For the mindless bullies, read all of my post before making your mindless comments. lolololol is saying laugh out loud out loud out loud out loud. Does that make sense? SMH.
OK. As for the concept of this new Guild Battlegrounds. I kind of like it. It gives a lot folks that don’t have time, or don’t have the patience, or don’t have the resources, or aren’t into it, or whatever reason they have to not do GvG, something to do to help their guild and have some fun in the game. Probably it means spending more time on the game than I want to. Running a guild takes enough time as it is. Fortunately, I do most of my work from home, so I have more time than most for the game. I’d like to see what can come of this. If it gives me as many diamonds as doing GE in two worlds does, then I’ll take it. GE is boring and stupidly repetitive (can you change the units we fight? Give different prizes? I mean, who needs 75 faces of the ancient, 86 wishing wells and 23 SSW? I don’t have those numbers, just stating numbers I’ve heard others say they have), but it’s also pretty easy for most of us veteran players. You spend 10 minutes or so a week autofighting for easy rewards. What’s wrong with that?
Guild power and, as such, leveling comes more from people’s cities than from GvG (unless you’re the top bully guild, and pretty much all #1 guilds are bullies). If you think that taking a lot of territory levels your guild fast, then you are partially right, but also quite wrong. The majority of a guild’s crowns (power) come from Halls of Fame and production buildings that produce crowns. At one point in the not distant past, I had 6 VF HoF in my city producing 520 crowns each per day. Simple math puts just what my HoF did at 3120 crowns a day. Our total daily GvG crowns at the time were are around 13K. Over several days we calculated that we got roughly 40K crowns a day total and 13K of that was from GvG. So, where does that power come from? People’s cities. HoF are far more important to leveling your guild than GvG is. GvG is a lame duck right now. It either needs to be put out of its misery or it needs a vet.
Big spenders is where all the money comes from? This is laughable. Basic economics states you’d rather have 10,000 people spend $10 ($100,000) than 500 people spend $500 ($25,000). I’m just making up numbers, because I have no insider information. I’m just guessing based on what I see. Yes, casinos like whales, but they make more money off the casual gamblers. Same with how the tax system works in our country (US), but I’ll keep off that topic as it’s too complex for the average person. So, keeping/fixing GvG to keep the “whales” happy is just stupid from a business perspective. Don’t like it? As you bullies love to say, suck it up buttercup. If you regularly say, “suck it up buttercup,” then you are the definition of a bully. Go find another place to bully people.
My opinion on GvG is two ways. I love it. I hate it. Being a west coast person, even though I’m at home a lot, I’m also often busy during that time and it’s difficult to get on at that right time. We have folks in other countries and multiple US time zones. This is an unfortunate part of GvG where it grossly favors those on the East coast US. This isn’t specifically a whine (it is whining, I’ll admit to that somewhat), but also a statement of facts. If a game is supposed to be on an even playing field, then the field should actually be even, not favor people who happened to be born in one place. That complaint aside, I have not had any lag concerns in a long time. Because, A, I have good internet, B, I have a fast computer, C, I use a good browser (Vivaldi, easily the best browser for the game), and D, I use HTML5. Flash is crap and has been for a long time. If you have a lot of glitches in the game, then switch browsers. I see minor visual glitches, but mostly I have no issues, except those times where the GvG map doesn’t update when the fighting is furious. I used to love GvG because there used to be some actual strategy involved. Not much anymore. It’s just a few guilds that bicker with one another and fight back and forth. We have maybe 10 or so active guilds in GvG in my main world and that’s not a lot of people, especially when you think about how there’s only 5-10 people doing GvG in most guilds. At most, that’s about 200, maybe 300 people out of 12K, give or take, active players. Why would Inno care to keep something like this going for such a small number of people? If GvG goes away, fine. The game will go on. Of those 200-300 people, maybe 50% quit. So, 100-150 people per world quit? If it’s my company, I’d say don’t let the door hit you on the way out. Then, take care of the majority, instead of a few people that have played the game a long time and are holding on to something antiquated and pretty boring. There’s no real sense of accomplishment when people trade the same sectors over and over. Meh.
How to fix GvG? Well, there’s some things that have been posted that I agree with whole-heartedly and some of my own ideas or hybrid ideas combining what I’ve thought of with what others have said. And yeah, I’ve read most of the posts on this thread, outside of people with terrible grammar. If you want to make a point, use proper grammar. I mean seriously, most of you people only speak one language, don’t you have enough pride in yourself to speak that one language properly? No wonder people in other countries think Americans are idiots.
A. Nerf champion points so the cheaters won’t get so many points farming protected sectors. Give them like 10 points or whatever the amount we get for killing rogues. I don’t need a correction or someone telling me how smart they think they are by giving an exact number. If I cared, I’d look it up. Go bully someone else.
B. Ban cheaters if you can’t change points for champs. If folks are cheating by farming points with champs (I know there are some not so bright people calling it “champ farming”, but you are farming points, not champs), then they get a temp ban. If they keep doing it, permaban them. Outside of the cheaters themselves, no one likes cheaters.
C. Have a maximum number of sectors a guild can own at a time on a map. Say, 20?
D. If you release a sector, you can’t take it for a week. This is mostly to combat point farming by the cheaters loading up sectors with champs and retaking them.
E. Any sector that is released, can be landed on by anyone that’s not on the map already. This is to keep the bully guilds from blocking off sectors and selfishly keeping people from being able to take them. My guild has done this, though we are far from bullies. We did it since a bully guild that doesn’t have the intellect to strategize to hold sectors. Most bullies are dumb cowards, though I guess most non-bullies know this.
F. You can only land on one sector in an age at a time. No multiple landings to mess up someone’s territory. I’ve done it, so I know, pot, kettle, black. I get it. Still, I think it should be changed.
G. Put a max on how many fights a player can do in GvG in a day. This cuts down on the bullying and allows others a chance to fight. I’m thinking of a pretty high limit though, like 80 fights per age and 500 total over all ages.
H. Speaking of all ages, do away with the All Ages map completely, or make it so when you place a siege, you need goods from every age (IA, EMA, HMA, LMA, etc. up to VF). A small amount, like 2 per age and scale it from there like 3, 5, 8, etc. (simple math multiplying prior number by 1.5). Having the cost be only medals means that those of us with millions of medals can siege with no concern. Just siege with rogues (many people have several thousand rogues) and the basic no cost in that medals have little to no value at some point after you’ve power leveled your Arc.
I. If we have a max number of releases for sectors, then there should also be a maximum number of sieges as well. 4 is too low of a number. Maybe 10? This means people need to strategize better and not just have one person there either placing a siege manually or, as some people apparently do, use a script. If you are using macros in a browser game to get ahead, that, my friends, and not friends, is the exact definition of a loser. If you can’t get ahead without cheating, then even if you win, you are still the first loser and the most prominent one at that. This game isn’t rocket science if you must cheat to get ahead, then that’s just deeply depressing, and I feel sorry you.
J. No single person (ghost) guilds on the GvG maps. If you need 3 people to compete in GE competition, then you need 3 people to do GvG.
K. Reset all GvG maps on a monthly rotating basis. Resets will be announced such that guilds will have a chance to release sectors saving goods. Your units will be lost. So, keep that in mind. Again, strategy will be involved, which the bullies hate because it’s so difficult for them to think.
L. Give us GvG maps for AF, OF and VF, then for future ages. At least with SAM, the bully cowards that have camped in FE forever will be stuck not being able to fight on the AA map anymore. Dip.…s
M. Bring back the pirates and the orange NPC sectors!! Outside of server load, I saw no reason to remove the pirate attacks on your conquered sectors at calc (people may have been whining, but I loved the strategy involved). This needs to come back so guilds need to actually strategize their units and goods. Not more taking a sector and not defending it. If you take a sector and don’t defend it, not only does it get released at next calc, it becomes an aggressive (orange) NPC, meaning, if it’s not taken they will attack adjacent sectors at the next calc. if you don’t defend the sector, and its lost at calc, then you can’t take it back until the next day’s calc. Again, strategy. Make people ACTUALLY strategize. There is currently no strategy to GvG. It’s so simple you can train a monkey to do it. If bullies can do it, then anyone can.
N. I do like the idea that some have proposed to modify times for calculation. I think make it easy, do calc every 25 or 26 hours. I know this means sometimes putting it in the middle of the night, but why not give the night players an advantage for once? Remember, if there’s a siege cap, then people won’t be able to decimate your territory whilst you are sleeping. There can also be multiple times for sectors to become hittable. Maybe every 8 hours, and then still have the standard daily, 24-hour calc time. Sectors with no defense won’t be released until calc, not every 8 hours. The 8-hour rule would just take away the bouncing shields and let people attack one another. This takes away the East coast advantage.
O. No more all rogue sieges. Any siege army placed MUST have at least one unit from that age.
P. Make it available on mobile devices. I know people that have done GvG using Puffin. If that can be done, then you can do it too.
To implement sweeping changes like this, GvG would probably have to be shut down temporarily. I’m all for it. Fix it. I do like it, even if it’s become a little boring and tedious. Shut it down for a few weeks or months. We’ll survive until you get it right. Even if Inno seems to have a preference for mobile players now, you wouldn’t be in this spot today without those of us that have played for a long time (I even still have my Mobilith from when mobile gaming was released). Can’t you toss us a bone and fix GVG. Please? Pretty please. We’ll even put some whipped cream (the real kind made by hand) and maybe a cherry or two on top.
And to anyone that read all that, thanks. Unless you’re a bully. Go tell your mother to make you a sandwich. At least she loves you.