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GvG users Guide

DeletedUser

GvG User Guide

Your guild is fighting against others for survival and power. Your goal is to expand your guild's territory and hold on to it, to level up your guild and gain bonuses and glory for all its members.
Each day in GvG your guild must conquer new sectors and defend the sectors it already has under its control. At the end of every day (when the countdown timer ends), guilds' experience is calculated according to the territory they own, and this experience contributes to the guild's level. Level up your guild to gain better rewards!


To get involved in the action, you need to be part of a guild. No matter your guild's size, if you are in Iron age or above, you can still participate. GvG battle gives battle points, too, so you don't need to make a choice between towers or GvG.


To access GvG, click the bottom right menu icon:

gvg_button.png
 

DeletedUser

Guild continent map

All action takes place via the GvG continent map, which is a special map designed for inter-guild battles and warfare. The map is split up into provinces, which you can see are separated by rivers and mountain borders. Each area represents a different age.

The GvG continent map allows you to see a quick overview of your guild's influence in different provinces and also serves as the entry point into those provinces, where your guild will do battle. In the image below, you can see your own guild's area of influence highlighted in green, with enemy territory shown in red. Orange areas indicate territory which is owned by NPCs, in which player guilds have yet to expand.

Your guild can fight in a single province, or all of them... the choice is yours! However, you can only do battle using units and goods from the same age as the province you are fighting in... so, for example, in the Iron Age map, you can only use units and goods from the Iron Age.

map.png


Hovering over one of the provinces in the map will display a tooltip containing information about the province, including top guilds and the province's age. At the top left of the map you can also see your guild's current ranking, and clicking the area will open the guild ranking window.

Clicking a province in the GvG continent map will take you to the province view.
 

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Provinces

It's in the province map where battles are fought. From here you are able to conquer new turf by laying siege to a sector and then attacking it, with help from your guild members.

province.png


Sectors

Sectors are represented by hexes in the province map. Your guild must conquer sectors - and defend them from invasion - to expand its territory. Conquering a sector is in two stages - first you lay siege, then you must attack!

Sectors are coloured according to who owns them:

Red - Enemy guild.
Green - Your guild.
White - NPCs.

Landing zone

When you open the Guild province map for an era, you will notice that some of the map is dark, which indicates unexplored, unclaimed territory. The active area is where you can land your first army and establish your guild's headquarter.

Which sectors to attack

When you initially enter a province map, you are able to place a siege army in any of the sectors in the landing zone (indicated by a bouncing golden arrow) next to or in another guild's area. Once you have your guild's headquarter set up you can only attack neighboring sectors.

Sector status

You can see in the map above if a sector is under siege, as it has an icon with crossed swords above it. A shield icon above a sector means that the sector is protected, as it was recently conquered and cannot currently be attacked. Protected sectors also do not count for attacking and placing siege armies. This means that if you only have one, protected sector next to an enemy sector you want to attack, you will need to wait until the protection is lifted from your sector before you are able to deploy your siege army there.

Event log

The event log records actions made by your own guild members and enemy guilds. You can access it from the province map by clicking the event log button in the menu at the bottom left of the screen.

event_button.png


Three different tabs are available in the log:



  • Important events
  • Your guild actions
  • Enemy guild actions



event_log.png


Clicking on a tab in the event log will show a list of recent events and where the event took place. Clicking the log entry will center the map on that area.
 
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DeletedUser

Sectors

You can view information about a sector by hovering your mouse over it in the province map. When you control a sector, you gain "power" which you can see in the sector's information. Different sectors provide more or less power and, as you gain power, this converts to experience points for your guild, which are used to increase your guild level.

sector_tooltip.png


HINT: A sector that contains a lot of trees gives more power than a sector with fewer trees.

The white color of the hex in the image indicates that the sector is controlled by a NPC. You can also see the guild's co-ordinates (handy for communicating strategies with your guild members!), power, and if the sector is under siege, information about the besieger is also displayed.

Sector options

When you click on a sector, the options displayed depend on whether the sector belongs to your guild, if an enemy guild controls it, or an NPC (in which case no options are shown). Pictured is an example of sector options for one of your own guild's sectors.

options_own_sector2.png

Clicking the Profile option will take you to your guild's profile, and Guild in Ranking will bring up the Guild Ranking screen.

Relocate HQ

Every day, your support pool bonus is applied first to your HQ, which gets the strongest bonus, and then to adjacent sectors, spiraling outwards. This makes your HQ a strategic center which your guild may wish to relocate on occasion. Clicking the Relocate HQ button will move your HQ to the chosen location, but this can only be done once per day. Note that the support pool bonuses for sectors will not change until the next daily calculation.

Grant freedom

If a sector is no longer strategically useful for your guild, you can choose to grant it freedom. This will result in the sector becoming controlled by an NPC, and a goods payout will be made to your guild treasury, which is based on the territory owned by your guild, and the number of siege armies it has placed.

Conquering a sector

Enter an enemy sector by clicking its hex and selecting the "view sector" option (skipping the "view sector" option when entering an NPC-controlled sector), and this will take you to the army management screen. At the top right of the screen is a space where you can deploy armies to the sector. There are two possible options for deploying armies: siege army (if you don't own the sector), and defense armies (if you do). As we are trying to conquer the sector, in this case you would want to deploy a siege army.

Deploying a siege army

Before you can begin attacking, you first need to stake a claim to the sector you want to conquer.

Deploying your guild's first siege army costs goods, and the amount required which is shown when you hover over the deployment button. Once you deploy a siege army, those units are removed from your unit pool, they belong to your guild and you cannot get them back!

deploy_siege.png


Goods costs for first 20 siege armies
Siege
Cost per good
15
210
315
420
530
645
760
880
9100
10125
11155
12190
13230
14275
15325
16380
17440
18510
19585
20670




Formula:

Cost per Good = ROUND((3*y^1,5+0,045*y^3,1)/5+1;0)*5
Where y = siege army number - 1

Attacking a sector

Once you have laid claim to the sector you want, and deployed your siege army, the attacks can begin to conquer it! One single attack is unlikely to be enough and it may take many successive attacks to gain control of a sector. You need to use your own army to attack... you cannot attack with the siege army.

Click the red defensive icon in the army management screen to view your enemy's defensive armies.

defending.png


It's possible to have up to 8 armies defending a sector, and you need to defeat them all to gain control of the sector. In this case there are two defending armies. Each time you attack, your army will fight against a random defending army (you cannot choose which army to attack). Below the army's icon, you can see the army's health bar. The armies in the picture have 8 and 9 health respectively, which means they need to be defeated 17 times total in battle to be utterly destroyed and removed from your opponent's defending armies. Beware - you need to defeat each army multiple times for it to be completely destroyed.

When you have killed all of your opponent's defending armies, your siege army moves in and becomes the sector's first defending army.


HINT: After you have beaten a defending army for the first time, the units in the army become visible when you hover your mouse over the army's icon in the army management screen. Once the army has received damage, the units in that army are visible to everyone.
Another guild has laid siege to the sector I want / I own

You may find that another rival guild has laid claim to a sector you want or that belongs to your guild, and placed a siege army there. All is not lost! You can attack and destroy your enemies' siege armies in much the same manner as you destroy defending armies. But to attack a siege army instead of a defending army, choose the green attack icon before you attack, and this make your army attack the siege army:

siege_button.png


After you win a sector

After you have gained control of a sector, it is protected from attack for a period of time, until the end of the "day", which is indicated by a countdown timer at the top left of the province map. When the countdown reaches zero, the day ends and scores are calculated for the previous day. The protection is also lifted. It's in your interests to hold on to a sector until the timer runs out!

countdown.png


Defending a sector

Every day when the countdown runs out, scores are calculated for the previous day. You need to be holding on to a sector when the timer runs out for it to count! So, it's in your interests to hold on to a sector for as long as you can, or at least until the timer reaches zero.

When you conquer a sector you start with only one defending army (which was formerly your siege army). You can place up to seven additional armies in the empty slots, making a total of eight. But you need to pay goods to unlock each army slot, and the cost increases with every slot you unlock. As with siege armies, units deployed to defensive armies belong to your guild and cannot be retrieved. As the cost of goods rises, a single person may no longer be able to afford to unlock slots, and so goods contributing to unlock slots go into a guild treasury, which holds goods until they are ready for use.

Under siege

When one of your sectors is under siege by an enemy, the sector will not produce power. Most actions are also blocked (placing a defending army, relocate HQ or grant freedom). So, it's in your guild's interest to kill off any armies that are besieging your sectors.

Support pool

Every guild has a "support pool", which gives bonuses in GvG warfare. A guild's support pool is calculated from the guild's level and certain buildings that its members have. It gives a percentage bonus to the attack and defense of all units of that guild in this sector.

The support pool is distributed among sectors controlled by a guild, with the guild HQ taking precedence, before adjacent sectors receive a bonus, and then sectors further away after that.

You can see a support bonus by hovering your mouse over an army. Defending armies and siege armies can have a support bonus if they are in range. A guild's support pool is recalculated every day, when the countdown ends.

support_pool.png

HINT: Your guild HQ has a maximum support bonus of 75%, while adjacent sectors to your HQ can reach a maximum support bonus of 50%, reducing the further away you get from your HQ.

Daily calculation

The daily calculation occurs at a set time every day. You can see from the countdown in your GvG province map how much time is left until the calculation is run. During the calculation, the following steps occur:






    • Guild Level calculation.
    • Guild ranking calculations.
    • Support Pool/Support Bonus calculation
    • Power is paid out.
    • Attack protection on sectors is lifted.
    • If you have relocated your HQ the previous day, the relocate option is reset and you are again able to move your guild headquarter.
 
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DeletedUser

Guild levels

Leveling up your guild will improve its ranking and give bonuses to all its members. Some bonuses will help your guild in the GvG maps, and there are also player bonuses to be gained.

You can view information about your guild’s level, and requirements for all levels, in the guild level window, which is accessible from your guild menu icon.

To see rewards and requirements, you can scroll through the levels using the arrows at the bottom of the guild level window.

level_screen.png


How to level up your guild

In order to level up your guild you need to gather power. You gain power by acquiring and holding onto territory. Certain unique buildings may provide your guild with power as well, such as the special event building Hall of Fame (daily collection of power based on the age of the building). Every sector or such building you control gives power and, at the end of each day, your guild's power points are calculated and added to your guild's total, which contribute towards leveling up your guild.

Guild bonuses

As you increase your guild's level, the following bonuses for your guild will also increase:

Prestige bonus
Adds prestige to the guild’s daily prestige ranking

Support pool bonus
Adds to the guild’s support pool (attack/defense bonus in GvG)

Player bonuses

Some levels will also provide a player bonus:

Recruitment boost
Reduces the time needed to recruit units (new times are shown in the recruitment screen), and healing times for units.

Research boost
Gives additional Forge Points each day in your town hall.

Construction rebate

Reduces coin and supply cost of all buildings by a percentage (the original cost is shown in the research tree, and the reduced cost is displayed in the building menu).

Guild rankings

Two GvG rankings exist: guild ranking, and map ranking.

The guild ranking is global and determined by the amount of prestige points a guild has, which your guild can gain from the level bonuses obtained while leveling up your guild.

Provinces also have their own map ranking, which is ordered by guilds' power gained in that province map. Getting to the top of the map ranking will not only increase your guild's fame and notoriety, but it also provides its own benefits.

Every day after the new map rankings are calculated, a power bonus is given to the top 3 guilds. The bonus is as follows:


  1. Top guild - 15%
  2. 2nd place - 10%
  3. 3rd place - 5%
 
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DeletedUser

Guild rights and treasury

Guild rights

Not all GvG actions are available to all players. The following actions require the guild member to have the "trusted" right:



  • Unlocking a defending army slot.
  • Deleting any army
  • Deploying a siege army
  • Grant freedom
  • Relocate headquarter



Guild treasury

As your guild conquers and expands its territory, goods cost rise for siege and defensive army slots. Your whole guild may need to contribute goods to pay for new army deployment and unlock defense slots, and this is where the guild treasury comes in. When you attempt to place an army, you are first taken to the unlock screen, where you can access - and contribute to - your guild's treasury.

In the image, 30 jewelry are required, and below the requirement you can see that they are already available in your guild treasury. Also needed are iron, cloth, ebony and limestone, which the guild need to collect and pay in order to unlock this slot. Buttons beside the good requirement show what you as a player are able to contribute: in this case, 10 iron, or Diamonds to purchase the goods for your guild.

Only when all required goods are available can the slot be unlocked.

unlock.png


HINT: Granting freedom to a sector your guild no longer wants will also result in goods being paid to your guild's treasury.
 

DeletedUser

GvG terms

Attack protection - After conquering a sector, it cannot be attacked until the next daily calculation. Also, unless it is a HQ, this sector does not count for placing siege armies and attacking until the next daily calculation.

Average power - The average power of a sector in the province.

Besieged, under siege - A sector that holds a siege army. Besieged sectors do not produce power, and most actions are blocked (like placing a defending army, relocate HQ or grant freedom).

Construction Rebate - According to the level of the guild, all guild members get a discount on the coins and supply costs of their buildings.

Coordinates - A unique identifier for every sector.

Daily Calculation - At the end of every day, during the daily calculation, power is paid out, and attack protection is lifted.

Defending Army - A sector can hold up to 8 defending armies. If the sector gets attacked, each of these armies has to be defeated 10 times.

Grant Freedom - When a guild “grants freedom” to one of their sectors, it and all defending armies in it will become controlled by an NPC again. The guild will gain a few goods for doing so.

Guild Continent Map - The map in which the provinces are located. Entering GvG will lead you there.

Guild Level - The accumulated power of the maps and any unique building such as the Hall of Fame will contribute to the guild level. Whenever enough points are gathered, the guild levels up and unlocks bonuses for their members.

Guild Ranking - A ranking that displays all guilds sorted by their prestige.

Guild Treasury - The guild treasury holds goods that are contributed by the players and certain events/actions. The treasury is used to pay goods for unlocking slots or placing siege armies.

Guild versus Guild - The official name of the feature is “Guild versus Guild”.

Guild’s area - The sectors controlled by a guild in a province.

GvG / GVG - Abbreviation for “Guild versus Guild”.

Headquarter - The first sector a guild conquers on a map will hold the headquarter. The headquarter can be moved to other sectors. It is important for the distribution of the support bonuses. Also, from a headquarter siege armies can always be placed (there is no 24-hour-protection).

HoF - Abbreviation for Hall of Fame, a special event/unique building that produces power for one's guild every 24 hours (amount of power is based on the building's age).

HQ - Abbreviation for headquarter.

Landing Zone - A defined area of sectors in every province in which new guilds entering the map can start and place their initial siege army.

Map Ranking - Every province has a map ranking that displays the guilds sorted according to their daily power.

NPC - “Non-playing character” – if a sector is not controlled by a guild, it is controlled by a NPC instead.

Owner - Either the guild or the NPCs name of whoever owns that sector.

Power - A sector or certain unique buildings produce power during the daily calculation for the guild that owns that sector/building.

Prestige - Prestige is calculated from the level of a guild and the daily power. It is used for the global guild ranking.

Prestige Bonus - According to the level of the guild, every day the guild will get a certain amount of prestige.

Province - The guild continent map holds the provinces in which the guilds fight. There is one province for each age, meaning only units and goods from that age are used.

Province’s age - The age of a province; according to our normal ages in the game. In a province, only goods and units from the province’s age can be used.

Recruitment Boost - According to the level of the guild, the recruitment and healing times of units are reduced for all guild members.

Relocate Headquarter - A guild can relocate its headquarter; effectively, the headquarter gets put on to another sector of their territory, as long as neither of the two sectors is under siege.

Research Boost - According to the level of the guild, all guild members receive additional Forge Points.

Sector - Every province holds a large number of sectors. Guilds battle for control of these sectors. A sector provides power.

Siege Army - One member of a guild has to place a siege army on an enemy sector first. Placing a siege army requires goods. Only after placing the siege army the defending armies in that sector can be attacked by members of the guild. Note that the siege army itself does not attack, but it can be attacked and defeated.

Support Bonus - All defending armies in a guild’s sector or a siege army can get a buff. That buff is called “support bonus”. It is calculated from the support pool, the support factor and the distance to the headquarter.

Support Factor - A unique factor for every province; support pool / support factor = total support bonus of that province

Support Pool - All guild members contribute with certain buildings to the guild’s support pool. The support pool and the support factor of a province define the total support bonus for the guild in that province.

Support Pool Bonus - According to the level of the guild, the guild’s support pool is increased.

Unlock - Opening up another slot for a defending army (up to 8 in total). This action requires goods.

Unlocked Slot - A slot that was unlocked and can take a defending army now.
 
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DeletedUser

Calculation of the support bonus

The support bonus is calculated as follows:


  1. The support pool of the guild is calculated. This is the sum of the support pool bonus (which a guild receives by increasing its guild level) and the relevant great buildings that all the guild members have in their city. These "relevant great buildings" are the great buildings that offer the bonus "fierce resistance" - currently St. Basil, Deal Castle, and Observatory.
  2. The support pool of the guild is divided by the support factor of the province. The outcome of this division is called the "support bonus". Note that since the support factor differs per province, also the support bonus will differ per province.
  3. The support bonus is divided among the sectors in a province using these rules:


  • The support bonus is firstly distributed to the headquarter of the guild in that province, which can receive a maximum support bonus of a certain percentage based on the age of the GvG map:

Map | Max outpost bonus | Max HQ bonus
Iron Age | 0% | 25%
EMA | 10% | 35%
HMA | 20% | 45%
LMA | 30% | 55%
CA | 40% | 65%
IndA and after | 50% | 75%


    • We distinguish between two possible scenarios:
      • There is not enough support bonus available to fill the HQ to the maximum, for example 75%: All of the available support bonus is allocated to the HQ and the steps mentioned below are not executed.
      • There is enough support bonus available to fill the HQ to 75%: The HQ receives its complete support bonus of 75%. The steps mentioned below will determine how the rest of the support bonus is allocated to other sectors.
    • The rest of the support bonus is allocated to the sectors that are owned by the guild (i.e. sectors that the guild is besieging are not taken into account) and that are in the first ring around the HQ (i.e. sectors that are directly adjacent to the HQ). We distinguish between two possible scenarios:
      • There is not enough support bonus available to give each of these sectors a support bonus of 50%: The available support bonus is divided equally among these sectors. Thus, each of the sectors gain a support bonus equal to the available support bonus / amount of sectors. The steps mentioned below are not executed.
      • There is enough support bonus available to give each of these sectors a support bonus of 50%: Each of these sectors gain a support bonus of 50%. The steps mentioned below will determine how the rest of the support bonus is allocated to other sectors.
    • The process mentioned in B is repeated for each ring of sectors around the HQ as long as the support bonus is not exhausted. Please note that sectors will only receive a support bonus if they are connected to the HQ (via sectors that are owned by the guild).


All of the above steps (with the exception of step 1) are calculated for each province separately.

What about siege armies receiving a support bonus? Siege armies will only receive a support bonus if they are besieging a sector in a ring in which your guild owns sectors and if these guild sectors gain a support bonus. The support bonus siege armies will receive is equal to the support bonus that sectors owned by your guild in that ring receive. Important! The support bonus that a siege army receives is not deducted from the available support bonus. In other words, it 'leeches' from the other sectors in the ring.


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Corrected examples

EXAMPLE 1

The guild "Odyssey" is level 4 which gives it a support pool bonus of 80%. The guild has 80 members and all their great buildings combined have a "fierce resistance" bonus of 700%.

Thus, the support pool of the guild is 780% (= 80% + 700%). We only look at the province in the progressive era, which has a support factor of 6.

The total support bonus of the guild "Odyssey" in this progressive province equals 130% (= 780% / 6)

We assume that the area of the guild "Odyssey" looks like
View attachment 678.

The distribution of this total support bonus among the sectors is as follows:

  1. The HQ takes 75% of this bonus, which leaves 55% (= 130% - 75%) for the first ring.
  2. The guild owns 4 sectors in the first ring, which means there are insufficient points to give a 50% bonus to all sectors. Thus, the remaining support bonus is evenly distributed among these 4 sectors. Each sector is awarded a support bonus of 13,75% (= 55% / 4). The siege army is located in the first ring, and in this ring the guild's sectors gain a support bonus. It thus leeches of the support bonus: it also receives a support bonus of 13,75%.



EXAMPLE 2

The guild "Odyssey" is level 4 which gives it a support pool bonus of 80%. The guild has 80 members and all their great buildings combined have a "fierce resistance" bonus of 1600%.

Thus, the support pool of the guild is 1680% (= 80% + 1600%). We only look at the province in the progressive era, which has a support factor of 6.

The total support bonus of the guild "Odyssey" in this progressive province equals 280% (= 1680% / 6)

We assume that the area of the guild "Odyssey" looks like
View attachment 679.

The distribution of this total support bonus among the sectors is as follows:

  1. The HQ takes 75% of this bonus, which leaves 205% (= 280% - 75%) for the first ring.
  2. The guild owns 4 sectors in the first ring. Each sector is awarded a support bonus of 50%, which leaves 5% (= 205% - 200%) for the second ring. The siege army is located in the first ring, and in this ring the guild's sectors gain a support bonus. It thus leeches of the support bonus: it also receives a support bonus of 50%.
  3. The guild owns 3 sectors in the second ring, which means there are insufficient points to give a 50% bonus to all sectors. Thus, the remaining support bonus is evenly distributed among these 3 sectors. Each sector is awarded a support bonus of 2% (= 5% / 3).



EXAMPLE 3

The guild "Odyssey" is level 4 which gives it a support pool bonus of 80%. The guild has 80 members and all their great buildings combined have a "fierce resistance" bonus of 4000%.

Thus, the support pool of the guild is 4080% (= 80% + 4000%). We only look at the province in the progressive era, which has a support factor of 6.

The total support bonus of the guild "Odyssey" in this progressive province equals 680% (= 4080% / 6)

We assume that the area of the guild "Odyssey" looks like
View attachment 680.

The distribution of this total support bonus among the sectors is as follows:

  1. The HQ takes 75% of this bonus, which leaves 605% (= 680% - 75%) for the first ring.
  2. The guild owns 4 sectors in the first ring. Each sector is awarded a support bonus of 50%, which leaves 405% (= 605% - 200%) for the second ring. The siege army is located in the first ring, and in this ring the guild's sectors gain a support bonus. It thus leeches of the support bonus: it also receives a support bonus of 50%.
  3. The guild owns 3 sectors in the second ring. Each sector is awarded a support bonus of 50%, which leaves 255% (= 405% - 150%) for the third ring.
  4. There is no third ring, so the remaining 255% is not allocated to a sector.



EXAMPLE 4

The guild "Odyssey" is level 4 which gives it a support pool bonus of 80%. The guild has 80 members and all their great buildings combined have a "fierce resistance" bonus of 4000%.

Thus, the support pool of the guild is 4080% (= 80% + 4000%). We only look at the province in the industrial age, which has a support factor of 4.

The total support bonus of the guild "Odyssey" in this progressive province equals 1020% (= 4080% / 4)

We assume that the area of the guild "Odyssey" looks like
View attachment 681.

The distribution of this total support bonus among the sectors is as follows:

  1. The HQ takes 75% of this bonus, which leaves 945% (= 1020% - 75%) for the first ring.
  2. The guild owns 2 sectors in the first ring. Each sector is awarded a support bonus of 50%, which leaves 845% (= 945% - 100%) for the second ring. The (first) siege army is located in the first ring, and in this ring the guild's sectors gain a support bonus. It thus leeches of the support bonus: it also receives a support bonus of 50%.
  3. There is no second ring, so the remaining 845% is not allocated to a sector. The (second) siege army is located in the second ring. As the guild does not own any sectors in this ring, the siege army does not receive a support bonus.



EXAMPLE 5

The guild "Odyssey" is level 4 which gives it a support pool bonus of 80%. The guild has 80 members and all their great buildings combined have a "fierce resistance" bonus of 4000%.

Thus, the support pool of the guild is 4080% (= 80% + 4000%). We only look at the province in the colonial age, which has a support factor of 3.

The total support bonus of the guild "Odyssey" in this progressive province equals 1360% (= 4080% / 3)

We assume that the area of the guild "Odyssey" looks like
View attachment 682.

The distribution of this total support bonus among the sectors is as follows:

  1. The HQ takes 50% of this bonus, which leaves 1310% (= 1360% - 50%) for the first ring.
  2. There is no first ring, so the remaining 1310% is not allocated to a sector. The siege army is located in the first ring. As the guild does not own any sectors in this ring, the siege army does not receive a support bonus.



EXAMPLE 6

The guild "Odyssey" is level 4 which gives it a support pool bonus of 80%. The guild has 80 members and all their great buildings combined have a "fierce resistance" bonus of 4000%.

Thus, the support pool of the guild is 4080% (= 80% + 4000%). We only look at the province in the high middle ages, which has a support factor of 2.

The total support bonus of the guild "Odyssey" in this progressive province equals 2040% (= 4080% / 2)

We assume that the area of the guild "Odyssey" looks like this (image).

The distribution of this total support bonus among the sectors is as follows:

  1. The HQ takes 45% of this bonus, which leaves 1995% (= 2040% - 45%) for the first ring.
  2. The guild owns 1 sector in the first ring. This sector is awarded a support bonus of 20%, which leaves 1975% (= 1965% - 20%) for the second ring.
  3. The guild owns 1 sector in the second ring. This sector is awarded a support bonus of 20%, which leaves 1955% (= 1975% - 20%) for the third ring. The siege army is located in the second ring, and in this ring the guild's sectors gain a support bonus. It thus leeches of the support bonus: it also receives a support bonus of 20%.
  4. There is no third ring, so the remaining 19355% is not allocated to a sector.

 
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DeletedUser

Frequently Asked Questions

Q. What is the support bonus in a nutshell?
The support bonus is the GvG equivalent of the "fierce resistance" bonus.


Q. What is the support bonus in a bigger shell?
The support bonus is a percentage. If a sector has a support bonus of 50%, all of your guild's armies in that sector will receive a bonus to their attack and defence values. Thus, a tank in your defending army will have an attack value of 45 (= 30 * 1,5) instead of 30, and a defence value of 90 (= 60 * 1,5) instead of 60.

Please note that the support bonus is only used when your armies are under attack (which is why it is the GvG equivalent of the "fierce resistance" bonus). When you attack, (only) your military bonus from your own great buildings will be applied. Since the support bonus is capped at 75% and 50%, game design has ensured that no sector is undefeatable: the defender can have a bonus of maximum 75%/50%. while the attacker can reach bonus of 90% (= 3 * 30%) or even greater.


Q. Is the support bonus shared between provinces or is it separate for each province?
The support bonus is separate for each province. Thus, if your guild is active in each province, all of your HQ's (and connected sectors) will receive a support bonus.


Q. You can't siege a sector if your only connected sector is under protection, but can you bypass this by moving your HQ to that sector since you can always lay a siege from HQ sector?
Yes, you can. However, since you can only move your HQ once per day, you cannot 'cheat' the system.
 
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DeletedUser2145

That sector becomes yours. They lose that sector and the HQ gets moved.
 

DeletedUser

Which great building effect the support pool bonus? What is their effect on the bonus?
 

DeletedUser2145

Any Great Building that provides a bonus says so in its description. Currently that is only Deal Castle and Saint Basil's Cathedral.
 

DeletedUser2711

How do retreats affect GvG battle.
Example: My guild has placed a siege on a hex held by an enemy guild (not NPC). I attack the defending armies. If I retreat, does my guild's siege army take the loss?
 

DeletedUser2145

Nope, retreats have no effect whatsoever. They do not damage your siege army (otherwise some of my sieges would have been over pretty soon lol).
 

DeletedUser9604

should you allow freedom of sectors that you hold will you be allowed to start over in iron age gvg ? and would you be allowed to travel up river and start your first siege like starting over ?
 

lemonwedgie

Well-Known Member
Where is the original of this - had pages and pages of really useful questions answered by the really useful ThePhantom
 

DeletedUser9808

We are battling in the GvG in the Late Middle Ages and some people have donated goods from other ages other than LMA, can goods be traded from the treasury for goods of the proper age?
 

DeletedUser2145

Where is the original of this - had pages and pages of really useful questions answered by the really useful ThePhantom

It was archived, as there were too many pages, leading people to just keep posting questions instead of reading the guide (which answered a good number of those questions), and then there were many many repeat questions. I will try to get it cleaned up and returned as a separate thread under the questions area, after I get some sleep and finish classes for Friday.

We are battling in the GvG in the Late Middle Ages and some people have donated goods from other ages other than LMA, can goods be traded from the treasury for goods of the proper age?

No, that is not possible. Any goods donated to the guild treasury can only be used in the age of which they belong.
 

DeletedUser10191

GvG replace injured defending armies

In GvG is there a way to replace a defending army that has been damaged after an unsuccessful attack by an opposing guild? Must you wait for them to completely die and reopen a new slot?
 
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