DeletedUser27860
It would make more sense if it was cross world fights, with one world vs one it will be the same groups facing eachother every week.
Pretty sure I read the attrition resets every 24 hrsAs I understand the concept: a player fights and takes a sector. A little while later another player comes along and takes that sector. This goes on back and forth for 10 days. Each time you fight and win it gets harder, so sooner or later you can no longer fight. Who ever has the sector at the end wins. If that is how it works then all the players will wait until the last day. There must be a flaw in this reasoning.
Disclaimer:
I'm going to respectfully ask the moderators to leave this post up for at least 24 hours. Also, I'm going to ask any players, mods, or devs that happen to read it, to please take the time to read it carefully. I apologize in advance if it's lengthy.
I'm going to lay out, as briefly as possible, why GvG is relevant to the development of BG. In a way, most other GvG players are too emotional to do with any rationale. Then, I'd like to give input, as to what we would like to see in this new feature.
First off, I understand that, and why, GvG will no longer be developed. And I accept it. So that being said, consider this. While the existing GvG format can no longer be maintained in an improvement driven manner. The concept should not die.
This is why....
GvG, has written the history of this game. It has given rise to some of the greatest GBs in the game. It has built superpower guilds, and super power players. It has forged the alpha fighters on most every world. It has generated a lot of revenue. The political, cultural, and diplomatic guild climate is a direct byproduct of this game feature.
The current GvG system is technically broken, but the concept is still great. We have a monumental opportunity to take that concept, and make it work once more.
There are a few intangible concepts that need to carry over to BG.
* Folks hate the 24 hour reset. Ok, I get it, so lets scrap it.. throw it out. Lets have newly acquired sectors shielded for 4 hours. This gives ample time to place DAs and plot the next move(s). Lets keep the ability to release and re shield sectors, but at a higher cost. Guilds may want to fight on one front at a time, this allows them to defend a front, and push another...if they're willing to pay for it.
* Folks hate the imbalance on the GvG maps. I'm hopeful that the league system will work well. Let's maybe have siege and defense costs scale up a bit with the leagues.
* Defense. Lets keep the ability to place DAs. But also give the option for a guild to "auto defend" a sector if they wish. Let's allow guilds to be involved, or uninvolved as they see fit. While not putting either at too much of a disadvantage. Also, the ability to actively defend a sector under siege, in real time, is a must. Without a 24 hour reset, this can and will happen at any time. I can see guilds having day, and night fighting crews to cover their sectors.
* Auto battle. I hear a lot of non GvG players complain about us using auto battle. So lets compromise. How about auto battle disables after the first 3 days. This gives guilds a little time to get on the map and get established. After day 3, when the action heats up and guilds really start to clash, we go manual only.
* Costs. Lets keep, or create a new siege costs system. Along with goods, maybe throw in coins and supplies as well.
* Sector power, or points ranking. I think we should have at least 3 sector value levels, be it points, guild power, or whatever. Sectors closer to the center of the map are worth the most, and scale down as they get closer to the edge. Also, with higher sector value, comes higher cost to take, and shield.
* Keep it within one world. This isn't the place for a history lesson for our young players (2 yrs or less). But from about 2014-2016 were INTENSE guild rivalries! There still are, but not like the old days. We need this again! This literally, grew this game, and made it what it is today.
* Strategy. GvG is very strategic. Guild wars are often won, or lost before the first battle takes place. The new feature needs depth. We want to plan, communicate, scout, spy, sabotage, and fight!
All of these basic GvG characteristics need to be in BG. Along with new features, to appeal to every guilds play style. I want this to be something everyone can enjoy, their own way. The current GvG community, and the merchants alike.
I want cut throat, hands own, strategic battle. Others want a more passive experience. Why can't we each have what we want. I want this to CONVERT me, along with my brothers & sisters at arms. Lets take the best parts of GvG, put it in BG, add in fresh new ideas, and make something friggin awesome.
The GvG concept is still great...it always was..and always will be. This new feature needs the GvG players...they have grown this game...and will continue to do so. That 5% are your pioneers, they are your alphas, and your most loyal customers....for damn near a decade now. Hear their voice.
"GvG is the feature that became a game, FOE was the game that became the feature"
--- Ardak Kumerin
Only the qualities that are favorable. These are just things I would personally like to see carry over from the existing system.. because they work pretty well. Take these....then add in fresh ideas to accommodate other playstyles.**sigh**
An awful lot of "GvG players are far, far superior in every adpect to every other player", "we alone built this game", yadda, yadda, yadda.
**double sigh**
And an awful lot of recommending Inno simply expand GvG to mobile, make substantive changes to it to fix some current GvG issues, then label it GBG.
**triple sigh**
These viewpoints about GvG have been brought up over & over (& over again) in this thread.
Edit: could we please try to keep it focused on the new concept of GBG instead. Yep, lots of "sighs" from me, cuz this is becoming exceedingly tedious to deal with mainly this, with only tiny sprinkling of actual GBG feedback to be found in the thread's 30 pages
yes.. it wouldAn actual GBG idea/suggestion...
Would having an opt-in option for GBG be of benefit? Have a check box somewhere for each player, which they must select prior to a round of GBG to be included in it (which would stay at whatever a person selected until she/he changes it). That way a guild will more accurately be paired with other guilds with regards to size. And, thus, guilds won't be penalized for not having all members wanting to participate in it.
The guild takes the sector. The guild builds buildings on the sector obtained. Each day fights get harder until each day, fights get too hard to win. Then you can switch to negotiating. Points are awarded hourly to the guild based on the guild's performance. The guild with the most sectors on the final day, will be the winner. Seems the flaw in your reasoning is not understanding the concept. Seems yuo missed the whole guild part.As I understand the concept: a player fights and takes a sector. A little while later another player comes along and takes that sector. This goes on back and forth for 10 days. Each time you fight and win it gets harder, so sooner or later you can no longer fight. Who ever has the sector at the end wins. If that is how it works then all the players will wait until the last day. There must be a flaw in this reasoning.
Both of these have been dealt with in the concept so far.An actual GBG idea/suggestion...
Would having an opt-in option for GBG be of benefit? Have a check box somewhere for each player, which they must select prior to a round of GBG to be included in it (which would stay at whatever a person selected until she/he changes it). That way a guild will more accurately be paired with other guilds with regards to size. And, thus, guilds won't be penalized for not having all members wanting to participate in it.
As @RazorbackPirate points out, Victory Points (as the concept stands now) are awarded every hour. I guess technically that would mean 24 mini-recalcs a day, but what guild is going to make a GvG-recalc-like push every 60 minutes? And the GvG concept of DA armies hasn't worked very well over there, so why port it to the new feature? (I say that because DAs are little more than cannon fodder. Even the best DAs are mostly irrelevant to any kind of attack, given the boost differentials.)* Folks hate the 24 hour reset. Ok, I get it, so lets scrap it.. throw it out. Lets have newly acquired sectors shielded for 4 hours. This gives ample time to place DAs and plot the next move(s). Lets keep the ability to release and re shield sectors, but at a higher cost. Guilds may want to fight on one front at a time, this allows them to defend a front, and push another...if they're willing to pay for it.
You obviously haven't fought high GP guilds placing Hovers and Medusas in a while Stephen...those things make me bleed everytime...I say that because DAs are little more than cannon fodder. Even
DAs are the backbone to breaking a guilds fighters unit availability. Specifically in higher ages...DAs make your opponent bleed.... and reload...buying you time to defend.Even the best DAs are mostly irrelevant to any
Attrition seems to ensure that every fighter, no matter how strong, eventually starts to bleed until they have to stop. Every age. Every fighter.You obviously haven't fought high GP guilds placing Hovers and Medusas in a while Stephen...those things make me bleed everytime...
DAs serve a specific purpose...to make the attacking guild reload. Cannon fodder in early ages maybe.. like ME down. Bit upper ages they will slow you down big time.
Hovers & no rogues...Medusa with any random attack unit. You are reloading every battle..every time.
true.... but that's for everybody...im talking about smart defense..an edgeAttrition seems to ensure that every fighter, no matter how strong, eventually starts to bleed until they have to stop. Every age. Every fighter.
lemme ask you this.. attrition is across the board. So lets say your attrition is high..strength low. You have twp sectors..one defended by AI..with AI selected random units..the other with full sets of Hovers..what do you do?Attrition seems to ensure that every fighter, no matter how strong, eventually starts to bleed until they have to stop. Every age. Every fighter.
Edit: could we please try to keep it focused on the new concept of GBG instead. Yep, lots of "sighs" from me, cuz this is becoming exceedingly tedious to deal with mainly this, with only tiny sprinkling of actual GBG feedback to be found in the thread's 30 pages