DeletedUser30943
Okay, so, I'm still fairly new and I really have no significant interest in combat. GvG is just something I'm not going to get involved in at all.
GE is quickly losing its appeal as well. I either waste a lot of resources or lose most of my troops after a single battle, much less all of them. Sometimes, I make it into the last quarter of the first level, but what I've lost along the way usually is more than what I've gained in rewards. I mean, really, whoop-dee-doo, I've gained a new unit I could make on my own except it dies permanently unless I put it in city defence, supplies or gold I could make on my own, a building I could make on my own...you get the idea. Sure, if I'm lucky, I might get diamonds or a blueprint, but those are rare and small enough that I'd rather just rely on random reward quests for diamonds, and the various other methods of getting blueprints. I've read lots of posts with negotiation or combat tips, but I get negotiation just fine already, and most of the combat tips seem to mention spies, GBs, or what have you...things I don't have and largely have no access to at this point in my game. Don't get me wrong, I'm not actually trying to trash GE, honest. I'm just saying that at a low level, when you don't have a lot of supplies and little interest in combat, it seems to take more than it gives to the player who mostly focusses on city building and trading.
So, my question is: what does one do with a guild that actually benefits the new player without draining them dry? I'm sort of getting into GB point-swapping a bit, and when I can find a decent trade, it's nice not to have to pay the extra FP for it, but apart from that, I'm at a loss as to what guilds really do for me (edit: I mean in terms of interesting things to do...I understand the basic passive benefits). Is there some interesting way that I can contribute to my guild and get rewards for it that doesn't involve GvG or GE? Am I missing something?
GE is quickly losing its appeal as well. I either waste a lot of resources or lose most of my troops after a single battle, much less all of them. Sometimes, I make it into the last quarter of the first level, but what I've lost along the way usually is more than what I've gained in rewards. I mean, really, whoop-dee-doo, I've gained a new unit I could make on my own except it dies permanently unless I put it in city defence, supplies or gold I could make on my own, a building I could make on my own...you get the idea. Sure, if I'm lucky, I might get diamonds or a blueprint, but those are rare and small enough that I'd rather just rely on random reward quests for diamonds, and the various other methods of getting blueprints. I've read lots of posts with negotiation or combat tips, but I get negotiation just fine already, and most of the combat tips seem to mention spies, GBs, or what have you...things I don't have and largely have no access to at this point in my game. Don't get me wrong, I'm not actually trying to trash GE, honest. I'm just saying that at a low level, when you don't have a lot of supplies and little interest in combat, it seems to take more than it gives to the player who mostly focusses on city building and trading.
So, my question is: what does one do with a guild that actually benefits the new player without draining them dry? I'm sort of getting into GB point-swapping a bit, and when I can find a decent trade, it's nice not to have to pay the extra FP for it, but apart from that, I'm at a loss as to what guilds really do for me (edit: I mean in terms of interesting things to do...I understand the basic passive benefits). Is there some interesting way that I can contribute to my guild and get rewards for it that doesn't involve GvG or GE? Am I missing something?
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