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Guild Battlegrounds Feedback

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Liberty

Active Member
No. Listen to yourself. Just no. "Can't you just make it so Mobile users can dump units for US to play GvG?" Are you kidding me? No.

I will make units and goods for my own game play, not for yours. Don't give me crap about helping the guild. You want our resources to play your GvG and now that we will want our resources to play GBG, you'll no longer be able to use our resources for your fun. Truth. Hiding in plain sight.

Did you listen to your own self? A guild is a team. If you aren't interested in participating in a team, you will probably be happier not in a guild.

I think that's part of their projections. I think the math is clear. 50% of user with a new feature will more than offset the spending of the less than 50% of palers who can even access GvG.

Uh huh. And they probably thought the same thing with their game Elvenar. They were wrong.
 

qaccy

Well-Known Member
I think somebody here is trying to value themselves a little more highly than reality is. The funny part is that GvG isn't even being removed and will still remain fully accessible to anyone who's currently taking part in it, along with improvements coming down the line. I'm not sure how this could possibly be a bad thing, but I guess this is a deranged example of not being able to please everybody at the same time.
 

DeletedUser35511

For the mindless bullies, read all of my post before making your mindless comments. lolololol is saying laugh out loud out loud out loud out loud. Does that make sense? SMH.

OK. As for the concept of this new Guild Battlegrounds. I kind of like it. It gives a lot folks that don’t have time, or don’t have the patience, or don’t have the resources, or aren’t into it, or whatever reason they have to not do GvG, something to do to help their guild and have some fun in the game. Probably it means spending more time on the game than I want to. Running a guild takes enough time as it is. Fortunately, I do most of my work from home, so I have more time than most for the game. I’d like to see what can come of this. If it gives me as many diamonds as doing GE in two worlds does, then I’ll take it. GE is boring and stupidly repetitive (can you change the units we fight? Give different prizes? I mean, who needs 75 faces of the ancient, 86 wishing wells and 23 SSW? I don’t have those numbers, just stating numbers I’ve heard others say they have), but it’s also pretty easy for most of us veteran players. You spend 10 minutes or so a week autofighting for easy rewards. What’s wrong with that?

Guild power and, as such, leveling comes more from people’s cities than from GvG (unless you’re the top bully guild, and pretty much all #1 guilds are bullies). If you think that taking a lot of territory levels your guild fast, then you are partially right, but also quite wrong. The majority of a guild’s crowns (power) come from Halls of Fame and production buildings that produce crowns. At one point in the not distant past, I had 6 VF HoF in my city producing 520 crowns each per day. Simple math puts just what my HoF did at 3120 crowns a day. Our total daily GvG crowns at the time were are around 13K. Over several days we calculated that we got roughly 40K crowns a day total and 13K of that was from GvG. So, where does that power come from? People’s cities. HoF are far more important to leveling your guild than GvG is. GvG is a lame duck right now. It either needs to be put out of its misery or it needs a vet.

Big spenders is where all the money comes from? This is laughable. Basic economics states you’d rather have 10,000 people spend $10 ($100,000) than 500 people spend $500 ($25,000). I’m just making up numbers, because I have no insider information. I’m just guessing based on what I see. Yes, casinos like whales, but they make more money off the casual gamblers. Same with how the tax system works in our country (US), but I’ll keep off that topic as it’s too complex for the average person. So, keeping/fixing GvG to keep the “whales” happy is just stupid from a business perspective. Don’t like it? As you bullies love to say, suck it up buttercup. If you regularly say, “suck it up buttercup,” then you are the definition of a bully. Go find another place to bully people.

My opinion on GvG is two ways. I love it. I hate it. Being a west coast person, even though I’m at home a lot, I’m also often busy during that time and it’s difficult to get on at that right time. We have folks in other countries and multiple US time zones. This is an unfortunate part of GvG where it grossly favors those on the East coast US. This isn’t specifically a whine (it is whining, I’ll admit to that somewhat), but also a statement of facts. If a game is supposed to be on an even playing field, then the field should actually be even, not favor people who happened to be born in one place. That complaint aside, I have not had any lag concerns in a long time. Because, A, I have good internet, B, I have a fast computer, C, I use a good browser (Vivaldi, easily the best browser for the game), and D, I use HTML5. Flash is crap and has been for a long time. If you have a lot of glitches in the game, then switch browsers. I see minor visual glitches, but mostly I have no issues, except those times where the GvG map doesn’t update when the fighting is furious. I used to love GvG because there used to be some actual strategy involved. Not much anymore. It’s just a few guilds that bicker with one another and fight back and forth. We have maybe 10 or so active guilds in GvG in my main world and that’s not a lot of people, especially when you think about how there’s only 5-10 people doing GvG in most guilds. At most, that’s about 200, maybe 300 people out of 12K, give or take, active players. Why would Inno care to keep something like this going for such a small number of people? If GvG goes away, fine. The game will go on. Of those 200-300 people, maybe 50% quit. So, 100-150 people per world quit? If it’s my company, I’d say don’t let the door hit you on the way out. Then, take care of the majority, instead of a few people that have played the game a long time and are holding on to something antiquated and pretty boring. There’s no real sense of accomplishment when people trade the same sectors over and over. Meh.

How to fix GvG? Well, there’s some things that have been posted that I agree with whole-heartedly and some of my own ideas or hybrid ideas combining what I’ve thought of with what others have said. And yeah, I’ve read most of the posts on this thread, outside of people with terrible grammar. If you want to make a point, use proper grammar. I mean seriously, most of you people only speak one language, don’t you have enough pride in yourself to speak that one language properly? No wonder people in other countries think Americans are idiots.

A. Nerf champion points so the cheaters won’t get so many points farming protected sectors. Give them like 10 points or whatever the amount we get for killing rogues. I don’t need a correction or someone telling me how smart they think they are by giving an exact number. If I cared, I’d look it up. Go bully someone else.
B. Ban cheaters if you can’t change points for champs. If folks are cheating by farming points with champs (I know there are some not so bright people calling it “champ farming”, but you are farming points, not champs), then they get a temp ban. If they keep doing it, permaban them. Outside of the cheaters themselves, no one likes cheaters.
C. Have a maximum number of sectors a guild can own at a time on a map. Say, 20?
D. If you release a sector, you can’t take it for a week. This is mostly to combat point farming by the cheaters loading up sectors with champs and retaking them.
E. Any sector that is released, can be landed on by anyone that’s not on the map already. This is to keep the bully guilds from blocking off sectors and selfishly keeping people from being able to take them. My guild has done this, though we are far from bullies. We did it since a bully guild that doesn’t have the intellect to strategize to hold sectors. Most bullies are dumb cowards, though I guess most non-bullies know this.
F. You can only land on one sector in an age at a time. No multiple landings to mess up someone’s territory. I’ve done it, so I know, pot, kettle, black. I get it. Still, I think it should be changed.
G. Put a max on how many fights a player can do in GvG in a day. This cuts down on the bullying and allows others a chance to fight. I’m thinking of a pretty high limit though, like 80 fights per age and 500 total over all ages.
H. Speaking of all ages, do away with the All Ages map completely, or make it so when you place a siege, you need goods from every age (IA, EMA, HMA, LMA, etc. up to VF). A small amount, like 2 per age and scale it from there like 3, 5, 8, etc. (simple math multiplying prior number by 1.5). Having the cost be only medals means that those of us with millions of medals can siege with no concern. Just siege with rogues (many people have several thousand rogues) and the basic no cost in that medals have little to no value at some point after you’ve power leveled your Arc.
I. If we have a max number of releases for sectors, then there should also be a maximum number of sieges as well. 4 is too low of a number. Maybe 10? This means people need to strategize better and not just have one person there either placing a siege manually or, as some people apparently do, use a script. If you are using macros in a browser game to get ahead, that, my friends, and not friends, is the exact definition of a loser. If you can’t get ahead without cheating, then even if you win, you are still the first loser and the most prominent one at that. This game isn’t rocket science if you must cheat to get ahead, then that’s just deeply depressing, and I feel sorry you.
J. No single person (ghost) guilds on the GvG maps. If you need 3 people to compete in GE competition, then you need 3 people to do GvG.
K. Reset all GvG maps on a monthly rotating basis. Resets will be announced such that guilds will have a chance to release sectors saving goods. Your units will be lost. So, keep that in mind. Again, strategy will be involved, which the bullies hate because it’s so difficult for them to think.
L. Give us GvG maps for AF, OF and VF, then for future ages. At least with SAM, the bully cowards that have camped in FE forever will be stuck not being able to fight on the AA map anymore. Dip.…s
M. Bring back the pirates and the orange NPC sectors!! Outside of server load, I saw no reason to remove the pirate attacks on your conquered sectors at calc (people may have been whining, but I loved the strategy involved). This needs to come back so guilds need to actually strategize their units and goods. Not more taking a sector and not defending it. If you take a sector and don’t defend it, not only does it get released at next calc, it becomes an aggressive (orange) NPC, meaning, if it’s not taken they will attack adjacent sectors at the next calc. if you don’t defend the sector, and its lost at calc, then you can’t take it back until the next day’s calc. Again, strategy. Make people ACTUALLY strategize. There is currently no strategy to GvG. It’s so simple you can train a monkey to do it. If bullies can do it, then anyone can.
N. I do like the idea that some have proposed to modify times for calculation. I think make it easy, do calc every 25 or 26 hours. I know this means sometimes putting it in the middle of the night, but why not give the night players an advantage for once? Remember, if there’s a siege cap, then people won’t be able to decimate your territory whilst you are sleeping. There can also be multiple times for sectors to become hittable. Maybe every 8 hours, and then still have the standard daily, 24-hour calc time. Sectors with no defense won’t be released until calc, not every 8 hours. The 8-hour rule would just take away the bouncing shields and let people attack one another. This takes away the East coast advantage.
O. No more all rogue sieges. Any siege army placed MUST have at least one unit from that age.
P. Make it available on mobile devices. I know people that have done GvG using Puffin. If that can be done, then you can do it too.

To implement sweeping changes like this, GvG would probably have to be shut down temporarily. I’m all for it. Fix it. I do like it, even if it’s become a little boring and tedious. Shut it down for a few weeks or months. We’ll survive until you get it right. Even if Inno seems to have a preference for mobile players now, you wouldn’t be in this spot today without those of us that have played for a long time (I even still have my Mobilith from when mobile gaming was released). Can’t you toss us a bone and fix GVG. Please? Pretty please. We’ll even put some whipped cream (the real kind made by hand) and maybe a cherry or two on top.

And to anyone that read all that, thanks. Unless you’re a bully. Go tell your mother to make you a sandwich. At least she loves you.
 
Stephen Longshanks has a habit of butting in with his own opinions while the notation under his pic says Moderator. Change it Steve - let us know for certain each time u open ur mouth that ur voicing your own opinion, not anything to do with INNOGAMES.

As for the new proposed feature, I can see GE morphing into that - and wonder how a guild can have 2 or more members working on the same sector? can it even happen? what if 1 is negotiating and the other fights it - who gets the points? do members even get points for this new activity? or is it just for guild benefit. The double benefit of GvG for those of us who actually like fighting are:
1. Player points - battle points add up quickly especially when using troops against those of higher Ages
2. Guild points - leveling power from the sectors bring up levels even faster than HOFs and GE combined in a week. * and I am not talking about a large amount of sectors on a lot of maps either.

What does GE give right now?
both benefits - either thru fighting the temples or negotiating and losing goods/ coins/ supplies/ medals each attempt to guess. SO
what's in the new feature for us? how do we directly benefit from playing chinese checkers on a map?
 

RazorbackPirate

Well-Known Member
Did you listen to your own self? A guild is a team. If you aren't interested in participating in a team, you will probably be happier not in a guild.
I'm quite happy in a guild, thank you. I'm also excited to rally together with the other members of my guild to dominate GBG. I will be playing WITH my other guild members using my goods and my units produced in my city, to play GBG myself for my guild.

Guilds will have to decide moving who they want to be moving forward. If a guild I'm in fails to pursue GBG, or uses all the guild goods I donate for GvG such that I can't play GBG, the guild can't dominate in GBG, or climb up the ranks in the GBG leagues, I'll take my Arc and guild goods to a guild that will. When GBG hits, I will no longer fund another players' play at the expense of my own.

Players in a GvG guild that can't play GvG are hardly part of a team. Now that I can be a part of a team, I won't stay in a guild that won't build a team I can be a part of. Not just a team my goods can be a part of. If you can't understand that, maybe a guild isn't for you.

Times are changing. From here on out, you're funding you're own GvG play. Less goods for sale, huh?
 
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DeletedUser31442

One thing that is reinforced by reading through this thread is the disconnect between the GvG diehards and the reality of how the game and player base has evolved. They truly believe that they finance the game for everyone else, with no evidence, and they believe that the rest of us would be heavy GvGers too if only Inno would fix it and bring it to mobile, also with no evidence. Personally, I have avoided GvG even though I never experienced lag or other performance issues and despite the fact that I play mostly on PC. And I know there are many, many players like me in that.

Hear hear!, from a PC player that doesn't buy into the GvG'ers kool-aid and many of whom believe that "their way is the only way to play the game" if you don't like where FoE is heading quit your endless b!tching and you know where the door is.
 

Douglas 221

Active Member
I do not know where to begin with this -- but let's take a stab at it one item at a time.

1. I am thrilled to see Innogames paying any attention at all to GvG. This has been a big missing piece of the equation for a long time. So thank you for looking into doing something - ANYTHING - to this part of the game.

2. Reading between the lines, it is clear the basic problem Innogames faces is coding. This is why we have not had GvG and chat on mobile to this point - I am certain. What most people do not recognize is that making various features portable to many different platforms (iPad, Android, multiple operating systems) is not as simple as it seems. (I was a computer programmer for a time). So I understand the difficulty involved and again -- I applaud the effort.

3. The core issue I see here is that Inno is burying its head in the sand about one basic thing -- the diamond buyers of this game seem to fall into two groups. One group is the new people they push to entice in with these events and other "shiny objects" which cause them to buy diamonds. They do so and often drop the game -- this is a transitory group. The other are older players,many of whom are married to GvG, therefore they buy consistently and tend to be more loyal. Innogames is a for-profit company and they need both of these groups -- so I am not surprised at the big bold RED statement "we have no plans to kill GvG". Of course you don't. A big piece of your revenue base is there ("credit card bullies", etc). So again, I applaud your decision. GOOD. However "Less than 5% of players use GvG" is not a cause -- it is an effect. Lack of mobile access, limited audience making top guilds unbeatable in many ages ... there are any number of factors that made this reality. Just try to remember that GvG people BUY DIAMONDS. A LOT. You cannot afford to alienate them. Therefore proceed with caution here please. Alienate this group and you will lose a lot of experienced, long-term loyal players -- and their money with them.

4. On the same issues above, there is one other factor that would make things easier to actually measure the success (profitability, etc) of any of these things. Innogames you need to do a mass purging of dead accounts and guilds across all servers. If you look at any single server (I used US9 "Jaims" as an example in our own discussions) -- 84,000+ accounts listed. According to the databases 6700 are active and 18,000 "inactive". To be fair and conservative let's take that at face value and say that out of 84,000 listed accounts 24,700 are active. Guess what? That means that 70% OF THE ACCOUNTS ON THE SERVER ARE DEAD. My question then becomes simple -- how do you accurately measure the performance of your features if 70% of the "players" are now zombie accounts? Before you start throwing 5% - this or "Less than x" of that at us, Innogames you need to clean house. Any inactive guild or account on the server for over a year should be purged. TODAY. Use good data for decision making. Clean it up.

All this said -- I offer these suggestions and points to ponder with love for the game and sincerest best wishes for Innogames. I find your work impressive, your game fun and your attention to issues stimulating. You get it wrong from time to time, but like most of us here I feel you get it right more often than not. Otherwise I would not be here, right?

Tread carefully with GvG. Know who your benefactors are. Clean up your house and make sure you are not using skewed numbers (yes I know it looks better to say "84,000 accounts" but that is simply not true and should not be used as a basis for anything). And most importantly of all get the HTML5 version debugged before Flash support terminates. Do these things and I for one will stick with you.

MikeJ916 - Founder, MSG Family of Guilds in FOE


Thank you for a positive reply. I am so tired of reading down the list of people who either offer nothing or just sit and complain. They said IF YOU HAVE SUGGESTIONS... not please take the time to complain.

As to your comment, I am not sure they are saying 5% of 84k. I think they are smart enough to use the actual active accounts to base their information. I saw above somewhere that Inno has seen 37% increase in revenue from mobile users. I think they understand where they need to put their extra efforts. But I do agree with you they should tread lightly with GvG players and it would seem from their announcement on here they do not plan to upset them by removing GvG. But they also asked for suggestions. As you pointed out the coding must be insane to try to do it on mobile so what other improvements would people like to GvG that keep it fun? I know I would like to see an improvement to stability during GvG.

I too am with you on them developing a better system of purging old dead accounts. The problem here is if someone played 2 years ago and invested money into the game and had to take time away from the game for any number of reasons but suddenly wants to play again... I am sure you would be quite upset if you had put money into the game and they deleted your account. So I am sure they are trying to tread water with it. But there seems to be a line you could draw with accounts which have not invested any money, who have not gone past a certain level and who have been away for over a year. Start with those folks and see how many they can slim it down.

Much like you, I am glad to see Inno trying to pay attention to us who play the game which is why they have brought us to the forums. Those who often are just game jumpers and only half play dont bother to take the time to join the forums. So I hope more people like you will offer up some ideas and cautions so Inno can make improvements to the game where people enjoy playing.
 

Douglas 221

Active Member
For the mindless bullies, read all of my post before making your mindless comments. lolololol is saying laugh out loud out loud out loud out loud. Does that make sense? SMH.

OK. As for the concept of this new Guild Battlegrounds. I kind of like it. It gives a lot folks that don’t have time, or don’t have the patience, or don’t have the resources, or aren’t into it, or whatever reason they have to not do GvG, something to do to help their guild and have some fun in the game. Probably it means spending more time on the game than I want to. Running a guild takes enough time as it is. Fortunately, I do most of my work from home, so I have more time than most for the game. I’d like to see what can come of this. If it gives me as many diamonds as doing GE in two worlds does, then I’ll take it. GE is boring and stupidly repetitive (can you change the units we fight? Give different prizes? I mean, who needs 75 faces of the ancient, 86 wishing wells and 23 SSW? I don’t have those numbers, just stating numbers I’ve heard others say they have), but it’s also pretty easy for most of us veteran players. You spend 10 minutes or so a week autofighting for easy rewards. What’s wrong with that?

Guild power and, as such, leveling comes more from people’s cities than from GvG (unless you’re the top bully guild, and pretty much all #1 guilds are bullies). If you think that taking a lot of territory levels your guild fast, then you are partially right, but also quite wrong. The majority of a guild’s crowns (power) come from Halls of Fame and production buildings that produce crowns. At one point in the not distant past, I had 6 VF HoF in my city producing 520 crowns each per day. Simple math puts just what my HoF did at 3120 crowns a day. Our total daily GvG crowns at the time were are around 13K. Over several days we calculated that we got roughly 40K crowns a day total and 13K of that was from GvG. So, where does that power come from? People’s cities. HoF are far more important to leveling your guild than GvG is. GvG is a lame duck right now. It either needs to be put out of its misery or it needs a vet.

Big spenders is where all the money comes from? This is laughable. Basic economics states you’d rather have 10,000 people spend $10 ($100,000) than 500 people spend $500 ($25,000). I’m just making up numbers, because I have no insider information. I’m just guessing based on what I see. Yes, casinos like whales, but they make more money off the casual gamblers. Same with how the tax system works in our country (US), but I’ll keep off that topic as it’s too complex for the average person. So, keeping/fixing GvG to keep the “whales” happy is just stupid from a business perspective. Don’t like it? As you bullies love to say, suck it up buttercup. If you regularly say, “suck it up buttercup,” then you are the definition of a bully. Go find another place to bully people.

My opinion on GvG is two ways. I love it. I hate it. Being a west coast person, even though I’m at home a lot, I’m also often busy during that time and it’s difficult to get on at that right time. We have folks in other countries and multiple US time zones. This is an unfortunate part of GvG where it grossly favors those on the East coast US. This isn’t specifically a whine (it is whining, I’ll admit to that somewhat), but also a statement of facts. If a game is supposed to be on an even playing field, then the field should actually be even, not favor people who happened to be born in one place. That complaint aside, I have not had any lag concerns in a long time. Because, A, I have good internet, B, I have a fast computer, C, I use a good browser (Vivaldi, easily the best browser for the game), and D, I use HTML5. Flash is crap and has been for a long time. If you have a lot of glitches in the game, then switch browsers. I see minor visual glitches, but mostly I have no issues, except those times where the GvG map doesn’t update when the fighting is furious. I used to love GvG because there used to be some actual strategy involved. Not much anymore. It’s just a few guilds that bicker with one another and fight back and forth. We have maybe 10 or so active guilds in GvG in my main world and that’s not a lot of people, especially when you think about how there’s only 5-10 people doing GvG in most guilds. At most, that’s about 200, maybe 300 people out of 12K, give or take, active players. Why would Inno care to keep something like this going for such a small number of people? If GvG goes away, fine. The game will go on. Of those 200-300 people, maybe 50% quit. So, 100-150 people per world quit? If it’s my company, I’d say don’t let the door hit you on the way out. Then, take care of the majority, instead of a few people that have played the game a long time and are holding on to something antiquated and pretty boring. There’s no real sense of accomplishment when people trade the same sectors over and over. Meh.

How to fix GvG? Well, there’s some things that have been posted that I agree with whole-heartedly and some of my own ideas or hybrid ideas combining what I’ve thought of with what others have said. And yeah, I’ve read most of the posts on this thread, outside of people with terrible grammar. If you want to make a point, use proper grammar. I mean seriously, most of you people only speak one language, don’t you have enough pride in yourself to speak that one language properly? No wonder people in other countries think Americans are idiots.

A. Nerf champion points so the cheaters won’t get so many points farming protected sectors. Give them like 10 points or whatever the amount we get for killing rogues. I don’t need a correction or someone telling me how smart they think they are by giving an exact number. If I cared, I’d look it up. Go bully someone else.
B. Ban cheaters if you can’t change points for champs. If folks are cheating by farming points with champs (I know there are some not so bright people calling it “champ farming”, but you are farming points, not champs), then they get a temp ban. If they keep doing it, permaban them. Outside of the cheaters themselves, no one likes cheaters.
C. Have a maximum number of sectors a guild can own at a time on a map. Say, 20?
D. If you release a sector, you can’t take it for a week. This is mostly to combat point farming by the cheaters loading up sectors with champs and retaking them.
E. Any sector that is released, can be landed on by anyone that’s not on the map already. This is to keep the bully guilds from blocking off sectors and selfishly keeping people from being able to take them. My guild has done this, though we are far from bullies. We did it since a bully guild that doesn’t have the intellect to strategize to hold sectors. Most bullies are dumb cowards, though I guess most non-bullies know this.
F. You can only land on one sector in an age at a time. No multiple landings to mess up someone’s territory. I’ve done it, so I know, pot, kettle, black. I get it. Still, I think it should be changed.
G. Put a max on how many fights a player can do in GvG in a day. This cuts down on the bullying and allows others a chance to fight. I’m thinking of a pretty high limit though, like 80 fights per age and 500 total over all ages.
H. Speaking of all ages, do away with the All Ages map completely, or make it so when you place a siege, you need goods from every age (IA, EMA, HMA, LMA, etc. up to VF). A small amount, like 2 per age and scale it from there like 3, 5, 8, etc. (simple math multiplying prior number by 1.5). Having the cost be only medals means that those of us with millions of medals can siege with no concern. Just siege with rogues (many people have several thousand rogues) and the basic no cost in that medals have little to no value at some point after you’ve power leveled your Arc.
I. If we have a max number of releases for sectors, then there should also be a maximum number of sieges as well. 4 is too low of a number. Maybe 10? This means people need to strategize better and not just have one person there either placing a siege manually or, as some people apparently do, use a script. If you are using macros in a browser game to get ahead, that, my friends, and not friends, is the exact definition of a loser. If you can’t get ahead without cheating, then even if you win, you are still the first loser and the most prominent one at that. This game isn’t rocket science if you must cheat to get ahead, then that’s just deeply depressing, and I feel sorry you.
J. No single person (ghost) guilds on the GvG maps. If you need 3 people to compete in GE competition, then you need 3 people to do GvG.
K. Reset all GvG maps on a monthly rotating basis. Resets will be announced such that guilds will have a chance to release sectors saving goods. Your units will be lost. So, keep that in mind. Again, strategy will be involved, which the bullies hate because it’s so difficult for them to think.
L. Give us GvG maps for AF, OF and VF, then for future ages. At least with SAM, the bully cowards that have camped in FE forever will be stuck not being able to fight on the AA map anymore. Dip.…s
M. Bring back the pirates and the orange NPC sectors!! Outside of server load, I saw no reason to remove the pirate attacks on your conquered sectors at calc (people may have been whining, but I loved the strategy involved). This needs to come back so guilds need to actually strategize their units and goods. Not more taking a sector and not defending it. If you take a sector and don’t defend it, not only does it get released at next calc, it becomes an aggressive (orange) NPC, meaning, if it’s not taken they will attack adjacent sectors at the next calc. if you don’t defend the sector, and its lost at calc, then you can’t take it back until the next day’s calc. Again, strategy. Make people ACTUALLY strategize. There is currently no strategy to GvG. It’s so simple you can train a monkey to do it. If bullies can do it, then anyone can.
N. I do like the idea that some have proposed to modify times for calculation. I think make it easy, do calc every 25 or 26 hours. I know this means sometimes putting it in the middle of the night, but why not give the night players an advantage for once? Remember, if there’s a siege cap, then people won’t be able to decimate your territory whilst you are sleeping. There can also be multiple times for sectors to become hittable. Maybe every 8 hours, and then still have the standard daily, 24-hour calc time. Sectors with no defense won’t be released until calc, not every 8 hours. The 8-hour rule would just take away the bouncing shields and let people attack one another. This takes away the East coast advantage.
O. No more all rogue sieges. Any siege army placed MUST have at least one unit from that age.
P. Make it available on mobile devices. I know people that have done GvG using P. If that can be done, then you can do it too.

To implement sweeping changes like this, GvG would probably have to be shut down temporarily. I’m all for it. Fix it. I do like it, even if it’s become a little boring and tedious. Shut it down for a few weeks or months. We’ll survive until you get it right. Even if Inno seems to have a preference for mobile players now, you wouldn’t be in this spot today without those of us that have played for a long time (I even still have my Mobilith from when mobile gaming was released). Can’t you toss us a bone and fix GVG. Please? Pretty please. We’ll even put some whipped cream (the real kind made by hand) and maybe a cherry or two on top.

And to anyone that read all that, thanks. Unless you’re a bully. Go tell your mother to make you a sandwich. At least she loves you.


+ Thank you for a detailed suggestion. I got sick of the arguing people offering nothing. I loved most all of your ideas to improve GvG and I think most of them should be something they could do with out much problems. I think most people who are in active guilds (both in GvG and GE) know the P word. *I deleted the name to save Inno from doing it* While I would love these suggestions to be put into place... I am very interested in this new BG component. I do not see this as a bad thing to add to the game. There are plenty of people who love GE. People who love GvG. People who just love building a city. People in this game do things they like so offer some different things to get people to want to stay. No one likes a cheater and no one likes playing a game they feel they can get no where with out buying up the bank.

Please Inno, take the time to look over these suggestions and see if we can get some balance to GvG to interest people into playing it. Even if you do not want us to mention the P word... those who really want to play on mobile will go to it to play if they really want. Just please dont dumb the game down too much.
 

Douglas 221

Active Member
Do we really not believe that this is being put in place to eventually weed out GvG? FOE has talked down about the current GvG in this. I'm quite sad about it.

Talked down about GvG? I think they have addressed the technical difficulties in changing the code to make it available on mobile. I do not believe they are going to eliminate GvG. Especially if they are going to take time to try to improve the stability of it.
 

DeletedUser29933

1. Very glad to see GvG staying a part of the game. Being a player that at one time felt unable to participate and spent a lot of time and resources to build up to being confident enough to participate, removing it would have been a disappointment and possible deterrent to continued play. Yes, would very much like to see all players have the ability to participate, but if its not in the cards i can forget that pipe dream and move on.

2. I'm not excited about yet another element of the game that creates a resource drain on a guild but i am intrigued by the idea. A battleground where members can use the same style or combination of styles used to complete GE on their own time and according to their strengths is an excellent idea. It also appears it will require deeper strategic effort similar to what can be found in GvG plus broader scale-ability than just working to get to 64 in a week.

I'm curious to see if this feature is adopted by guilds who then ignore GE or attempt to work multiple fronts. will it be comparable to time/effort required to complete GE meaning to do well in both, players will need to find double the time and resources to commit?
- will the prize system meet or exceed the investment cost of effort?
- will ToR recognize battleground effort?
- will this be such a large departure from the current game for players with years invested to render any portion of prior advancement null or will it complement prior strategic efforts?


...and just as important: - why are we hearing about it here instead of being invited to come test it out on beta before getting everyone up in arms over something that doesn't yet exist?
 

ShadowWarlord

Active Member
Unless you can make GvG accessible to everyone and have no future plan for it, you should remove that feature. If you keep that it will remain the dominating factor for guild rank thus render this new Guild Battleground just another version of GE! GvG, GE, Settlement and GBG etc all together will burn out people fast! So my suggestion would be either make GvG accessible for everyone and forget about Guild Battleground Or remove GvG and build new feature to replace it.
 

DeletedUser29563

The information you've provided lacks depth and detail. I'm not sure what kind of feedback you hope to garner with screen shots and an overall view. I have seen a lot of people ask if this will replace the current system. Based on what you did say, it seems like we're getting a repackaged GE system. I don't feel that is the right move. I also feel like you are on the verge of disenfranchising a large population of your loyal fan base. My guild's overall partipation in GvG is about 15 to 20%.

Everything has a causality. I would ask you to consider that perhaps the 5% participation rate you're seeing is due lack of accessibility and the need for upgrades to the system. Simple things.. like..I don't know... like letting guilds set other guild's land holdings to different colours, like Red for enemies and Blue for allies. Simple things; creature comforts. I am certain you have a creative team that can look into these things. Make polls, ask for suggestions. Instead we're getting an endless stream of events every couple of months. While I understand from the business end it does generate revenue for you, but I think you ned to fix what you have before you go on. Answers like, "It's complicated" does not leave me with a lot of confidence.

If you're going to replace the current GvG system, I suspect you might not have a good reception. If this is in addition too the current GvG system, then I would ask you to also put development effort on improving what you have now. Start with creature comforts.

You have a good idea in this beautiful game. ---> GvG. Please do not cast it away in favour of what is easy and lucrative.
well said...
 

DeletedUser29563

I'm excited by this announcement. It's about time a GvG environment comes to mobile. I'm also loving that it will not be a port of the current, broken system, but a reinvention of the entire idea to designed to attract all players across the guild and across the ages.

10 day random match ups. Love it. One of the long standing complaints about the current system are the maps that lock up and stay locked up with little change, week to week, month to month. With new guilds meeting for new fights over new territories every 10 days, sounds like a lot of fun. Much better than the GE random match ups across worlds. Much less opportunity to interact throughout the week. I like the idea of maybe being matched up against a friend talking smack as we battle it out on the map, then 10 days later, someone gets to gloat ... until the next time. It also breaks up the whole 'long time enemy / long time ally' paradigm. About time.

No defense. Wow. A game of constant advancement. No rest for the weary, no comfort for the weak. Now that's a war.

New Leagues - I like that Leagues will determine match-ups. This should help with another long standing complaint of newer guilds not being able to gain a foothold against established guilds in GvG. Now instead of going head to head against dominant guilds, each guild will compete with guilds in the same league. Successful guilds move up in league, higher leagues facing tougher guilds, but still in your league. New guilds can now fight their way through Copper, into Silver, Gold, Platinum, then into Diamonds. No more welterweights having to fight heavyweights just to stay on the map, and no more heavyweights dominating the maps just because they're heavyweights. I like that guilds will be able to both move up in league rankings and get kicked down in league rankings. No more resting on laurels or, dare I say, point farming?

Fight or Negotiate to contribute advancements. Wow. Game changer for guild participation. With everyone always fighting current age troops or negotiating using current age goods and contributing to a common pool of guild advancement to advance in specific provinces, every guild member, in every age, will all now be working as one team to advance on one map toward one common goal. I like the sound of that. Well done. When negotiating, do the goods come from the player or the guild treasury? Will this help solve the 'above FE' guild goods conundrum? Are you trying to #MARA, 'Make Atomium Relevant Again?'

Based on the description, this is 24/10 participation, no defense, no release, no recalc. Advancement points awarded hourly. No clogged servers, no rush hour? If so, I like.

FP Loot. What? You want to pay me to help my guild advance whether I fight or negotiate? Did I say game changer for guild participation?

Attrition - Great idea. Like a treadmill on an ever increasing incline. Sooner or later, you have to tap out. The stronger you are, the longer you can hang in there, but sooner or later, you have to tap out. This reminds me of fighting my way further into GE each week as I added levels to those early Attack GBs. With GE, you can eventually get strong enough to fight until you run out of encounters. With attrition, you can keep getting stronger, keep fighting farther, but no matter how strong you get, you'll never be strong enough. Also a a great incentive to keep the guild leveling up those fight GBs.

Province Buildings - I want to hear more about them. What do they provide? Why do we want to build them? I also like that they can be stolen, or we can blow them up in retreat and they cost goods. Adds some complexity to the decision making process. You said they take guild goods to build, is this finally the use for goods from all ages? Please, pretty please?

Each member will get fragments for a completely new, upgradeable building that will provide Guild Power, Guild Treasury Goods and Forge Points. Like an Event building with unlimited upgrades, similar to a GB with unlimited levels? Sounds interesting. I'd like the fragments earned to upgrade tied in some way to advancement point contribution. Just like those who don't do settlements, don't earn settlement buildings, I don't want non-participants in Guild Battlegrounds to earn fragment for Battleground buildings. Please make it cool looking, something everyone wants to build and participate in GBG.

Thank you for giving us something completely new as you go to mobile and not just a port of the same mess everyone complains about. Kudos for being willing to #WalkAwayFromGvG.

I like that it upsets the status quo while running along side it. I like that it's built to get on board or be left behind. I like that once everyone else has gotten on board and the status quo has gotten upset, those who choose to be left behind, can be left behind. I'm looking forward to the upset in the apple cart. Who doesn't love cider?​
while I don't necessarily agree with your politics..I love your enthusiasm..and common sense. Great post.
 

DeletedUser9040

gvg is the only reason i play . i find it hard to believe only 10% .don't fix what isn't broke . yes map for the 3 upper ages would help. i been in future age forever for the simple reason i can use them from the treasury
 

DeletedUser29563

There is another reason not yet itemised that only a few people play GvG. That is that usually the core members of a guild have a preferred era map to play in, and members of other eras don't find battles are being set up to include them - or if they do, then they feel like a nuisance to the leaders. And they can't just go and start their own battles in other eras because then you have the "oh you just attacked so and so and we've just made friends with them" so you've got it wrong again. Or "oh no you've laid seige in such and such an era and we're short of goods in that era". In the end most of us just stay out of it for fear of doing something that's politically wrong for our guild and just a few core members do it.
This isn't a game feature issue..this is a "your guild" issue...
 

DeletedUser31954

hey guys , ive played gvg since the SA was free, i love it , and its what makes rankings, pls dont make it easy or glossed over , yeah it lags , yeah ppl may be cheating ,, but thats part of it , i would love to see 1 , reset every 12 hrs , ppl can deal with this , high lvll trazs around now days. and 2 . i feel to address the lack of intrest in the lower lvls, maybe make so as once you take 3 tiles, the power for those tile doubles, then once you take 6 to 8 it goes up again etc etc , and just keep it for PE down ,
 
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