FiveCentFather
Member
After reading through all the comments here it's clear that GvG players are playing a completely different type of game than most regular FOE players. They are a small, but vocal and excitable group (that's not an insult, just an observation).
In my previous comment I intimated just dropping GvG for the new system, but I think there's a more fundamental issue here. I think the REAL-TIME aspect of the current GvG system (the recalc) is the DRAW to FOE for these particular players. While FOE is NOT primarily a real-time strategy game, because of the way GvG was implemented, it has BECOME that for these players. Getting online all at the same time with chat programs and drawing plans and implementing them all coordinated in real-time is an exciting way to play a game, and I get that (not my cup of tea, but I understand the draw). But, honestly, that's not FOE. AFAIK, it was never meant to be a real-time strategy game. And GvG is the ONLY part of the game that demands that kind of real-time coordination to play effectively.
So for the GvG real-time strategist, GE IS boring and pedantic. But for those of us who like a slower-paced game that we don't HAVE to be on at some particular time of day in order to participate and contribute to the success of our guild, the current GvG system is uninteresting or out of reach, and while GE is good, it's not ultimately satisfying. So, a new GvG system that rewards us "slower" players sounds like a great idea. That doesn't make US right and them wrong, or vis versa. It's just a differing of play styles.
Inno has to decide if FOE is going to be a real-time strategy game or a more leisurely-paced game in the GvG area. This new system sounds like they are trying to create a GvG system that will appeal to players who don't like or can't commit to a real-time strategy experience. That's why they are talking about keeping the current GvG. They WANT to appeal to EVERYBODY'S play style. But I don't know if that's really feasible. There will always be players that HATE the new system, but love the old one, and vis versa, because they are fundamentally different in how they approach gaming.
Glad I'M not a developer right now.
In my previous comment I intimated just dropping GvG for the new system, but I think there's a more fundamental issue here. I think the REAL-TIME aspect of the current GvG system (the recalc) is the DRAW to FOE for these particular players. While FOE is NOT primarily a real-time strategy game, because of the way GvG was implemented, it has BECOME that for these players. Getting online all at the same time with chat programs and drawing plans and implementing them all coordinated in real-time is an exciting way to play a game, and I get that (not my cup of tea, but I understand the draw). But, honestly, that's not FOE. AFAIK, it was never meant to be a real-time strategy game. And GvG is the ONLY part of the game that demands that kind of real-time coordination to play effectively.
So for the GvG real-time strategist, GE IS boring and pedantic. But for those of us who like a slower-paced game that we don't HAVE to be on at some particular time of day in order to participate and contribute to the success of our guild, the current GvG system is uninteresting or out of reach, and while GE is good, it's not ultimately satisfying. So, a new GvG system that rewards us "slower" players sounds like a great idea. That doesn't make US right and them wrong, or vis versa. It's just a differing of play styles.
Inno has to decide if FOE is going to be a real-time strategy game or a more leisurely-paced game in the GvG area. This new system sounds like they are trying to create a GvG system that will appeal to players who don't like or can't commit to a real-time strategy experience. That's why they are talking about keeping the current GvG. They WANT to appeal to EVERYBODY'S play style. But I don't know if that's really feasible. There will always be players that HATE the new system, but love the old one, and vis versa, because they are fundamentally different in how they approach gaming.
Glad I'M not a developer right now.