saknika
Active Member
I have some friends who play on the EN server, in competitive GvG guilds. Here's what I've witnessed based on chatting with them:
If there needs to be a change of some sort to take a load off the servers, rather than having multiple recalc times a day when shields will drop, I feel like it'd be better to just make all shields last for 24hrs from the time they are earned. So if your team decides to hit at 3pm, then at 3pm the next day the shields they earn drop. If your team hits at 9pm, then it's 9pm the next day that you lose them. Means that teams will have to be mindful of when others land to know when they can attack, but it doesn't encourage everyone to be on at the same time every night. It also means that you always have 24hrs to defend what you take before someone else can try to steal it. Wouldn't that be a happier resolution in this case than stressing players out of the game and encouraging bad habits of game addiction?
- One player had to leave the game completely because the three resets took such a toll on them stress-wise, their autoimmune disease flared and became unstable. So they're looking for a new game to play now as their escape from reality when they need it, that won't be such a drain.
- Many players are sacrificing sleep to try and be here for all the calcs, to make up crews to fight at each one. Sure, this is not something Inno is technically forcing a player to do but... Inno was also the one who decided to make three re-calc periods so they do play a role.
- Because there is no countdown or indicator on the shields, they're struggling to know what becomes unshielded when, which is a nightmare.
- A couple of competitive GvG guilds just plain gave up, and many of those players are debating on if they want to bother continuing to play at all.
If there needs to be a change of some sort to take a load off the servers, rather than having multiple recalc times a day when shields will drop, I feel like it'd be better to just make all shields last for 24hrs from the time they are earned. So if your team decides to hit at 3pm, then at 3pm the next day the shields they earn drop. If your team hits at 9pm, then it's 9pm the next day that you lose them. Means that teams will have to be mindful of when others land to know when they can attack, but it doesn't encourage everyone to be on at the same time every night. It also means that you always have 24hrs to defend what you take before someone else can try to steal it. Wouldn't that be a happier resolution in this case than stressing players out of the game and encouraging bad habits of game addiction?