mamboking053
Well-Known Member
Any news on when this is getting released to beta?
Guild Battlegrounds is still in the concept stage. There does not appear to be any code written yet. I would not expect to see it hit Beta until early next year. In other words, Inno is still a long ways off, don't expect to see it hit beta any time soon.Any news on when this is getting released to beta?
Yes, but rants about and suggestions for changes to GvG are not pertinent to this thread. GvG issues will be addressed as well as they can be, but no substantive changes will be made, according to everything official I have seen from Inno. (Which is the same thing everybody else here has access to.)I think that's it's ok if we mention GvG as long as it's pertinent to the new feature. Like making comparisons, or carry over features we might like to see. Is this correct?
Ok..I mis-worded my suggestions i guess. I mentioned GvG as examples because it's the easiest way for me to make my suggestions... understandable.Yes, but rants about and suggestions for changes to GvG are not pertinent to this thread. GvG issues will be addressed as well as they can be, but no substantive changes will be made, according to everything official I have seen from Inno. (Which is the same thing everybody else here has access to.)
PLEASE NOTE: We want to hear your feedback regarding GvG and the new Guild Battlegrounds. However, I must ask that we remain civil. No bashing of others, no attacking. Any off topic posts may be removed. You are the best players of the best game around. Let's please act like it.
Now are we going to keep arguing about this or can we get back to the main topic of GBG and closely related side topic of GvG? Let the mods decide which posts are within the guidelines or offtopic and if you wish to appeal a decision contact either the relevant mod or the CM(s) privately.To be honest, the Game Developers were clear that nothing else will be done for GvG but if players want to take their time and effort to provide additional insight, let them as this will be one of the last times GvG is addressed.
None of it is expected to fix strategic issues with GvG. They have said that they're only going to try to address performance issues with it going forward.I don't think any of this will address the main issues with GVG - that it is owned by the big guilds, that unless your entire guild can fight exactly at reset you lose, and that changes already made have simply made it more difficult for smaller guilds. Add in the fact that a guild's global ranking is determined almost entirely by GVG and you have a recipe for disaster.
Guilds need to be able to release their HQ, otherwise the map is full of tiny guilds each holding one sector because they can't get anyone to release them. And bring back the attacking NPCs, so the bigger guilds don't simply wall off a bunch of empty space that no one can get to. And then figure out a way to stagger reset, so even smaller guilds have a chance to fight on more than one map.
They didn't say that it wasn't possible, just that it wouldn't be at this time. Personally, I hope it never is cross world.
Same here...I don't think "cross-worlds" is the way to go.
My only concern with staying "in-world" is with the older legacy worlds. My primary fighting world is on B. I'm in a prominate GvG guild, so I expect to always have active GBG opponents to fight, as I would expect the other top 10 guilds to find themselves in the same league.
But...there are a ton of "dead" guilds, mostly small, that may clog up the lower leagues with inactivity. Maybe INNO has a way in mind to mitigate this. The one advantage I see GvG having over this new format, is guilds are not "randomly" put in. I worry about the older world, and inactive guilds.
There was an answer to this on the beta forum from one of the game developers. Here is the gist of what was said regarding your concern.But...there are a ton of "dead" guilds, mostly small, that may clog up the lower leagues with inactivity. Maybe INNO has a way in mind to mitigate this. The one advantage I see GvG having over this new format, is guilds are not "randomly" put in. I worry about the older world, and inactive guilds.
makes sense...thank youThere was an answer to this on the beta forum from one of the game developers. Here is the gist of what was said regarding your concern.
When GBG goes live every guild will be automatically enrolled and placed on a map the first week. Those guilds with no activity on the map the first or second week will go into an 'inactive' pile, so those guilds will no longer be matched up and placed on a map. If a guild that has gone inactive later decides they want to participate in GBG, there will be a switch to turn it back on. They'll then be matched up and placed on a map to battle other guilds the next round of Battlegrounds.
Sounds like it will take a few weeks to sort things out initially, but after that, the Leagues should start to form and sort quickly.
I like itThat's an interesting idea.
Here's two more:
Shield Wall: grants bonuses to armies defending a sector.
Peace Conference: temporary reduction in negotiation costs.
Maybe these abilities could appear randomly, to keep things unpredictable and giving players the opportunity to use different approaches.
Hell.. since this thing hasn't been created yet..lets think outside the box for a bit.
How bout this...perhaps we could have some sectors grant special abilities.
Example:
Sector 12.77 grants the ability "battle cry".
Once a guild takes sector 12.77, their troops are granted the ability "battle cry" for one hour.
Once Battle Cry is enabled, all troops will start the battle with +25% attack & defense. This will remain with the troops thru their first 3 turns. (making it ideal for ranged units).
There could be abilities that favor each unit type.
Battle Cry is just an example, not a suggestion. But seriously, let's get creative.
I suspect this is the idea behind the buildings we'll be able to build in a conquered province. Although we don't know specifically what they'll be, we do know they will grant some benefit to building them. Unless blown up, those buildings and their benefits stay with the province, so acquiring a province with buildings will be especially attractive.That's an interesting idea.
Here's two more:
Shield Wall: grants bonuses to armies defending a sector.
Peace Conference: temporary reduction in negotiation costs.
Maybe these abilities could appear randomly, to keep things unpredictable and giving players the opportunity to use different approaches.