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[Guide] Guild Battlegrounds

  • Thread starter DeletedUser37581
  • Start date

DeletedUser37581

  • Guilds get rewards even for minimal activity. (No rewards are given unless a minimum threshold is met, but that threshold is easily attained by just one player.)
  • The personal rewards are nice. There is a chance to get FPs, goods, units or diamonds after each encounter. If a guild reaches Diamond league, a top-end player might get 100-200 FPs a day, while a low-end player might get 10-30 FPs a day.
  • Everyone in the guild will get fragments of a 3x4 building (Statue of Honor) that will provide daily goodies, including FPs, coins, guild goods, and guild power. First place in Diamond league will reward 130 fragments with 200 fragments needed for each level (max is level 5). At level 5, the building provides a) in IA, 50 guild goods, 1800 coins, 6 FPs, and 125 guild power; b) in SAM, 50 guild goods, 82900 coins, 6 FPs, and 500 guild power. The building does not need motivation and cannot be plundered. It can be built multiple times.
  • There are also guild rewards. Besides the guild power and guild goods provided by the Statue of Honor, first place in Diamond league will give 550k guild power. That's an average of about 39,000 power per day. In addition, prestige is given for the two weeks following a Battleground season. Numbers are not yet available for Diamond league (and sketchy for Platinum league), but Copper league provides up to 600 prestige, Silver league from 600 to 2100 prestige, Gold league from 2100 to 3810 prestige, and Platinum league from 3900 to 5000 prestige. Diamond league will likely provide over 6000 prestige for 1st place.
  • Everybody can participate in Battlegrounds. It is available on both mobile and desktop. Like GE, players can participate on their own time (although daily participation is greatly beneficial). Like GvG, there is strategy. Like both GE and GvG, working together to defeat a close competitor helps to build camaraderie. Unlike GvG, there is no reason to dive right in immediately after reset (and even some reasons not to).
The rewards from Battlegrounds come in two types.

One type of reward is a random reward that each player has a chance of getting after each successful fight or negotiation. These rewards include a fragment of the Statue of Honor, FPs, goods, troops, attack boosts, and diamonds. There is some variation among the leagues. For instance, Diamond league will not see the 10 Goods package, but only the 50 Goods package. Copper league players can get a 2 FP reward while Diamond league players can get a 10 FP reward.

The other type of reward is that earned by placement within a battlefield at the end of the season. The chest shows what the reward will be, but it includes Fragments of the Statue of Honor and Guild Power. Each member of the guild receives the Fragments even if the member did not participate at all. A guild has to have achieved a minimum of 40 advances (which is equal to the number of advances to conquer one province in Copper league) in order to receive this reward.

In addition, each participating guild receives Guild Prestige based on their adjusted MMR at the end of the season.
The map consists of 4 concentric rings. The inner ring - ring 1 - consists of 4 provinces. Ring 2 has 8 provinces. Ring 3 has 16 provinces and the outermost ring - ring 4 - has 32 provinces.

The names of the provinces (for example "A3: Yelili") are prefixed with a letter (A-D) which indicates the quadrant (A=NE, B=SE, C=SW, D=NW) and a number (1-4) which indicates the ring. Within each ring, the provinces are alphabetical in clockwise order for each quadrant.

Each province has a point value which is the number of victory points per hour that the province rewards the guild who controls it. The point values are random.

The following table shows the approximate range of values for the provinces in each ring:
Ring 1 - 100-195
Ring 2 - 60-115
Ring 3 - 40-80
Ring 4 - 10-40

Note that the ranges overlap. Therefore a province in ring 2 might provide fewer points than a province in ring 3.

The bases for the guilds are distributed around ring 4. A base province cannot be attacked. Each guild is associated with a color. Each guild sees their own territory as white.

volcano_archipelago_bg_0_names.jpg
Attacks may be made starting from any province the guild controls. Even if a province becomes disconnected from the guild's base, it can still be used to launch attacks. Start an attack by clicking/tapping on a province adjacent to a province that the guild currently controls. A window pops up that allows either Attack (fight) or Negotiation. This window displays the guilds that are attacking the province along with the amount of progress made (advances completed / advances required), the owner of the province, and the amount of victory points per hour that the province awards to the owner.
province_window.jpgprovince_window0.jpg
The number of advances needed to conquer a province is determined by the league (but can be altered by certain province buildings):
Diamond league - 160
Platinum league - 130
Gold league - 100
Silver league - 70
Copper league - 40

Fights are very similar to GE, except the opposing army is more random in amount of units. There can be either one or two waves.

Negotiation is with 4, 5, or 6 different resources. Only 3 turns are given, although an extra turn can be purchased with diamonds. The resources are previous age goods, current age goods, coins, or supplies.

If a player ages up during the season, fights and negotiations remain the previous age just like in GE.

When an attack starts, a flag of the guild's color is displayed which also shows progress. The flag fills from bottom to top as progress is made. Each guild will see its own flag as gray, filling up with a light gray.
own_flag.jpg
If the province being attacked becomes disconnected from all provinces controlled by the guild, all attack progress is lost.

If a province being attacked is conquered by another guild, one half of the province progress is lost.

A province may be attacked by multiple guilds at the same time. In this case, the flag of the guild making the most progress is shown, while shields are shown to the side of the flag for the other guilds.

Once a province is taken, it is locked down for four hours. During this lockdown period, other guilds cannot attack the province.

There is no active defense of provinces that have been conquered. After the lockdown period, any adjacent enemy can attack (or continue attacking) the province. Passive defense of a province can be accomplished by use of various province buildings (described later).

There is a Battlegrounds log that slides open from the left side of the battlefield. It shows provinces gained or lost, and the construction of province buildings.
battlegrounds_log.jpg
By clicking on the design at the top center of the battlefield, a window pops up that displays the current leaderboard. For each guild, the leaderboard displays the number of provinces currently held, the current rate of victory points per hour (sum of all provinces held), the total victory points accumulated so far (updated at the top of every hour), and a chest containing the rewards for that place. Click on the chest to see the rewards that can be achieved by finishing in that place.
rankings.jpg
NOTE: The chest displays the rewards that are possible to be achieved. A minimum of 40 advances must be attained or no rewards will be given.

There is also a tab that displays each guild member's activity. It is sorted by the total number of advances (2*negotiations + fights).
member_activity.jpg
For each player, an attrition value is maintained. Attrition increases by one for each successful encounter whether fought or negotiated. As attrition increases, fights get harder (enemy gains attack/defense boost) and negotiations get more expensive.

Attrition limits the number of encounters and individual can win a day. A weak player may struggle to do 10 encounters a day, while a strong player may be able to do 60 or more encounters a day. Attrition resets at midnight every day.

Initially, fighters have an advantage in that a fighter can win 3-4 encounters in the time it takes for a single negotiation. To partly offset this, negotiations provide two advances while fights only provide one advance.

There is no upper limit to attrition. Because of this, fights will eventually become impossible to win for even the strongest fighters, while negotiations become increasingly expensive.

attrition.jpg
While provinces cannot be defended, province buildings can be built (0-3 in each province) which provide the owner of the province certain advantages. There are nine different province buildings. Each one takes 3 different guild goods (random amounts of each) and a set amount of time to build. Buildings may be deleted either during construction or afterward, but goods spent are not returned. A building may be completed immediately with the expenditure of 50 diamonds.
province_buildings.jpg
The guild goods required to build a province building are dependent on the ages of players in the guild, not on the ages of goods actually in the guild treasury. The ages of the goods requested will be based on the ages of guild members, and in proportion to the number of members in each age. A guild that has 2 LMA members and 1 EMA member will only be asked for goods from LMA and EMA with LMA goods twice as likely to be asked for. (But note that the amounts of goods requested are NOT proportional to the ages of members.)

If a member ages up during a season, it will not affect what goods get requested. (Any Bronze Age members at the beginning of the season are considered to be in Iron Age for the purpose of determining what ages of goods can be requested.) The Battleground Constructor right is needed to build or delete province buildings.

BuildingTotal goodsTime to constructEffect
Outpost5005 hoursIncreases by 10% the amount of advances that an enemy needs to conquer the province
Fortress30006 hoursIncreases by 30% the amount of advances that an enemy needs to conquer the province
Decoys5004 hoursCreates a 15% chance that an enemy will suffer double the amount of attrition
Traps30005 hoursCreates a 45% chance that an enemy will suffer double the amount of attrition
Watchtower5001 hourCreates an 8% chance that members of the guild owning this province will not suffer attrition while attacking adjacent provinces
Siege Camp30002 hoursCreates a 24% chance that members of the guild owning this province will not suffer attrition while attacking adjacent provinces
Banner25030 minutesGenerates 10% more victory points per hour
Statue15001 hourGenerates 30% more victory points per hour
Palace120006 hoursGenerates 75% more victory points per hours and increases by 30% the amount of advances that an enemy needs to conquer the province

When a province with buildings is captured, each building has a 50% chance of being destroyed. Buildings that are not destroyed become the property of the new owner of the province. Tip: if your province is about to be captured, delete any buildings to prevent the possibility that your enemy will acquire them.
Don't spread attacks over several provinces at the same time. In most cases, it is better to conquer one province before attacking another province.

Prioritize which provinces to conquer. In general, provinces that provide more victory points per hour are better targets. However, it is also good to take away provinces from your nearest competitor. In some seasons, there may be provinces on the outer ring that no one is taking - conquering those provinces could provide victory points for the duration of the season. Outer ring provinces can also be good targets for some players who are playing at odd times and there are no defined targets in the inner rings.

Don't waste resources. Don't spend more resources than you can afford. Don't spend diamonds on extra turns when negotiating - it is better to cancel the negotiation and try again as goods are easier to replenish than diamonds.

If the guild is winning the season handily, save resources. Taking 1st place by 1000 victory points is just as good as taking 1st place by 100,000 points.

As each person is limited in the number of encounters that can be completed daily, so also does the guild have a limit. The objective is to use those encounters to best effect. In Diamond league, each province requires 160 advances to conquer. As speed is generally not important (although it can be in certain circumstances), negotiating will generally be preferred to fighting.

A player who can both negotiate and fight can usually maximize advances by negotiating first, then fighting. Early on, the average encounter might take an average of 20 goods (taking into account that negotiations are cancelled after 3 unsuccessful tries). If a player has 200 goods available, that might mean about 10 encounters or 20 advances. If that player fights first, by the time fighting no longer becomes possible, attrition will already be high and negotiating could already take 200 goods or more for a single encounter.

It is necessary for each player to do their part each and every day as contributions not made cannot be made up.

The master strategist should have an idea as to when people are available and how much effort they can make.

There is nothing to stop two guilds from cooperating with each other. Besides not attacking each other, attacks can be focused on each other's closest competitors. Of course, competitor guilds may also be in alliance. A problem with being in an alliance is that only one guild can take first place. On the other hand, will it be possible to take first if two or three other guilds are allied against you?

Depending on locations of players involved in the competition, there may be daily quiet times when very little fighting is done. Provinces taken a few hours before that quiet time not only benefit from the 4-hour lockdown, but also from the ensuing quiet time. Similarly, certain opponents may have quiet times and taking their provinces a few hours beforehand would also be beneficial.

In addition to your guild having a limit in number of encounters that can be won, so also do the other guilds have a limit. By carefully monitoring an opponent guild's activity, it should be possible to determine when they have used up most of their ability for the day. At that point, a conquered province cannot be retaken at the end of the 4-hour lockdown. On the other hand, waiting too long to engage an enemy may mean they are gaining points every hour for provinces that could be taken away earlier.

If you are a fighter, you should consider increasing your attack/defense. GBs such as CdM, AO, Kraken, etc. will all be helpful. (Virgo Project probably won't help too much because of the limited number of times it fires even at high level). If you are a negotiator, anything that increases the amount of goods you generate daily will be helpful. Star Gazer might be a good idea (although the amount of goods it gives is rather limited).

At the individual level, Guild Battlegrounds is all about resource management. Do not spend more resources on any given day than you can replenish. Do not spend diamonds to get one extra attempt while negotiating unless you have diamonds aplenty. (Although if you spend diamonds for extra negotiation attempts, you may soon find your surplus of diamonds dwindling fast.) Once your personal limit for the day has been reached - STOP!

Province buildings can be expensive. They should not be spammed. Think about the placement of the province and decide how to best utilize any buildings. A province near the guild's base probably won't be attacked soon, so defensive buildings like the Outpost or Decoys won't provide much benefit.
Initially, all guilds are assigned a Match-Making Rating (MMR) which is calculated from guild size, GE activity, and GvG activity. This MMR is likely only dependent on current guild size, the previous week's GE activity (not final rank, but either percent completion as a guild or perhaps something more complicated taking into account each player's contribution), and the previous week's GvG activity (number or percentage of guild members participating, number of sectors taken). After the initial MMR calculation, these factors will have no additional influence on MMR adjustments.

After each season, every guilds' MMR is adjusted based on battleground ranking (and is not dependent on amount of victory points earned).
For the first season, guilds are distributed among gold, silver, and copper leagues. The guilds with the highest MMR will be matched against each other in the same battleground. There is no random factor involved. All guilds are sorted by MMR, then the first 5-8 guilds battle each other, the next 5-8 guilds battle each other, and so on.

After several seasons, the distribution of guilds in each league should be close to:
Diamond league - 10%
Platinum league - 25%
Gold league - 30%
Silver league - 25%
Copper league - 10%

MMR gains and losses are based only on a guild's placement at the end of a season.
Place8 Guilds7 Guilds6 Guilds5 Guilds
1st+175+150+125+100
2nd+125+100+75+50
3rd+75+50+250
4th+250-25-50
5th-25-50-75-100
6th-75-100-125-
7th-125-150--
8th-175---

In silver league, the winner gets 39 fragments and 163.8k guild power. The 8th place loser gets 28 fragments and 117.2k guild power. The difference between 1st and 8th doesn't seem like it is worth the effort. But as has been pointed out, the biggest factor isn't where a guild places from season to season, but which league it is in. Being in a higher league means getting significantly better rewards, even for finishing last.

Any guild that finishes in last runs the risk of being demoted to a lower league and getting significantly lesser rewards. Some people find this demotivating.

Also, there could be a guild of 60 members but only one member actively participates in GBG, yet all 60 members will benefit - they will all get fragments and the guild will get power. With only one member participating, that guild will be in copper league so the rewards won't be that great. But if all 60 members were to participate - even at a minimal level - that guild would easily be in gold league or even platinum league. By not participating, those guild members can be grateful they are getting something for nothing, but they could all be getting so much more.

The copper league rewards are the minimum that any guild will get for participating. It's like those non-competitive children's leagues where all the kids get a trophy just for participating. Similar participation rewards can be found throughout the game - 1 FP per hour just for keeping the bar below 10 FPs, free coins from the town hall just for clicking on the building once a day, and so on.

Each guild has an MMR (Match-Making Rating). This MMR is originally computed using various factors, but after a few seasons the initial factors will be of no account and only placement within Battlegrounds will determine a guild's MMR. This MMR is used to divide the guilds into leagues.

Let's create a scenario with a world where there are 320 guilds that participate in Battlegrounds. Then the 32 guilds with the highest MMR will be placed into diamond league. The next highest 80 guilds will be in platinum league, then 96 guilds in gold league, 80 guilds in silver league, and 32 guilds in copper league.

With 32 guilds in diamond league, there will be 4 diamond battlegrounds. These battlegrounds can be thought of as diamond-1, diamond-2, diamond-3 and diamond-4. The eight guilds with the highest MMR are placed together in diamond-1. The guilds with MMR ranking 9-16 are placed together in diamond-2. The guilds ranked 17-24 are in diamond-3 while guilds ranked 25-32 are in diamond-4.

While there are 32 guilds in diamond league, those guilds will not all be of equal ability. In any world, there will probably be 2-4 guilds who are quite a bit better than those below them. Those guilds will likely be in diamond-1 and stay there. Below that highest echelon of guilds will be a smattering of guilds - maybe 10-20 - who are competitive. These guilds will mostly stay in diamond league, but will shift around between diamond-1 and below. Then there will be another range of guilds who will bounce back and forth between the highest platinum battlefields (platinum-1 to platinum-3) and the lower diamond battlefields (diamond-3 and diamond-4).

Nothing is fixed, however. If a guild loses a few members, it will probably drop to a different (lower) equilibrium point. A guild that adds a couple of power players is going to climb. How much a difference one or two players makes depends on where the guild was. A guild that was generally around platinum-8 might find itself around platinum-2 with the addition of a power player or two. Or find itself down around gold-8 with the loss of a player or two instead.

The gap in abilities between a guild in platinum-1 and a guild in platinum-5 isn't that big, but probably big enough that the platinum-1 guild would probably win a large percentage of the time in a matchup between them. Which is to say that the guild that takes 8th place in platinum-1 is still a stronger guild than most guilds that are in platinum-4 or below, and certainly stronger than any guild in gold, silver, or copper.

With the exception of the top 2-4 guilds, most guilds are not going to stay in the same battlefield for very long. A guild that places in the top 3 will likely move to a higher battlefield (platinum-5 to platinum-4 or even platinum-3). And a guild that places in the bottom three will likely move to a lower battlefield (platinum-5 to platinum-6 or platinum-7). Except for diamond-1, there should be plenty of movement of guilds from season to season. And even diamond-1 will see fresh guilds from season to season (although over several seasons, there will be repeats - "Hey, we fought against these yahoos two seasons ago").

What this boils down to is this: the guild that takes 8th in platinum-1 is equally as good as the guild that takes 1st in platinum-2. On that basis, there shouldn't be a whole lot of difference between the rewards they each get.

On the other hand, the guild that takes 8th in platinum-5 is significantly better than the guild that takes 1st in gold-5. It's just that a guild in platinum-5 is facing much harder competition than the guild in gold-5.
 
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DeletedUser36699

Dontw.,
Would you say that larger guilds will experience an advantage in Battlegrounds if a majority of its members are participating (as I suspect will be the case)? It seems to me the larger guilds will have a bigger “potential” number of advances each day if the average player ranking/ability is somewhat even between different guilds (I realize some smaller guilds are stacked with mostly higher end players). Thx
 

DeletedUser37581

Dontw.,
Would you say that larger guilds will experience an advantage in Battlegrounds if a majority of its members are participating (as I suspect will be the case)? It seems to me the larger guilds will have a bigger “potential” number of advances each day if the average player ranking/ability is somewhat even between different guilds (I realize some smaller guilds are stacked with mostly higher end players). Thx
Yes, larger guilds have a definite advantage in Battlegrounds, but it depends on participation. Some large guilds are not competitive - including most of the free-to-join guilds.
 

Feirefis

Member
How does the player ranking work in "member activity" in GBG?
It is not the sum of negotiations and fights.
 

DeletedUser37581

How does the player ranking work in "member activity" in GBG?
It is not the sum of negotiations and fights.
The player ranking is based on Advances. Each negotiation is two advances. A fight is one advance. Therefore advances = 2 * negotiations + fights.
 

DeletedUser36699

My guild was just promoted to diamond league. We are the only guild in Q world to achieve this level so far. Will we fight against other diamond league guilds from other worlds next or will we be placed against teams from only our world again? There are no other guilds in Diamond league in Q world so we are wondering how this will work. Thx
 

RazorbackPirate

Well-Known Member
My guild was just promoted to diamond league. We are the only guild in Q world to achieve this level so far. Will we fight against other diamond league guilds from other worlds next or will we be placed against teams from only our world again? There are no other guilds in Diamond league in Q world so we are wondering how this will work. Thx
4 Platinum guilds with the closest MMR to yours will be put on the diamond map to compete against you. There is no cross world play.
 

RazorbackPirate

Well-Known Member
With 32 guilds in diamond league, there will be 4 diamond battlegrounds. These battlegrounds can be thought of as diamond-1, diamond-2, diamond-3 and diamond-4. The eight guilds with the highest MMR are placed together in diamond-1. The guilds with MMR ranking 9-16 are placed together in diamond-2. The guilds ranked 17-24 are in diamond-3 while guilds ranked 25-32 are in diamond-4.
Great guide. However, my experience is different than what you've written here.

In one world I've now played two rounds in Platinum league one round in Diamond. In each of these rounds, there have only been 5 guilds competing. My other city has played all 3 rounds in Gold league with 8 total guilds each time.

Are the number of guilds on the battlefield league dependent? When they say 5-8 is it 5 for higher leagues, 8 for lower leagues? Will there be any time where we'll see only six or seven competitors in a single round? What determines the total number of guild on a particular map?
 

DeletedUser37581

Hi @RazorbackPirate , the scenario which you quoted was for a distant future where there are already a sufficient amount of guilds in every league.

To determine how many guilds will be in a battlefield requires a small amount of maths. Start at diamond league - how many diamond guilds are there? If there are 5-8, then those guilds will fight together on one battlefield. If there are 9, then 5 will fight on diamond-1 and 4 will fight on diamond-2 with a platinum league guild elevated to make a total of 5 guilds on diamond-2.

If there are more than 9 diamond league guilds, then divide them up as evenly as possible into as few battlefields as possible. 12 = 6+6. 13 = 7+6. 15 = 8+7. 17 = 6+6+5

If there are fewer than 5 diamond league guilds (but at least one), then platinum (or even gold) league guilds will be elevated so that there will be 5 guilds fighting together on the diamond battlefield.

The same applies to the platinum battlefields after taking into account any platinum league guilds that were elevated to a diamond battlefield.
 

RazorbackPirate

Well-Known Member
Hi @RazorbackPirate , the scenario which you quoted was for a distant future where there are already a sufficient amount of guilds in every league.

To determine how many guilds will be in a battlefield requires a small amount of maths. Start at diamond league - how many diamond guilds are there? If there are 5-8, then those guilds will fight together on one battlefield. If there are 9, then 5 will fight on diamond-1 and 4 will fight on diamond-2 with a platinum league guild elevated to make a total of 5 guilds on diamond-2.

If there are more than 9 diamond league guilds, then divide them up as evenly as possible into as few battlefields as possible. 12 = 6+6. 13 = 7+6. 15 = 8+7. 17 = 6+6+5

If there are fewer than 5 diamond league guilds (but at least one), then platinum (or even gold) league guilds will be elevated so that there will be 5 guilds fighting together on the diamond battlefield.

The same applies to the platinum battlefields after taking into account any platinum league guilds that were elevated to a diamond battlefield.
Thank you. That makes sense and explains my experience. Round 1 we were a Gold guild drafted to play on the Platinum battleground, Round 2 we were promoted to platinum and played on the platinum Battleground, Round 3 one guild on our world was promoted to Diamond league and our Platinum Guild again drafted to play against them on the Diamond Battleground.
 

blueskydwg

Active Member
Might have missed it - but can we determine what our MMR is? Other than to know it's at least the lowest level in gold or platinum if we just moved up, or near the top if we just moved down.
 

DeletedUser37581

Might have missed it - but can we determine what our MMR is? Other than to know it's at least the lowest level in gold or platinum if we just moved up, or near the top if we just moved down.
It can be calculated. First, calculate how much prestige your guild gains from GvG - that's the sum of all the Daily Power from each map. Subtract that from your total prestige. Also subtract the prestige you gain from guild level. Then divide by 18. That's your MMR.
 
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