Can you provide some screenshots or context on what you wish to donate for? Is this Guild Expedition? Battlegrounds buildings? Fulfilling quests?how you can tell when you have donated enough good.
Costs will vary depending on activity. So it’s a little difficult to give a “this is how much you should be donating” without knowing what kind of expenditure your specific guild is likely to haveI can't give a screen shot. Not that computer savy, it's just for in general for my guild, it's so when I have a lot of stuff, I can donate it to the guild
Costs will vary depending on activity. So it’s a little difficult to give a “this is how much you should be donating” without knowing what kind of expenditure your specific guild is likely to have
However for reference purposes here’s Guild Expedition costs:
Costs of Unlocking Difficulties - Forge of Empires - Wiki EN
en.wiki.forgeofempires.com
the amounts listed are per player, per individual good.
If you’re doing GBG then costs will match the age(s) of the players in the guild. However there’s not really a minimum or max I’d say to donate for that given it can cost anything from Zero to Hundreds of Thousands depending on what your Guilds strategy is in regards to building stuff
If you’re doing GvG then the cost will depend on what age your guild intends to participate in. In which case I’d look at how many sectors your guild has in a age and donate based on cost for the next sector
you probably have Early Middle Age players. Guild Expedition is structured different from Guild BattlegroundsWe have no Iron Age members in our guild and yet it cost iro age goods to open level 2 of GE. Yet, you seem to say we shouldn’t be??
No ema members either. So for level 2 GE we should be expecting to pay all eras, down to iron, to open that level? Is the implication that level 3 and 4 should only be based on guild membership?you probably have Early Middle Age players. Guild Expedition is structured different from Guild Battlegrounds
What ages do you have in your Guild and has anyone aged up after start of Guild Expedition?No ema members either.
Not seeing where it says prior age goods will be needed. Our members are colonial and higher…so I don’t see why Iron Age goods are needed to open GE level 2.If you look up Guild Expedition in Forge Of Empires Wiki you wil see the lits of quantities needed. and for level 2 you do need goods from previous age.
Colonial and higher when GE started…and for the last couple months for that matter.What ages do you have in your Guild and has anyone aged up after start of Guild Expedition?
Here is the info from the website recommended above : The costs of unlocking Difficulties depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty.Not seeing where it says prior age goods will be needed. Our members are colonial and higher…so I don’t see why Iron Age goods are needed to open GE level 2.
Is it just Iron Age? Or every age between Iron and Colonial Age?Hence my confusion about why we are being tapped for Iron Age goods..or any goods below Colonial
This information is partially incorrect. You only need previous age goods for level 2 (II). For levels 3 (III) and 4 (IV) you need current age goods.As you can see, the default difficulty is I and it's available for free. To unlock the higher ones, one of the guild leaders has to pay goods from the guild treasury (so everyone can donate the goods, but spending them is limited). The costs of unlocking the difficulty II depend on the age and number of your guild members:
Each guild member from Iron Age - will generate a cost of 2 Iron Age goods (or 4, when unlocking the difficulty III).
Each guild member from Early Middle Age - will generate a cost of 2 Iron Age goods (or 4, when unlocking the difficulty III).
Each guild member from High Middle Age - will generate a cost of 3 Early Middle Age goods (or 6, when unlocking the difficulty III).
Each guild member from Late Middle Age - will generate a cost of 4 High Middle Age goods (or 8, when unlocking the difficulty III).
Each guild member from Colonial Age - will generate a cost of 4 Late Middle Age goods (or 8, when unlocking the difficulty III).
Each guild member from Industrial Age - will generate a cost of 5 Colonial Age goods (or 10, when unlocking the difficulty III).
Each guild member from Progressive Era - will generate a cost of 5 Industrial Age goods (or 10, when unlocking the difficulty III).
Each guild member from Modern Era - will generate a cost of 5 Progressive Era goods (or 10, when unlocking the difficulty III).
Each guild member from Postmodern Era - will generate a cost of 5 Modern Era goods (or 10, when unlocking the difficulty III).
Each guild member from Contemporary Era - will generate a cost of 5 Postmodern Era goods (or 10, when unlocking the difficulty III).
Each guild member from Tomorrow - will generate a cost of 6 Contemporary Era goods (or 12, when unlocking the difficulty III).
Each guild member from The Future - will generate a cost of 6 Tomorrow goods (or 12, when unlocking the difficulty III).
https://forum.us.forgeofempires.com/index.php?threads/guild-expeditions.13574/
Here is the link to the official FoE Wiki page with the costs of unlocking GE difficulties:Not seeing where it says prior age goods will be needed. Our members are colonial and higher…so I don’t see why Iron Age goods are needed to open GE level 2.
You should not be "tapped" for any goods below LMA for opening level 2 and nothing below Colonial for levels 3 and 4.Here is the info from the website recommended above : The costs of unlocking Difficulties depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty.
Hence my confusion about why we are being tapped for Iron Age goods..or any goods below Colonial.
If you have an open join and if someone had joined your guild briefly before GE started and then left after GE started, you'll still be on the hook for them.Here is the info from the website recommended above : The costs of unlocking Difficulties depend on the age and number of your guild members when the expedition beings. Each player in your guild will generate a cost based on their age. Your guild will need to pay the cumulative cost for all guild members in order to unlock the difficulty.
Hence my confusion about why we are being tapped for Iron Age goods..or any goods below Colonial.
Gee, I wish I'd said that.If you have an open join and if someone had joined your guild briefly before GE started and then left after GE started, you'll still be on the hook for them
We are not open to join…I’ll watch it next week and if it happens again then I’ll report it to support. Thanks for the clarification.This information is partially incorrect. You only need previous age goods for level 2 (II). For levels 3 (III) and 4 (IV) you need current age goods.
Here is the link to the official FoE Wiki page with the costs of unlocking GE difficulties:
As you can see on that page, you should only be asked for previous era goods based on the actual guild members' current eras to unlock level 2, and current era goods for levels 3 and 4. If you are, in fact, being required to provide goods other than those, you should contact support in-game and have them look at it, because that would be a bug.Costs of Unlocking Difficulties - Forge of Empires - Wiki EN
en.wiki.forgeofempires.com
You should not be "tapped" for any goods below LMA for opening level 2 and nothing below Colonial for levels 3 and 4.
Just for curiosity's sake, is your guild open join? Or is it set to Application or Invite Only to join? I'm wondering if you might have had a guild hopper join just before GE opened, who then left after it started. As long as a guild hopper is in the guild when GE starts, they will affect both the unlocking costs and the completion percentage of the guild for that entire GE week even after they leave.
@Johnny B. Goode: Hello Darkness my old friend. Love your mission statement - Mary Disturbed, yet feeling groovy. lolGee, I wish I'd said that.