Kranyar the Mysterious
Well-Known Member
You should probably re-read what you highlighted...If you don't play GvG, why are you giving advice to how GvG should be designed?
You should probably re-read what you highlighted...If you don't play GvG, why are you giving advice to how GvG should be designed?
I'm sure all the military leaders in history will be surprised to learn that plans to defend newly won territory isn't part of strategy. So what exactly would you call it? It's certainly not tactics. I'm curious as to why you think it's not strategy. Makes me wonder if you even know what the word strategy means.I'm sure that sounds like "strategy" to you, but it's not.
Agreed, so my assumption of their suggestion is that guilds will now receive 6x the points (full points, collected every 4 hours). The only other option is if they do collect every 4 hours, but only 1/6 the points. But I think that's too little, which is why I have an alternative suggestion in my original post which falls in the middle somewhere.
yea he doesnt sound like much of a gvger lolI'm sure that sounds like "strategy" to you, but it's not.
sry I didn't want to read through all the posts, I was just going to add that the clear exploit for this is to add all rogues drop the zone to creat meat shields for enemy troops to fight threw instead of using your own real troops..hmm.. or farming them because even less profit turning 8 rogues into 8 space age is pure profit..As always, we'd love to hear your feedback, so please leave any comments or concerns in this thread. We're hoping with your help, we can shape these improvements to achieve an overall better experience for all who participate in GvG.
Many thanks,
Your Forge of Empires Team
Announcement: https://forum.us.forgeofempires.com/index.php?threads/guild-vs-guild-improvements.26594/
What you're forgetting is that every guild will have the same issue to deal with. So even if (and I'm not conceding the point) your guild is constrained by an increased need for troops, every other guild will also be constrained, too. That means you are not being put at a disadvantage, because everyone is dealing with the same conditions.However for now I would like to state for the record that if a 4 hour reset is chosen then you will allow players to only heal/ train 1 troop per barrack in between resets, that will lead to a massive drain of troops from inventories keeping up with sieges and sector filling. Is there any way to compensate for this sudden increase in troop loss? 6x that of present GvG needs...
What you're forgetting is that every guild will have the same issue to deal with. So even if (and I'm not conceding the point) your guild is constrained by an increased need for troops, every other guild will also be constrained, too. That means you are not being put at a disadvantage, because everyone is dealing with the same conditions.
If you don't play GvG, why are you giving advice to how GvG should be designed?
i disagree. there will still be a need for tactics and strategy; you'll just have to move faster.
If these concerns are not addressed I foresee a lot of guilds going bankrupt quickly and only the strong guilds with members that hold a high Alcatraz will stay on the maps. This will decrease diversity, not increase it.
Small guilds who can do calc at night after work are feasible now, they just need to be smarter than the big guilds since they can't out-muscle them. Now, the guilds who can have multiple people on all the time will completely dominate. If you can't watch the maps all the time, you're going to be screwed.
I continue to think every 4 hours is excessive...every 8 and even better every 12 would be fine.
And troops in dropped tiles replaced with either lowest age or a mix.
And nerf champ points since the farmers are already trying to work around the changes so they can still farm the inflated points.
When you actually fight other guilds (not champ farm) you will bleed troops. This has been something a lot of us who don't champ farm have had to deal with for years. You have to learn to adjust and set priorities. I have a high Traz because that is my game focus but with as much as I am on the maps it's still an uphill battle maintaining a high troop count...just not as steep as it once was. But if you have only had champ retreats and artillery up for champ farming and Traz producing only those I can see how farmers will be at a disadvantage. Oh well time for some to start using the ole noggin again to GvG. Real GvG takes thought and planning on all aspects of it. Not just the strategy and tactics on the maps but also thinking about how to maximize your city and buildings to their fullest potential.
lol I have figured how to work around it lol.. several ways lol...
you bleed troops either way, but farmers will farm, the key isn't champs the key is full sectors.. as long as you can drop full sectors you have a farm...