I'm excited by this announcement. It's about time a GvG environment comes to mobile. I'm also loving that it will not be a port of the current, broken system, but a reinvention of the entire idea to designed to attract all players across the guild and across the ages.
10 day random match ups. Love it. One of the long standing complaints about the current system are the maps that lock up and stay locked up with little change, week to week, month to month. With new guilds meeting for new fights over new territories every 10 days, sounds like a lot of fun. Much better than the GE random match ups across worlds. Much less opportunity to interact throughout the week. I like the idea of maybe being matched up against a friend talking smack as we battle it out on the map, then 10 days later, someone gets to gloat ... until the next time. It also breaks up the whole 'long time enemy / long time ally' paradigm. About time.
No defense. Wow. A game of constant advancement. No rest for the weary, no comfort for the weak. Now that's a war.
New Leagues - I like that Leagues will determine match-ups. This should help with another long standing complaint of newer guilds not being able to gain a foothold against established guilds in GvG. Now instead of going head to head against dominant guilds, each guild will compete with guilds in the same league. Successful guilds move up in league, higher leagues facing tougher guilds, but still in your league. New guilds can now fight their way through Copper, into Silver, Gold, Platinum, then into Diamonds. No more welterweights having to fight heavyweights just to stay on the map, and no more heavyweights dominating the maps just because they're heavyweights. I like that guilds will be able to both move up in league rankings and get kicked down in league rankings. No more resting on laurels or, dare I say, point farming?
Fight or Negotiate to contribute advancements. Wow. Game changer for guild participation. With everyone always fighting current age troops or negotiating using current age goods and contributing to a common pool of guild advancement to advance in specific provinces, every guild member, in every age, will all now be working as one team to advance on one map toward one common goal. I like the sound of that. Well done. When negotiating, do the goods come from the player or the guild treasury? Will this help solve the 'above FE' guild goods conundrum? Are you trying to #MARA, 'Make Atomium Relevant Again?'
Based on the description, this is 24/10 participation, no defense, no release, no recalc. Advancement points awarded hourly. No clogged servers, no rush hour? If so, I like.
FP Loot. What? You want to pay me to help my guild advance whether I fight or negotiate? Did I say game changer for guild participation?
Attrition - Great idea. Like a treadmill on an ever increasing incline. Sooner or later, you have to tap out. The stronger you are, the longer you can hang in there, but sooner or later, you have to tap out. This reminds me of fighting my way further into GE each week as I added levels to those early Attack GBs. With GE, you can eventually get strong enough to fight until you run out of encounters. With attrition, you can keep getting stronger, keep fighting farther, but no matter how strong you get, you'll never be strong enough. Also a a great incentive to keep the guild leveling up those fight GBs.
Province Buildings - I want to hear more about them. What do they provide? Why do we want to build them? I also like that they can be stolen, or we can blow them up in retreat and they cost goods. Adds some complexity to the decision making process. You said they take guild goods to build, is this finally the use for goods from all ages? Please, pretty please?
Each member will get fragments for a completely new, upgradeable building that will provide Guild Power, Guild Treasury Goods and Forge Points. Like an Event building with unlimited upgrades, similar to a GB with unlimited levels? Sounds interesting. I'd like the fragments earned to upgrade tied in some way to advancement point contribution. Just like those who don't do settlements, don't earn settlement buildings, I don't want non-participants in Guild Battlegrounds to earn fragment for Battleground buildings. Please make it cool looking, something everyone wants to build and participate in GBG.
Thank you for giving us something completely new as you go to mobile and not just a port of the same mess everyone complains about. Kudos for being willing to #WalkAwayFromGvG.
I like that it upsets the status quo while running along side it. I like that it's built to get on board or be left behind. I like that once everyone else has gotten on board and the status quo has gotten upset, those who choose to be left behind, can be left behind. I'm looking forward to the upset in the apple cart. Who doesn't love cider?