Guild Battleground Feedback:
Very frustrating and unsatisfying.
1. It’s way too long. Should be 5-6 days tops. One group steam rolls and then everyone else gives up.
2. There should be a way for leaders to mark a sector for attack.
3. There should be a way for members to see who is attacking. It’s almost impossible to know who’s attacking the wrong sector.
4. The matching system is terrible. We have one over powered huge team who can spend like mad, wiping the floor with everyone else. As said before, people just give up because it's not rewarding to repeatedly get punched in the face for very little progress, or to have those gains constantly taken away from you.
5. Too expensive. Part of this is long term effort and troops needed to go the full distance. Ties in with #1.
It's fun when you're making progress, but the endless-back-and-forth fight for sectors is a huge turn off- way more than initial fun. There's a ton of fun games out there completing for time, and the slog isn't worth it.
If your forced to fight someone, you want it to be even. It's not.
So far, thumbs down. Right now I wish there was an "opt out" button for each session.