ODragon
Well-Known Member
That's cute. I did about 30 fights in a row and won literally nothing but a dent in my lifespan
When you feel the game is a "dent in your lifespan" maybe its time to quit.
That's cute. I did about 30 fights in a row and won literally nothing but a dent in my lifespan
An interesting proposal but I haven't gotten to Arc 200 yet so I won'tWhen you feel the game is a "dent in your lifespan" maybe its time to quit.
Arc stops increasing the % boost at Arc 180. Only reason to go higher is treasury goodsAn interesting proposal but I haven't gotten to Arc 200 yet so I won't
You think so? I mean... I have more than I need, so it's not a worry for me, but I do earn plenty of them. Nice assumption, though.Don't worry, you may be playing longer than me but I am earning more FP and Diamonds than you in GBG
GBG should be interworld like GE. You can't win unless several of your guild members have 9-digit points. You can't even get off the beach against those guilds, so why play it.Oh dear god, what a mess the initial match-ups will be.
Considering how much of an issue that has been on Beta, why didn't they just start everyone in Gold or Copper on an equal footing and let things work themselves out? Now we are going to be hearing complaint after complaint about how unfair it is that X guild got promoted even though we have defeated them every round so far, and they get more rewards, more prestige for their guild giving them a higher ranking, etc, etc.
And that unfairness (whether real or perceived) makes people frustrated and not want to play. Why put up artificial impediments that can otherwise be avoided? Do the devs really want players to become discouraged and not play, making this no better than GvG?
It's been 50 days on Beta, and the guild leagues aren't even close to sorting themselves out. How many months of this are we going to have to put up with and listen to?
Also, I hope that the devs make the live version not show that a guild has won rewards if the guild didn't qualify to receive rewards. That is going to flood the forums for a long time as well if they didn't, as players complain that it isn't fair that a guild got almost as much reward as they did for doing nothing (while not realizing that the guild that did nothing got nothing).
As an aside, it would be nice to see the number of advances needed for a guild to qualify for rewards be added to that section of the FAQ (40 I believe it is now).
If not, I guess Agent will have himself a lot of fun...
GBG should be interworld like GE. You can't win unless several of your guild members have 9-digit points. You can't even get off the beach against those guilds, so why play it.
You can't win
Somehow I don think inter-world would change that as GE is randomised based on size but GBG is performance based. It may even make it harder then it is now. You’d pitch old worlds that have been around since Day 1 against guilds on worlds that have only been around for one or two years.GBG should be interworld like GE. You can't win unless several of your guild members have 9-digit points. You can't even get off the beach against those guilds, so why play it.
GBG should be interworld like GE. You can't win unless several of your guild members have 9-digit points. You can't even get off the beach against those guilds, so why play it.
Not possible. If it were, it would be the same as GE: you compete against yourself.what happens if my guilds from different worlds are on the same GbG map?
Not possible. If it were, it would be the same as GE: you compete against yourself.
If you do it perfect, you will win the 4 good, 3 turn negotiation 95% of the time, win the 5 good, 3 turn negotiation 83% of the time, and win the 6 good 3 turn negotiation 67% of the time.I don't know the exact math but I'd say it's at least 30% of the time I fail on a 5 item negotiation).
You've pretty much killed anyone who wants to make a trading city and participate in GBG.
1) those players and guilds who are up at first light in an early time zone (Eastern U.S. or earlier) can jump on the map before most players are up and about such as in the Western U.S. time zones and begin to compile a huge early victory point hourly flow that can be 2X-3X what any other guild on the map can construct.
Applying the same logic that limits the number of FPs an individual player can accumulate to 8
1 per hour
100 total before being obligated to reduce their total on hand FPs
I propose that guilds in GBG be limited...
the game algorithm should be modified to include a check that all provinces belonging to a guild are adjacent on at least one boundary...
Please make it so when a guild puts up a stop sign guild members literally cannot attack that sector.
If only people could follow directions. They made GbG strategy, right? But if people can't follow directions what strategy is there? Making a stop sign literally restrict hitting a sector would help this along.I think Inno was clear that they want to allow individuals to play GBg. If you are allowed to stop them by blocking all available sectors, how will they get rewards? This is too much control. When it first came out, you couldn't even put up those "stop signs" because they didn't exist. Inno gave us a compromise by adding them to the game the way they are. If they had wanted them to be barriers, they would've made them that way.
It's up to you to get your guild members to behave properly. Besides, some guilds I'm in don't use the stop sign for the same purpose you do. That symbol means whatever your leadership decides to have it mean, the meaning is not set in stone.If only people could follow directions. They made GbG strategy, right? But if people can't follow directions what strategy is there? Making a stop sign literally restrict hitting a sector would help this along.