks the other players from advancing farther, and it hurts the guild by giving it less ability to advance. GvG may restrict sieges, but that feature seems to be largely locked up in stalemates except for the hour or two after recalc when most people do their fighting. GvG guilds usually don't let a siege sit open for hours at a time from what I can tell, so unless a player is Trusted, he or she has to wait for someone else to start up a fight.
Restricting fights in GBG would mean that a guild won't be able to do anything to counter aggression if none of the players who have the ability to act aren't on at a given time, and since guild ranking is counted hourly, that will hurt a guild over the long run. GvG can park all they want when there's only a single recalc a day. So guilds need to learn to coordinate and how to strategize with this feature.
I also say there's no such thing as "rogue flags". Yes, there might be times when a guild member ignores the rest of the guild and starts a fight in a province that's not worth taking at the moment. But there's also times when you want to switch focus to a different province because the battle lines here are a lot less stagnant than GvG, and it becomes more important to capture a different province. Guilds need to be able to coordinate and communicate when there's multiple flags are up which flag is the most important one at the given moment.
Just keep telling everyone to read the threads. They'll get it. It's only round 2.I want detailed log, or else it's so scattered. Some ppl never see the messages while on a battle spree. We can identify and tell them to read the threads
No, he does not. I know this from personal experience. I joined a guild midway through the first round and received nothing at the end of the cycle.10. If a player joins a guild in the middle of a Battlegrounds cycle, does that player win the same bundle of Honor Selection fragments at the end of the cycle?