Sure, this will fly. Here's what I'm seeing in this proposal. Tell me the reception this will get within Inno.
"People are willing to spend too much money to gain an advantage. I propose we limit Inno's ability to make money by limiting how many diamonds much money people can spend and/or cut the effect of their spending in half because others can't or won't spend that much."
Seriously, how dumb do you think the leaders at Inno are? This is seriously DOA.
I wasn't around at the time so I'm not sure if this is correct, but Inno did pull a little bait-and-switch right? Was there a time when attack-boost scaled proportionately, but then they make attack boost dramatically less effective past a certain point so you couldn't one-shot your way through the game?
I understand this from a balancing perspective, but this is a game where people pay for things like attack boost- whether it be with money or time and effort. So...wouldn't doing that be a sort of bait-and-switch?
It's one of the reasons I think they didn't get rid of GvG either. Because Support Pool has no use outside of GvG, but GB's like the Arc have it as a bonus, so that would have been robbing people of the time and effort used to raise them. Although I think they could recalibrate Support Pool to be a Guild-based rise on the defense-boost of attacking armies in the guild. Not complaining, I just wondering how they move.